KACPER Szelest
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5d9b0b80e5
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Implamented Soft wind
I have implamented the soft wind sound cue to play when a player reaches a certain area
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2022-12-01 18:02:09 +00:00 |
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KACPER Szelest
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28bdc5b3f9
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Added soft wind sound effect and cue
Added a soft wind sound effect and cue into the files
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2022-12-01 17:52:24 +00:00 |
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KACPER Szelest
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15ad639b84
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Added Wind and Rope sound into the level
I've added the Wind and Rope sound into the prototype level and made it play based on player characters distance from the noise object.
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2022-12-01 17:38:16 +00:00 |
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KACPER Szelest
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ad1aa0c50b
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Added Wind and rope sound effect
I have added the wind and rope sound effect into the game files and created a sound cue for them.
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2022-12-01 17:26:37 +00:00 |
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KACPER Szelest
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e2cfb63ff9
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Added background ambience
I've added the background ambience into the game and made it loop.
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2022-12-01 17:23:32 +00:00 |
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KACPER Szelest
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ee339fc71b
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Added cave ambience asset
I have added a file that I can loop to create a sense of dread and horror. It is loopable.
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2022-12-01 17:15:02 +00:00 |
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MARCEL HARA
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c7d1394e98
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Updated Action Mapping from Right to Left Click
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2022-11-29 17:38:39 +00:00 |
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3e93e686dd
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Updated Main Menu for Merchant
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2022-11-29 16:13:30 +00:00 |
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af1813fd9a
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Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
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2022-11-29 15:53:39 +00:00 |
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MH261677
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7199ee76a3
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Updated Items
Started to create item stacks and fix item not dissapearing bug
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2022-11-29 15:44:00 +00:00 |
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MH261677
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cc9384a9c1
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Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
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2022-11-29 14:19:43 +00:00 |
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MH261677
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f52ea5efb8
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Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
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2022-11-29 14:15:20 +00:00 |
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MH261677
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3360ea2031
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Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
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2022-11-29 12:55:46 +00:00 |
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07e7f8c70f
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Added NiagaraSystem for Gun Particle Effect
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2022-11-29 01:54:45 +00:00 |
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be0766cf0c
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Added EscapeToMenu Component for Escaping to Menu
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2022-11-29 00:42:03 +00:00 |
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fdfe4a660c
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Bugfix Movement Not being Reenabled on Combat End
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2022-11-29 00:34:47 +00:00 |
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1300c99a3f
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Added HoldToInitCombat Actor Component for Manual Combat Init
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2022-11-29 00:23:15 +00:00 |
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MH261677
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26da472db8
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Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
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2022-11-28 23:20:55 +00:00 |
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MH261677
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8c69f58a97
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Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
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2022-11-28 23:15:41 +00:00 |
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MH261677
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b5772a024c
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Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
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2022-11-28 22:52:51 +00:00 |
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99f1f0c5af
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Added C2Plane in Prototype Level
Restarts level when player falls of the map
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2022-11-28 22:30:35 +00:00 |
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06492d69d5
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Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
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2022-11-24 02:49:37 +00:00 |
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MH261677
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5dce4dc603
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Updated InventoryComponent
Added comment
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2022-11-24 00:13:20 +00:00 |
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MH261677
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57b532c256
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Updated WBP_PlayerInventory
Cleaned up the inventory UI and removed unused Blueprint code
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2022-11-23 19:20:32 +00:00 |
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MH261677
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9357806178
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Updated WBP_ItemDisplay
Made the item display larger and cleaner, Also added a background to the item
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2022-11-23 18:16:14 +00:00 |
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MH261677
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26bbe083df
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Updated WBP_ItemDisplay, WBP_PlayerInventory
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
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2022-11-23 18:13:13 +00:00 |
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MH261677
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09adfcad27
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Updated WBP_PlayerInventory
Started to work on Inventory UI and re-sized it to be 1920x1080
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2022-11-23 17:45:32 +00:00 |
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MH261677
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b7dd592d2c
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Created Player folder
Organized the blueprints into more folders and cleaned up unreal project
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2022-11-23 17:30:38 +00:00 |
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MH261677
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45369c4dc7
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Created Inventory_UI Folder
Moved all inventory UI to the folder and removed Shop UI as not used anymore
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2022-11-23 17:29:14 +00:00 |
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MH261677
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77b32edde4
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Organized Content Browser
Organized the content browser to make it easier to know where everything is
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2022-11-23 17:26:35 +00:00 |
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MH261677
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36bb1a2265
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Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
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2022-11-23 01:56:22 +00:00 |
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MH261677
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7430029db2
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BugFix WBP_PlayerInventory
Fixed cursor still showing up when closing and re-opening the inventory.
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2022-11-23 01:45:24 +00:00 |
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MH261677
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7dc6f677d4
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Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
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2022-11-23 01:38:45 +00:00 |
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MH261677
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168a43d751
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Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
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2022-11-23 00:51:00 +00:00 |
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22c13a8c25
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Bugfix Movement Enabled During Combat in TBCv2
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2022-11-21 22:34:33 +00:00 |
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6a041e4621
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Updated RTCombat for Shooting Accuracy via LineTrace
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2022-11-21 20:59:29 +00:00 |
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1751ffd163
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Added Main Menu for Test Levels
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2022-11-21 12:50:59 +00:00 |
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7184e19dce
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Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
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2022-11-21 00:15:37 +00:00 |
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MH261677
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49a24325ea
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Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
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2022-11-19 20:08:00 +00:00 |
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MH261677
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e64b4057ac
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Created Health_Gold UI
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2022-11-18 20:05:33 +00:00 |
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MH261677
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ba2b6b599c
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Merge branch 'dev' into merchant-system
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2022-11-18 19:20:20 +00:00 |
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MH261677
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c835567fac
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Updated Item Assets
Added the gold value for each of the item assets
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2022-11-18 14:54:30 +00:00 |
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MH261677
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220b21f2ca
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Added BuffItem Placeholder
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
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2022-11-18 13:53:47 +00:00 |
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MH261677
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900feee5a9
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Updated InventoryComponent and Shop
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
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2022-11-18 13:07:44 +00:00 |
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9780242271
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Added RealTimeCombat Map, Character & GameModeBase
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2022-11-17 04:51:33 +00:00 |
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09ec1cb181
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Added BP HUD Combat_UI_RT for RealTimeCombat
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2022-11-17 04:15:50 +00:00 |
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0b18bcc5c9
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Updated CombatCharacter and AI for Tagging
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2022-11-17 03:42:35 +00:00 |
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57e8b76e89
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Added Chase Blueprint AI
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2022-11-17 03:39:12 +00:00 |
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e6fa31ef04
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Added TurnBaseSystemV2 Test Level
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2022-11-17 03:03:54 +00:00 |
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9a2835f54c
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Added Rock Megascan Temp Mesh
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2022-11-17 03:03:32 +00:00 |
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