EMILY TAYLOR
c542a23f0e
Added Statue and Boss Character
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Created and put in content drawer:
- Statue mesh and material
- Boss Character mesh and material
2023-05-04 16:13:51 +01:00
f7ab9a2cfb
Reorganised Build Level for Easy Searchability
2023-04-30 21:25:10 +01:00
393eea2250
Updated Map to Remove Rope on Model as Impossible to Align
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Rope is curved
2023-04-30 20:11:16 +01:00
MarcelHara
172686eebd
Updated CrystalMaterial for mainmenu crystals
2023-04-30 15:15:39 +01:00
9ecbd9c52d
Updated GoatAI to Trigger Attack Animations
2023-04-28 03:40:41 +01:00
825e2a7631
Added Movement Animation to Goats
2023-04-28 02:40:18 +01:00
9199db00df
Bugfix Merchant Unable to Interact
2023-04-28 01:40:49 +01:00
bc171eba80
Added Idle Merchant Animations
2023-04-28 01:23:18 +01:00
Phoebe Harris-Wilson
e666ed28fb
Rope and talisman and textures
2023-04-27 18:00:30 +01:00
Rowland Rowland
c61d8ed9e3
Merge branch 'dev' into Collisions
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# Conflicts:
# Content/Assets/Objects/Updated_level_map/Level_1_Blockout_improvement_textured_Cube_004.uasset
# Content/Levels/Build.umap
2023-04-27 17:51:21 +01:00
Rowland Rowland
4579c73929
Fixed collision issues
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Had an issue on Monday, seems to be fixed and pushed now
2023-04-27 17:20:07 +01:00
Kacper Szelest
6c3e358460
Updated tunnels
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I added the improved tunnels which werent in already
2023-04-27 16:21:21 +01:00
Kacper Szelest
97d0cb2505
Created collisions for level
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Added collisions for certain objects which didnt have any
2023-04-27 16:15:31 +01:00
2df31aa719
Bugfix Camera Clipping and Render Depth On Book & Gun
2023-04-27 03:47:24 +01:00
MH261677
a90fccd72e
Updated Gun Effects to add smoke and sparks
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added smoke and spark effects to the gun upon firing
2023-04-26 12:12:50 +01:00
EMILY TAYLOR
795732d147
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-24 16:07:45 +01:00
EMILY TAYLOR
58730a8573
Added Civilian Material in content drawer
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Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
George Taylor
e97ee6a9c7
Imported new beams into unreal
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I updated the beams asset too have smoother edges
2023-04-24 15:54:24 +01:00
3e34ab4c5c
Bugfix Bridge Massive Gap
2023-04-24 12:18:04 +01:00
2987ac3bb1
Merge remote-tracking branch 'origin/Animations' into dev
2023-04-21 14:46:12 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
Kacper Szelest
b50e9dc161
Added UI elements and collisions
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I added ui elements and collisions
2023-04-20 16:46:27 +01:00
Kacper Szelest
e3c83ba4ff
Added collisions to assets
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I added collisions to assets
2023-04-20 16:07:17 +01:00
KACPER Szelest
9db6138385
Added river to level
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I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
6c59905e9b
Created Water marterial
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I created a water material to use for a little river we have in the level
2023-04-19 22:39:32 +01:00
KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
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I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
KACPER Szelest
b88cc9dfe8
Added Temporary texture
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I added a temporary texture to use for the level for testing purposes
2023-04-19 21:31:32 +01:00
KACPER Szelest
0616e21fbc
Added temporary level assets
2023-04-19 21:30:10 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
985fdfa3af
Updated Goat Textures
2023-04-17 17:21:45 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
5e534b3af9
Updated Flashlight brightness
2023-03-29 17:16:11 +01:00
MARCEL HARA
95f81d3a10
Merge branch 'UI_implementation' into lighting-updates
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# Conflicts:
# Content/Levels/Build.umap
2023-03-29 17:08:57 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
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Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
EMILY TAYLOR
25e20d53f7
Added Lamp Asset for Tutorial Level
2023-03-29 16:22:00 +01:00
c0ff4f6b9f
Bugfix Origin on Ropebridge
2023-03-29 13:10:14 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
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Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
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Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
bef31d5738
Merge branch 'environment_assets' into dev
2023-03-13 18:12:50 +00:00
George Taylor
d7f98039c0
Imported Rock Assets too General Dressing Folder
2023-03-13 15:57:35 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
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Mesh and material changed.
2023-03-13 15:54:30 +00:00
Kacper Szelest
a67482c6d7
Merge remote-tracking branch 'origin/Tutorial-final' into dev
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# Conflicts:
# Content/Levels/Build.umap
2023-03-13 15:45:56 +00:00
Kacper Szelest
0146e89f88
Merge remote-tracking branch 'origin/Merchant' into art-implementation
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# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
Kacper Szelest
6c3b6b1ad2
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
2023-03-13 15:29:04 +00:00
Kacper Szelest
271f0163ff
Updated build level
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I added crystals and lights into the level to finish the look of the tutorial.
2023-03-06 17:19:38 +00:00
GEORGE TAYLOR
144d4ab3da
Imported Assets for Town Dressing into Unreal
2023-03-06 16:53:38 +00:00
Kacper Szelest
22402626a3
Added crystal assets into Build level
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I added the crysta levels into the tutorial of the build level
2023-03-06 16:33:57 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Kacper Szelest
eab68734e1
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
2023-03-06 16:17:18 +00:00
GEORGE TAYLOR
57c97bfaa5
Imported General Dressing Assets too Unreal
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Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93
Updated build level
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I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb
Imported the crystal assets to Unreal
2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
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Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
d100a85a0d
Updated Combat to Set Camera to Face Enemy
2023-03-06 04:28:13 +00:00
KACPER Szelest
c67bdf6c9c
Updated build level with extra meshes
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I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
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I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
Rowland Rowland
74a6e239e8
Added enemies and fixed asset collision
2023-03-03 18:51:29 +00:00
Kacper Szelest
f1e775dfa1
Updated build level
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Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381
Added a crystal asset
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Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0
Updated build level
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Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Kacper Szelest
2b0567ab6e
Added collisions to blockout level
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I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
9845639e8c
Merge branch 'dev' into ui-art-replacement
2023-02-28 15:26:27 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d
Added Goat Enemy for Tutorial Level
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Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873
Imported Beam Assets into Unreal
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i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a
Added the assets for the Tutorial Level to Unreal
2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626
Added the Wooden Texture for the Tutorial Assets
2023-02-27 15:43:18 +00:00
Kacper Szelest
177a4f685f
Added and made Level 1 Blockout assets
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I added and put implamented the level 1 blockout assets and created the blockout level for it.
2023-02-20 14:48:45 +00:00
d36fe6fed0
Added Breakable Walls BP
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Using Particles at the moment
2023-02-01 23:37:17 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
afb0429003
Merge remote-tracking branch 'origin/Beta-Level' into dev
2023-01-31 01:53:37 +00:00
KACPER Szelest
beb110a901
Added Red Jelly Asset
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I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f
Added Blue Jelly asset
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I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
george taylor
7644f56dd2
Added modular planks for Rope Bridges into Assets Objects
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Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
George Taylor
3011042fbd
Cave Dressing Grey Boxes
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The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
e4709f35e7
Bugfix Collision on Large Section
2023-01-17 06:34:22 +00:00
faf37bce52
Bugfix Collisions on Tunnel Pathways Partially Corrected
2023-01-17 05:13:02 +00:00
KACPER Szelest
832efe418b
Created top layer level
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I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
KACPER Szelest
bea8e8c396
Added new tunnels
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Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
16972db8c5
Fixed Rope Bridge asset
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I fixed the rope bridge assets as the textures and models themselves were not looking right
2023-01-16 14:25:38 +00:00
KACPER Szelest
5333846266
Added Abyss asset
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Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
KACPER Szelest
8aa6529f8a
Added rope and metal beam
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Added a few items to be used in level creation
2023-01-16 12:38:41 +00:00
KACPER Szelest
27d51210ec
Added new cave tunnel
2023-01-16 12:03:29 +00:00
KACPER Szelest
4a14dbe384
Added countertop asset
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Added a countertop asset to be used with the merchant system
2023-01-16 11:52:50 +00:00
KACPER Szelest
db170e9ff5
Added Shelf Object
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Added a shelf object to be paired with the merchant system
2023-01-16 11:46:32 +00:00
KACPER Szelest
a3de58b063
Added Stalegtite asset
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Added stalegtite asset to be used to build our level
2023-01-16 11:38:50 +00:00
KACPER Szelest
55ebd7d779
Added Glass material
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I added a new glass material into unreal because the one from blender didn't work
2023-01-16 11:36:08 +00:00
KACPER Szelest
6319ab9f8a
Added science buildings
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Added a few science buildings in order to build our level
2023-01-16 11:27:16 +00:00
KACPER Szelest
c5ce519fae
Added rope bridge modular pack
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I added the rope bridge modular pack to allow us to create long rope bridges and connect them wherever we want
2023-01-16 11:24:18 +00:00
KACPER Szelest
45eae63b76
Added Cave tunnel modular assets
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I added multiple cave tunnels to allow us to create a level placing parts of tunnels down to make it
2023-01-16 11:23:43 +00:00
KACPER Szelest
d78abda469
Added Sheep model
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I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00