Emily Taylor
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2a4300066c
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
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2023-02-28 13:18:35 +00:00 |
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Emily Taylor
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1958eabc3d
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Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
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2023-02-28 13:18:14 +00:00 |
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a6ef9f76cd
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Merge branch 'Dialogue-System' into dev
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2023-02-25 02:27:38 +00:00 |
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76043108b1
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Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
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2023-02-23 16:04:33 +00:00 |
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MARCEL HARA
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ce4f3aff1f
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Added SneakMechanicTesting level
Added new level for sneak mechanic testing
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2023-02-23 16:03:10 +00:00 |
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ROWLAND ROWLAND
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69f4b8e603
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Merge branch 'dev' into Level-1-bloackout
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2023-02-23 15:49:45 +00:00 |
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MARCEL HARA
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119b5a141a
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Updated TempCharacter to remove unused Ulogs
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2023-02-23 15:19:32 +00:00 |
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fb0bd09bb2
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Merge remote-tracking branch 'origin/dev' into Level-Design
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2023-02-23 15:06:57 +00:00 |
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MARCEL HARA
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5e448c897d
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Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
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2023-02-20 16:03:25 +00:00 |
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Kacper Szelest
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177a4f685f
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Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
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2023-02-20 14:48:45 +00:00 |
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Kacper Szelest
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a67d96943c
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Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
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2023-02-20 14:47:52 +00:00 |
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26f21a9136
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Updated DialogueNPC to use Ranged For Loops
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2023-02-20 09:50:09 +00:00 |
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MH261677
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618a9509ca
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Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
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2023-02-19 15:29:16 +00:00 |
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MH261677
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43ef8e2110
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Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
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2023-02-17 13:12:28 +00:00 |
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MARCEL HARA
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77c43ab3d1
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Updated TempCharacter to find AI Sphere
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2023-02-16 15:02:58 +00:00 |
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Rowland Rowland
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f032ac91c9
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Cleaning Level
Using booleans to remove excess assets
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2023-02-09 17:02:47 +00:00 |
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d1fab9f9a1
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Updated DialogueNPC for Structs and Dialogue Paths
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2023-02-09 03:12:27 +00:00 |
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MH261677
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a6436c9110
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Added BP_AmmoItem
Added Ammo into the game for the player to find
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2023-02-07 00:11:19 +00:00 |
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MH261677
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324f062cc7
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Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
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2023-02-07 00:11:00 +00:00 |
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MH261677
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797c447d47
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Added Ammo Icon to Images
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2023-02-06 23:51:45 +00:00 |
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Rowland Rowland
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30d22975b7
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Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
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2023-02-06 17:24:41 +00:00 |
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MARCEL HARA
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36c18382a2
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Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
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2023-02-06 15:55:12 +00:00 |
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MARCEL HARA
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5b4da1f02e
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Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
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2023-02-06 15:26:22 +00:00 |
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MARCEL HARA
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0cf4ace43a
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Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
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2023-02-06 14:30:13 +00:00 |
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a16de31aa2
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Merge remote-tracking branch 'origin/merchant-system-v4' into dev
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2023-02-06 13:53:22 +00:00 |
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d21486797d
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Merge branch 'Dialogue-System' into dev
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-02-06 13:53:15 +00:00 |
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dc7e9c8c15
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Merge branch 'Interactable-Environment' into dev
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2023-02-06 13:52:20 +00:00 |
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7f3e3cbb52
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Updated DialogueNPC to Add Dialogue via Blueprints
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2023-02-06 03:28:53 +00:00 |
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e5b624411d
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Updated TextPrompt for Choices
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2023-02-06 03:27:49 +00:00 |
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MH261677
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5364f92edb
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Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
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2023-02-04 17:49:17 +00:00 |
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MH261677
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f4e0511f5c
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Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
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2023-02-04 17:41:09 +00:00 |
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acefce8bbc
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Added InteractNPC to Line Trace for Interact
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2023-02-02 03:15:50 +00:00 |
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9e451d4539
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Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:19:59 +00:00 |
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3433254463
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Added DialogueNPC Actor Component with Text Animation
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2023-02-02 01:59:33 +00:00 |
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5988272890
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Added Base Text Prompt Widget Blueprint
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2023-02-01 23:47:59 +00:00 |
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42ce95b84e
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Added Dialogue Testing Map with Temp NPC
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2023-02-01 23:47:22 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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e2f91a11b5
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Bugfix Platform Too High to Get Across
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2023-01-31 03:29:35 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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326e64e7ed
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Merge remote-tracking branch 'origin/Level-Design' into dev
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2023-01-31 02:19:42 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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afb0429003
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Merge remote-tracking branch 'origin/Beta-Level' into dev
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2023-01-31 01:53:37 +00:00 |
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ed0bcc7c76
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Updated CombatCharacter to Spawn GunEffect onClick
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2023-01-31 01:48:35 +00:00 |
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45374da8bb
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Updated Combat System to Disengage from Combat
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2023-01-31 01:39:42 +00:00 |
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d9584f3b55
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Removed Escape To Main Menu
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2023-01-31 01:23:28 +00:00 |
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ad91d6eac7
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Updated GunEffect Changed Texture from White
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2023-01-31 01:02:36 +00:00 |
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d18c547632
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Bugfix Cursor Not Hiding After Combat
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2023-01-31 00:56:53 +00:00 |
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