Commit Graph

486 Commits

Author SHA1 Message Date
CHARLIE SEYMOUR
5307c9c02d Added combat and material bars 2023-03-29 15:48:08 +01:00
George Taylor
f723db11c9 Imported the styalised textures bitmaps into Unreal 2023-03-29 14:40:05 +01:00
c0ff4f6b9f Bugfix Origin on Ropebridge 2023-03-29 13:10:14 +01:00
2e6398da59 Bugfix Input Not Being Re-Enabled On Respawn 2023-03-28 05:19:41 +01:00
8407c02042 Updated Build Map for Light Build 2023-03-28 05:08:52 +01:00
2c9de7ee58 Bugfix Invisible Plane When Entering Large Room Block 2023-03-28 05:01:07 +01:00
b51ac385cd Bugfix Inventory Widget Anchors Not Correctly Set 2023-03-28 04:56:56 +01:00
e8c29d8004 Updated Build Map to Include Rope Bridge & More Direction 2023-03-28 04:53:13 +01:00
1b4a2673e3 Updated Combat UI for New Conventions (WIP) 2023-03-28 04:36:27 +01:00
544de9810c Updated Combat Character Increased Sprint Speed 2023-03-28 03:46:35 +01:00
3f5c7bcf1c Bugfix Merchant Unable to Purchase Items 2023-03-28 03:43:31 +01:00
e28da9ab26 Added Lights In Shop 2023-03-28 03:16:39 +01:00
24d0f2b334 Added Wooden Sign to Direct Players 2023-03-28 03:11:41 +01:00
phoebe
fe60960c21 ADDED SMALL MUSHROOMS 2023-03-27 17:31:10 +01:00
Charlie Seymour
cef9cd9d7b Added Custom Health bars
Health only
2023-03-23 17:55:59 +00:00
Blue Probert
470c78421b Added level for enemy testing aswell as made reaction speed public. 2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75 Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d Attempted fix widget to merchant system 2023-03-14 13:04:33 +00:00
363623a315 Updated Build Map for Goat Tweaks 2023-03-14 05:05:20 +00:00
acbbed522b Cooked New Materials for Build 2023-03-14 04:47:53 +00:00
7d078cbb4c Added Sprint using Left Shift 2023-03-14 04:40:13 +00:00
7585520586 Added Death Screen 2023-03-14 04:17:29 +00:00
c5409fcaa7 Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a Updated Build Map for Organisation of Objects 2023-03-14 00:44:57 +00:00
b27f6ef064 Added Flashlight Tutorial 2023-03-14 00:34:06 +00:00
63b6c20c13 Updated Combat Character to Toggle Flashlight 2023-03-14 00:31:06 +00:00
576c8fc2a5 Baked Atlas for Break Particle Effect 2023-03-14 00:22:57 +00:00
a12aedde9d Added Breathing Effect on Breakable Walls 2023-03-13 23:59:40 +00:00
78382d7b97 Updated Build Level to Re-Add Science Buildings 2023-03-13 23:18:43 +00:00
fd99e87d77 Updated Science Buildings to Fix Origins & Scales 2023-03-13 23:18:13 +00:00
b7a5d974ac Updated Build Map to Stop Goats from Colliding 2023-03-13 22:17:44 +00:00
4d77431338 Merge branch 'Quest-&-Dialogue-System' into dev 2023-03-13 22:02:36 +00:00
17afc60c22 Merge branch 'houes-modles' into dev
# Conflicts:
#	Content/Levels/Build.umap
2023-03-13 18:20:17 +00:00
bef31d5738 Merge branch 'environment_assets' into dev 2023-03-13 18:12:50 +00:00
af86084f3e Updated Quest UI to Display Tasks 2023-03-13 18:11:42 +00:00
bfa6c24ee9 Bugfix New UI Not Displaying 2023-03-13 18:10:02 +00:00
Rowland Rowland
23985317a2 Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev 2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e Working on Lighting
Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
Alicia
d7ad370c99 build with two background buildings 2023-03-13 18:16:55 +01:00
Marcel Hara
688a724a62 Merge branch 'dev' into UI-Implementation
# Conflicts:
#	Content/Blueprints/Player/BP_MyTempCharacter.uasset
#	Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
f82e8a892e Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a Added All Item ammo types
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312 implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Marcel Hara
7343484038 Updated MainWidget to fix scaling issues 2023-03-13 16:13:27 +00:00
Charlie Seymour
e0f7a2682a Bugfix Old Version of the Character with Missing References 2023-03-13 16:11:44 +00:00
Marcel Hara
e8000eb823 Updated GameUI to Rounded buttons and optimisation
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
2023-03-13 16:06:41 +00:00
Charlie Seymour
6ff315dfe7 Changed AIBruh hitbox
Moved hitbox
2023-03-13 15:57:48 +00:00
George Taylor
d7f98039c0 Imported Rock Assets too General Dressing Folder 2023-03-13 15:57:35 +00:00
Marcel Hara
cffbe29981 Imported Font to replace all ui fonts
Replaced all the ui fonts with the new imported font
2023-03-13 15:55:34 +00:00
Charlie Seymour
2f2ecc2d76 Change AIBruh to actual model
Mesh and material changed.
2023-03-13 15:54:30 +00:00
Kacper Szelest
a67482c6d7 Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
#	Content/Levels/Build.umap
2023-03-13 15:45:56 +00:00
Kacper Szelest
0146e89f88 Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
#	Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
#	Content/Blueprints/Player/BP_MyTempCharacter.uasset
#	Content/Levels/Build.umap
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
Kacper Szelest
6c3b6b1ad2 Merge remote-tracking branch 'origin/Environment-assets' into art-implementation 2023-03-13 15:29:04 +00:00
3a99e71bde Added Base Stub for Quest System 2023-03-13 05:19:13 +00:00
76b2d78f0e Updated Dialogue for Choices 2023-03-13 04:49:09 +00:00
MH261677
93ed73e678 Changed Inventory_UI to Game_UI folder
Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599 Added Icons to replace MainWidg text
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315 Updated MainWidg to change hover colour
Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30 Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9 Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Kacper Szelest
271f0163ff Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
2023-03-06 17:19:38 +00:00
GEORGE TAYLOR
144d4ab3da Imported Assets for Town Dressing into Unreal 2023-03-06 16:53:38 +00:00
Kacper Szelest
22402626a3 Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
2023-03-06 16:33:57 +00:00
Emily Taylor
3982712189 Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Kacper Szelest
eab68734e1 Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final 2023-03-06 16:17:18 +00:00
GEORGE TAYLOR
57c97bfaa5 Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e Merge remote-tracking branch 'origin/Hub-level-blockout' into dev 2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93 Updated build level
I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb Imported the crystal assets to Unreal 2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9 Added Merchant Shop assets
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7 Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537 Updated Combat to Hide Gold & Health Text 2023-03-06 05:25:36 +00:00
d100a85a0d Updated Combat to Set Camera to Face Enemy 2023-03-06 04:28:13 +00:00
b5048e4be3 Updated Project Settings for Build 2023-03-06 00:22:09 +00:00
1cf40d1c05 Merge branch 'Hub-level-blockout' into dev 2023-03-06 00:20:01 +00:00
704ba824e6 Merge branch 'Turn-Based-Combat' into Hub-level-blockout 2023-03-05 18:47:08 +00:00
MH261677
34f6d6451b Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
2023-03-05 17:42:21 +00:00
MH261677
4357537009 Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b Updated build level
I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1 Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5 Updated Build Map for Merchant 2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8 Added enemies and fixed asset collision 2023-03-03 18:51:29 +00:00
69b235030a Updated Combat Character to Add a Flashlight 2023-03-03 18:39:59 +00:00
Kacper Szelest
f1e775dfa1 Updated build level
Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381 Added a crystal asset
Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Rowland Rowland
e335e039fd Updated Build Scene
Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522 Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
Kacper Szelest
2b0567ab6e Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
c742abfce4 Added DamageOverTime Status Effect for Combat 2023-03-02 15:06:31 +00:00
0be235f6b1 Updated Thorns Status Effect to Trigger OnPlayerDamage 2023-03-02 03:25:00 +00:00
06deee7b0b Merge branch 'dev' into Hub-level-blockout 2023-02-28 15:34:49 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
9845639e8c Merge branch 'dev' into ui-art-replacement 2023-02-28 15:26:27 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss 2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
Charlie Seymour
216275cb53 Implemented modular kit for tutorial level 2023-02-28 11:43:42 +00:00
Charlie Seymour
7a36b200ca Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit 2023-02-27 18:15:11 +00:00
Charlie Seymour
4e11a3a63f Added tutorial modular kit for first level 2023-02-27 18:14:51 +00:00
MARCEL HARA
1ead32f0c8 Added InventoryImage to Inventory UI 2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873 Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a Added the assets for the Tutorial Level to Unreal 2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626 Added the Wooden Texture for the Tutorial Assets 2023-02-27 15:43:18 +00:00
Kacper Szelest
70d0c545ed Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86 Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
fb697f3588 Added Thorns Status Effect for Combat 2023-02-27 04:55:12 +00:00
9b0ef82e7c Updated TurnBasedCombat to Include New Combos 2023-02-27 04:07:19 +00:00
e96c3411c0 Updated StatusSystem for Seconds Countdown 2023-02-27 03:46:06 +00:00
a6ef9f76cd Merge branch 'Dialogue-System' into dev 2023-02-25 02:27:38 +00:00
2f47693608 Bugfix Expiry Timers Not Getting Invalidated 2023-02-25 01:25:32 +00:00
939d1e8b92 Bugfix StatusEffects Not Being Added to Player 2023-02-25 00:20:49 +00:00
88323e4ea6 Updated EatableItems to Add Status Effects 2023-02-23 17:48:20 +00:00
George Taylor
4b886518fd Imported Modular Planks into Unreal
Imported the Modular Planks for the Tutorial Level into Unreal from Maya
2023-02-23 17:40:57 +00:00
76043108b1 Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f Added SneakMechanicTesting level
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603 Merge branch 'dev' into Level-1-bloackout 2023-02-23 15:49:45 +00:00
MARCEL HARA
119b5a141a Updated TempCharacter to remove unused Ulogs 2023-02-23 15:19:32 +00:00
fb0bd09bb2 Merge remote-tracking branch 'origin/dev' into Level-Design 2023-02-23 15:06:57 +00:00
56b61bd1d2 Added Temp Status Icons and Font for Status Testing 2023-02-23 03:02:49 +00:00
2eae4b6c0e Added Status Indicator Widget for HUD Indication 2023-02-23 03:01:21 +00:00
3b1f33006a Added Combat Test Level for New Combat Features 2023-02-23 01:29:01 +00:00
31a6a5d98e Added StatusEffect Stub for Multiple Status Effects 2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
Charlie Seymour
f378d4a4fd Added modular kit test for tutorial 2023-02-20 15:16:26 +00:00
Kacper Szelest
177a4f685f Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
2023-02-20 14:48:45 +00:00
Kacper Szelest
a67d96943c Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
26f21a9136 Updated DialogueNPC to use Ranged For Loops 2023-02-20 09:50:09 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110 Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9 Cleaning Level
Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
d1fab9f9a1 Updated DialogueNPC for Structs and Dialogue Paths 2023-02-09 03:12:27 +00:00
MH261677
a6436c9110 Added BP_AmmoItem
Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7 Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2 Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
MARCEL HARA
5b4da1f02e Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2 Merge remote-tracking branch 'origin/merchant-system-v4' into dev 2023-02-06 13:53:22 +00:00
d21486797d Merge branch 'Dialogue-System' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-02-06 13:53:15 +00:00
dc7e9c8c15 Merge branch 'Interactable-Environment' into dev 2023-02-06 13:52:20 +00:00
7f3e3cbb52 Updated DialogueNPC to Add Dialogue via Blueprints 2023-02-06 03:28:53 +00:00
e5b624411d Updated TextPrompt for Choices 2023-02-06 03:27:49 +00:00
MH261677
5364f92edb Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
acefce8bbc Added InteractNPC to Line Trace for Interact 2023-02-02 03:15:50 +00:00
9e451d4539 Bugfix Set Mouse Input to Only Poll Yaw Movement 2023-02-02 02:19:59 +00:00
3433254463 Added DialogueNPC Actor Component with Text Animation 2023-02-02 01:59:33 +00:00
5988272890 Added Base Text Prompt Widget Blueprint 2023-02-01 23:47:59 +00:00
42ce95b84e Added Dialogue Testing Map with Temp NPC 2023-02-01 23:47:22 +00:00
d36fe6fed0 Added Breakable Walls BP
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5 Bugfix Platform Too High to Get Across 2023-01-31 03:29:35 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
326e64e7ed Merge remote-tracking branch 'origin/Level-Design' into dev 2023-01-31 02:19:42 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003 Merge remote-tracking branch 'origin/Beta-Level' into dev 2023-01-31 01:53:37 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
45374da8bb Updated Combat System to Disengage from Combat 2023-01-31 01:39:42 +00:00
d9584f3b55 Removed Escape To Main Menu 2023-01-31 01:23:28 +00:00
ad91d6eac7 Updated GunEffect Changed Texture from White 2023-01-31 01:02:36 +00:00
d18c547632 Bugfix Cursor Not Hiding After Combat 2023-01-31 00:56:53 +00:00
7e81387247 Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff Bugfix Clicking Instantly Activates Combat 2023-01-31 00:30:45 +00:00
cd17363421 Removed Legacy Source Code to Reduce Compilation 2023-01-30 23:03:20 +00:00
KACPER Szelest
beb110a901 Added Red Jelly Asset
I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f Added Blue Jelly asset
I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
george taylor
7644f56dd2 Added modular planks for Rope Bridges into Assets Objects
Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
Rowland Rowland
1d02d5b3a3 Updated Level-Design. Hub Town 'finished'
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
Marcel Hara
d658c63627 Updated WBP_ShopSelector
Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680 TemporarilyBroken TempCharacter.cpp
Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
George Taylor
3011042fbd Cave Dressing Grey Boxes
The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
ecae96081d Added Geometry Collection for Destructable Components 2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba Updated world space
I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
MARCEL HARA
2f22ec811f Updated Merchant_UI
Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
Kacper Szelest
ee0cd6cc39 Updated shader
I updated and added a new shader that could be better and has a slightly different effect to the original shader
2023-01-26 17:40:08 +00:00
Kacper Szelest
8e71181328 Added outline shader
I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
MARCEL HARA
c58d5d5592 Updated BP_OPENDIAL
Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
Rowland Rowland
914b7cbc96 Forgot to save 2023-01-23 17:25:24 +00:00
Rowland Rowland
949607aa23 Hub names
Named level assets and started wall
2023-01-23 17:24:41 +00:00
Rowland Rowland
469b585bc2 Hub area
Made most of the basic structure of the hub area, still need to add Town Hall and finalise abyss walls
2023-01-23 17:09:49 +00:00
MARCEL HARA
3f4cdf5bfa Updated Interaction.cpp
Optimized some functions and variables by storing them in beginplay
2023-01-23 16:14:15 +00:00
15b56b3598 Updated Engine Version to 5.1 2023-01-23 13:35:24 +00:00
MH261677
b9d87ee07b Updated Unreal version to 5.1 2023-01-21 14:19:49 +00:00
82c65b3fc4 Fix for Version Conflict 2023-01-17 08:46:31 +00:00
e4709f35e7 Bugfix Collision on Large Section 2023-01-17 06:34:22 +00:00
51c7bd6628 Updated Player Start Location in Tutorial 2023-01-17 05:18:44 +00:00
79661ce0a3 Merge remote-tracking branch 'origin/Music' into dev 2023-01-17 05:13:59 +00:00
faf37bce52 Bugfix Collisions on Tunnel Pathways Partially Corrected 2023-01-17 05:13:02 +00:00
41bee1b0bd Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception 2023-01-17 04:20:15 +00:00
3efc36344b Added Stop Behaviour in AI When in Combat 2023-01-17 04:20:07 +00:00