Commit Graph

444 Commits

Author SHA1 Message Date
af1813fd9a Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
#	Config/DefaultEngine.ini
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3 Updated Items
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1 Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
f52ea5efb8 Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031 Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
07e7f8c70f Added NiagaraSystem for Gun Particle Effect 2022-11-29 01:54:45 +00:00
be0766cf0c Added EscapeToMenu Component for Escaping to Menu 2022-11-29 00:42:03 +00:00
fdfe4a660c Bugfix Movement Not being Reenabled on Combat End 2022-11-29 00:34:47 +00:00
1300c99a3f Added HoldToInitCombat Actor Component for Manual Combat Init 2022-11-29 00:23:15 +00:00
MH261677
26da472db8 Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
2022-11-28 23:20:55 +00:00
MH261677
8c69f58a97 Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00
MH261677
b5772a024c Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
99f1f0c5af Added C2Plane in Prototype Level
Restarts level when player falls of the map
2022-11-28 22:30:35 +00:00
06492d69d5 Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
2022-11-24 02:49:37 +00:00
MH261677
5dce4dc603 Updated InventoryComponent
Added comment
2022-11-24 00:13:20 +00:00
MH261677
57b532c256 Updated WBP_PlayerInventory
Cleaned up the inventory UI and removed unused Blueprint code
2022-11-23 19:20:32 +00:00
MH261677
9357806178 Updated WBP_ItemDisplay
Made the item display larger and cleaner, Also added a background to the item
2022-11-23 18:16:14 +00:00
MH261677
26bbe083df Updated WBP_ItemDisplay, WBP_PlayerInventory
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
2022-11-23 18:13:13 +00:00
MH261677
09adfcad27 Updated WBP_PlayerInventory
Started to work on Inventory UI and re-sized it to be 1920x1080
2022-11-23 17:45:32 +00:00
MH261677
b7dd592d2c Created Player folder
Organized the blueprints into more folders and cleaned up unreal project
2022-11-23 17:30:38 +00:00
MH261677
45369c4dc7 Created Inventory_UI Folder
Moved all inventory UI to the folder and removed Shop UI as not used anymore
2022-11-23 17:29:14 +00:00
MH261677
77b32edde4 Organized Content Browser
Organized the content browser to make it easier to know where everything is
2022-11-23 17:26:35 +00:00
MH261677
36bb1a2265 Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7430029db2 BugFix WBP_PlayerInventory
Fixed cursor still showing up when closing and re-opening the inventory.
2022-11-23 01:45:24 +00:00
MH261677
7dc6f677d4 Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
MH261677
168a43d751 Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
22c13a8c25 Bugfix Movement Enabled During Combat in TBCv2 2022-11-21 22:34:33 +00:00
6a041e4621 Updated RTCombat for Shooting Accuracy via LineTrace 2022-11-21 20:59:29 +00:00
1751ffd163 Added Main Menu for Test Levels 2022-11-21 12:50:59 +00:00
7184e19dce Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
2022-11-21 00:15:37 +00:00
MH261677
49a24325ea Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
e64b4057ac Created Health_Gold UI 2022-11-18 20:05:33 +00:00
MH261677
ba2b6b599c Merge branch 'dev' into merchant-system 2022-11-18 19:20:20 +00:00
MH261677
c835567fac Updated Item Assets
Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
220b21f2ca Added BuffItem Placeholder
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
900feee5a9 Updated InventoryComponent and Shop
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
9780242271 Added RealTimeCombat Map, Character & GameModeBase 2022-11-17 04:51:33 +00:00
09ec1cb181 Added BP HUD Combat_UI_RT for RealTimeCombat 2022-11-17 04:15:50 +00:00
0b18bcc5c9 Updated CombatCharacter and AI for Tagging 2022-11-17 03:42:35 +00:00
57e8b76e89 Added Chase Blueprint AI 2022-11-17 03:39:12 +00:00
e6fa31ef04 Added TurnBaseSystemV2 Test Level 2022-11-17 03:03:54 +00:00
9a2835f54c Added Rock Megascan Temp Mesh 2022-11-17 03:03:32 +00:00
e5e24c848a Updated Prototype Environment for Inventory 2022-11-15 03:40:59 +00:00
9b9cc6f02b Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
#	Content/Blueprints/WBP_PlayerInventory.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b Updated Inventory System
Added BuffJelly
2022-11-15 03:27:44 +00:00
96273d16d9 Updated Prototype Environment for TurnBaseCombat 2022-11-15 01:45:52 +00:00
dab9182814 Merge remote-tracking branch 'origin/Level' into Turn-Base-System 2022-11-15 01:35:02 +00:00
KACPER Szelest
dbe213ef77 Updated Prototype level
I have updated the prototype level to include the environment assets and added a small material to a big rock
2022-11-15 01:34:32 +00:00
KACPER Szelest
f6c59adda0 Added empty level "prototype"
I added an empty level called prototype to wel.. prototype on
2022-11-15 01:20:37 +00:00
KACPER Szelest
181fcd0103 Added Environment assets
I added some assets that could be used for the tutorial level
2022-11-15 01:18:26 +00:00
9d72f60208 Updated TurnBaseCombat for ResourceBar Functionality 2022-11-15 01:12:45 +00:00
189b6d25b8 Updated Combat UI for Resource Bars 2022-11-15 00:43:15 +00:00
MH261677
91667f89b2 Updated MerchantGameMode
Added a print string to tell the player to press TAB to open the inventory
2022-11-15 00:16:26 +00:00
bc090192f3 Bugfix Player Inventory for Items Rendering 2022-11-15 00:12:14 +00:00
MH261677
e602d83a31 Updated Inventory system for Items in UI
The Inventory System is working fully with the healing jelly working
2022-11-15 00:04:46 +00:00
a976775e61 Updated TurnBaseCombat for Enemy Death onHealthZero 2022-11-14 23:41:55 +00:00
b20004e599 Updated TurnBaseCombat to Start Combat onCollision 2022-11-14 23:24:37 +00:00
c6e7dbca62 Added Prototype Gun to Player Character 2022-11-14 23:05:35 +00:00
02c14525a5 Added BungeeMan for Temp Enemy 2022-11-14 23:01:06 +00:00
d8dcef64e8 Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
MH261677
593badeca9 Updated AllInventory BP's
Updated all the blueprints
2022-11-14 22:40:09 +00:00
f2857b3c57 Updated Combat_UI for Battle Log 2022-11-14 22:30:31 +00:00
MH261677
7a8dead59b Added Default Item to test
Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
fe75a8c388 Created Inventory BP
Created the Inventory UI
2022-11-14 19:50:57 +00:00
MH261677
5ebf6a3431 Updated PlayerInventory->ItemDisplay
Added a placeholder jelly image to the first item and finished blueprinting and creating the itemdisplay
2022-11-14 19:47:17 +00:00
MH261677
83da7265d5 Added HealingJelly Item, Added PlayerInventory
Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70 Added all BP Items in the game and updated scripts
All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
MH261677
e070b32f0e Created BaseItem and InventoryComponent for Items
Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
3b627518ca Updated Blueprint Combat UI for Prototype Buttons 2022-11-14 03:04:11 +00:00
19d43413ef Updated Combat UI for Progress Bars 2022-11-14 00:03:24 +00:00
c23bbb4f08 Added Test Combat Player Character 2022-11-14 00:02:46 +00:00
MH261677
d29bb501c7 Updated Interaction,TempCharacter to cleanup
I cleaned up and removed unused functions in both interaction and tempcharacter scripts.
2022-11-13 22:21:51 +00:00
58db9e7459 Updated TurnBaseCombat to Reference HUD Blueprint 2022-11-13 21:41:09 +00:00
c085aae130 Refactored Variable Naming Conventions to Unreal 2022-11-13 21:41:08 +00:00
bf3b2e3837 Added Combat Test Game Mode Base 2022-11-13 21:41:07 +00:00
0ce1fd4a1d Added Combat Test Map 2022-11-13 19:19:45 +00:00
MH261677
846b21e4e9 Fixed Interaction Pop-Ups
Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89 Attempted to reference UserWidget 2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda Cant even get a widget to open after 4 hours 2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf Added Dialouge box for Shop 2022-11-11 23:33:37 +00:00
MH261677
f632a010a4 Refactored TempCharacter code 2022-11-11 22:21:10 +00:00
MH261677
2c7a717617 Interaction between player and merchant works. 2022-11-11 20:35:41 +00:00
MH261677
8ee792226c LineTrace works and is detecting objects.
LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e Working on TraceChannel for merchant hit detect 2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e Cleaned up scripts 2022-11-10 12:57:31 +00:00
MH261677
fb981ce2d6 Created Custom FP Character with custom Interact
Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
25fa3d3414 Started working on Merchant Logic
Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
MH261677
bfe2de2d5d Added interact input key E 2022-11-10 00:03:09 +00:00
MH261677
94574da7c4 Added enemy test player
created a simple object which will act as the test collision for enemy player.
2022-11-07 17:41:34 +00:00
MH261677
d6b1a1d0c2 Started working on basic enemy collision 2022-11-07 01:07:41 +00:00
MH261677
4fa8f85a17 Fixed some personal engine issues
Had a problem where things were not appearing.
2022-11-07 00:56:51 +00:00
Marcel Hara
bc96dc4556 Added a plane to the main level
added a plane to stop the character just falling into the void
2022-10-24 00:54:12 +01:00
MARCEL HARA
d655109a82 Cleaned Unreal Project
Deleted the starter content and made Main the default level
2022-10-18 10:53:22 +01:00
84a326be22 Added Blank Unreal 5 Project
In c++ mode
2022-10-18 10:10:40 +01:00