Commit Graph

114 Commits

Author SHA1 Message Date
24d0f2b334 Added Wooden Sign to Direct Players 2023-03-28 03:11:41 +01:00
Marcel Hara
0779e31c75 Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d Attempted fix widget to merchant system 2023-03-14 13:04:33 +00:00
acbbed522b Cooked New Materials for Build 2023-03-14 04:47:53 +00:00
c5409fcaa7 Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
b7a5d974ac Updated Build Map to Stop Goats from Colliding 2023-03-13 22:17:44 +00:00
bef31d5738 Merge branch 'environment_assets' into dev 2023-03-13 18:12:50 +00:00
George Taylor
d7f98039c0 Imported Rock Assets too General Dressing Folder 2023-03-13 15:57:35 +00:00
Charlie Seymour
2f2ecc2d76 Change AIBruh to actual model
Mesh and material changed.
2023-03-13 15:54:30 +00:00
Kacper Szelest
a67482c6d7 Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
#	Content/Levels/Build.umap
2023-03-13 15:45:56 +00:00
Kacper Szelest
0146e89f88 Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
#	Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
#	Content/Blueprints/Player/BP_MyTempCharacter.uasset
#	Content/Levels/Build.umap
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
Kacper Szelest
6c3b6b1ad2 Merge remote-tracking branch 'origin/Environment-assets' into art-implementation 2023-03-13 15:29:04 +00:00
Kacper Szelest
271f0163ff Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
2023-03-06 17:19:38 +00:00
GEORGE TAYLOR
144d4ab3da Imported Assets for Town Dressing into Unreal 2023-03-06 16:53:38 +00:00
Kacper Szelest
22402626a3 Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
2023-03-06 16:33:57 +00:00
Emily Taylor
3982712189 Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Kacper Szelest
eab68734e1 Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final 2023-03-06 16:17:18 +00:00
GEORGE TAYLOR
57c97bfaa5 Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e Merge remote-tracking branch 'origin/Hub-level-blockout' into dev 2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93 Updated build level
I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb Imported the crystal assets to Unreal 2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9 Added Merchant Shop assets
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
d100a85a0d Updated Combat to Set Camera to Face Enemy 2023-03-06 04:28:13 +00:00
KACPER Szelest
c67bdf6c9c Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
Rowland Rowland
74a6e239e8 Added enemies and fixed asset collision 2023-03-03 18:51:29 +00:00
Kacper Szelest
f1e775dfa1 Updated build level
Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381 Added a crystal asset
Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Kacper Szelest
2b0567ab6e Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
9845639e8c Merge branch 'dev' into ui-art-replacement 2023-02-28 15:26:27 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss 2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
MARCEL HARA
1ead32f0c8 Added InventoryImage to Inventory UI 2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873 Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a Added the assets for the Tutorial Level to Unreal 2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626 Added the Wooden Texture for the Tutorial Assets 2023-02-27 15:43:18 +00:00
Kacper Szelest
177a4f685f Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
2023-02-20 14:48:45 +00:00
d36fe6fed0 Added Breakable Walls BP
Using Particles at the moment
2023-02-01 23:37:17 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
afb0429003 Merge remote-tracking branch 'origin/Beta-Level' into dev 2023-01-31 01:53:37 +00:00
KACPER Szelest
beb110a901 Added Red Jelly Asset
I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f Added Blue Jelly asset
I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
george taylor
7644f56dd2 Added modular planks for Rope Bridges into Assets Objects
Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
George Taylor
3011042fbd Cave Dressing Grey Boxes
The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
e4709f35e7 Bugfix Collision on Large Section 2023-01-17 06:34:22 +00:00
faf37bce52 Bugfix Collisions on Tunnel Pathways Partially Corrected 2023-01-17 05:13:02 +00:00
KACPER Szelest
832efe418b Created top layer level
I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
KACPER Szelest
bea8e8c396 Added new tunnels
Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
16972db8c5 Fixed Rope Bridge asset
I fixed the rope bridge assets as the textures and models themselves were not looking right
2023-01-16 14:25:38 +00:00
KACPER Szelest
5333846266 Added Abyss asset
Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
KACPER Szelest
8aa6529f8a Added rope and metal beam
Added a few items to be used in level creation
2023-01-16 12:38:41 +00:00
KACPER Szelest
27d51210ec Added new cave tunnel 2023-01-16 12:03:29 +00:00
KACPER Szelest
4a14dbe384 Added countertop asset
Added a countertop asset to be used with the merchant system
2023-01-16 11:52:50 +00:00
KACPER Szelest
db170e9ff5 Added Shelf Object
Added a shelf object to be paired with the merchant system
2023-01-16 11:46:32 +00:00
KACPER Szelest
a3de58b063 Added Stalegtite asset
Added stalegtite asset to be used to build our level
2023-01-16 11:38:50 +00:00
KACPER Szelest
55ebd7d779 Added Glass material
I added a new glass material into unreal because the one from blender didn't work
2023-01-16 11:36:08 +00:00
KACPER Szelest
6319ab9f8a Added science buildings
Added a few science buildings in order to build our level
2023-01-16 11:27:16 +00:00
KACPER Szelest
c5ce519fae Added rope bridge modular pack
I added the rope bridge modular pack to allow us to create long rope bridges and connect them wherever we want
2023-01-16 11:24:18 +00:00
KACPER Szelest
45eae63b76 Added Cave tunnel modular assets
I added multiple cave tunnels to allow us to create a level placing parts of tunnels down to make it
2023-01-16 11:23:43 +00:00
KACPER Szelest
d78abda469 Added Sheep model
I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
KACPER Szelest
1061fb0f84 Added place holder enemy
I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00