MH261677
3cac587f30
Updated MainWidget, TempCharacter to menu opening
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Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
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Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Marcel Hara
0da833f0f7
Created Combos,MainWidget to allow widget switch
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Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537
Updated Combat to Hide Gold & Health Text
2023-03-06 05:25:36 +00:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
1cf40d1c05
Merge branch 'Hub-level-blockout' into dev
2023-03-06 00:20:01 +00:00
704ba824e6
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
2023-03-05 18:47:08 +00:00
MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
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Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
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I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
69b235030a
Updated Combat Character to Add a Flashlight
2023-03-03 18:39:59 +00:00
Kacper Szelest
26c93284d0
Updated build level
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Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
2eae4b6c0e
Added Status Indicator Widget for HUD Indication
2023-02-23 03:01:21 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
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Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
MH261677
a6436c9110
Added BP_AmmoItem
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Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
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Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
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Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
MH261677
5364f92edb
Updated WBP_ItemDisplay
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Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c
Updated TempCharacter blueprint
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Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
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Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
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Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
MARCEL HARA
c58d5d5592
Updated BP_OPENDIAL
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Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
MH261677
b9d87ee07b
Updated Unreal version to 5.1
2023-01-21 14:19:49 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00