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7f3e3cbb52
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Updated DialogueNPC to Add Dialogue via Blueprints
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2023-02-06 03:28:53 +00:00 |
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e5b624411d
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Updated TextPrompt for Choices
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2023-02-06 03:27:49 +00:00 |
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6310050647
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Updated DialogueNPC for Text Animation Speed Property
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2023-02-06 01:13:17 +00:00 |
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MH261677
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14c7d6b6d7
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Updated TempCharacter.cpp
Cached the camera reference isntead of constantly casting for it
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2023-02-04 18:34:53 +00:00 |
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MH261677
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81d926ffb3
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Updated EatableItems.cpp
Made it so when the players health is above 100 they cant heal anymore. (Removed healing stacking)
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2023-02-04 17:56:25 +00:00 |
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MH261677
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5364f92edb
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Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
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2023-02-04 17:49:17 +00:00 |
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MH261677
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f4e0511f5c
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Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
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2023-02-04 17:41:09 +00:00 |
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MH261677
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182f54a3c8
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Updated TempCharacter.cpp
Added boolean to make inventory not open when in shop
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2023-02-04 17:39:12 +00:00 |
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acefce8bbc
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Added InteractNPC to Line Trace for Interact
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2023-02-02 03:15:50 +00:00 |
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5c5b915225
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Updated DialogueNPC to Disable Character Movement
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2023-02-02 02:39:35 +00:00 |
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a12b632caf
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Merge pull request #6 from Games-Academy-Student-Work-22-23/Bugfix-Player-Movement-Camera-Movement-Lock
Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:22:49 +00:00 |
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9e451d4539
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Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:19:59 +00:00 |
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014a670ec5
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Bugfix Widget Focus Not Correctly Being Set
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2023-02-02 02:06:55 +00:00 |
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3433254463
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Added DialogueNPC Actor Component with Text Animation
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2023-02-02 01:59:33 +00:00 |
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5988272890
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Added Base Text Prompt Widget Blueprint
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2023-02-01 23:47:59 +00:00 |
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42ce95b84e
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Added Dialogue Testing Map with Temp NPC
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2023-02-01 23:47:22 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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Rowland Rowland
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0a7025b684
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Added new links to Dev
Added Google Slides for art and levels
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2023-01-31 12:32:29 +00:00 |
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e2f91a11b5
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Bugfix Platform Too High to Get Across
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2023-01-31 03:29:35 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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326e64e7ed
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Merge remote-tracking branch 'origin/Level-Design' into dev
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2023-01-31 02:19:42 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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7c3a9e8725
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Updated Combat System to Clear Battle Log on Combat Start
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2023-01-31 02:19:11 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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afb0429003
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Merge remote-tracking branch 'origin/Beta-Level' into dev
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2023-01-31 01:53:37 +00:00 |
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24aa97ea2e
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Update readme.md
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2023-01-31 01:52:15 +00:00 |
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803ae0d87e
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Merge branch 'dev' into Turn-Based-Combat
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2023-01-31 01:50:04 +00:00 |
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ed0bcc7c76
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Updated CombatCharacter to Spawn GunEffect onClick
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2023-01-31 01:48:35 +00:00 |
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45374da8bb
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Updated Combat System to Disengage from Combat
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2023-01-31 01:39:42 +00:00 |
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5b60412cf9
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Updated TurnBaseCombat to Reset Resource Values
Temp until resource gathering
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2023-01-31 01:25:54 +00:00 |
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d9584f3b55
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Removed Escape To Main Menu
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2023-01-31 01:23:28 +00:00 |
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b84a16e926
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Updated TurnBaseCombat to Link Health Values
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2023-01-31 01:21:49 +00:00 |
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ad91d6eac7
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Updated GunEffect Changed Texture from White
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2023-01-31 01:02:36 +00:00 |
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f80f5f21ef
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Bugfix Action Point Count Down
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2023-01-31 01:02:03 +00:00 |
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d18c547632
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Bugfix Cursor Not Hiding After Combat
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2023-01-31 00:56:53 +00:00 |
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7e81387247
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Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-01-31 00:50:59 +00:00 |
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3f8a2266c4
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Updated InitCombat to Decrease Combat Range
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2023-01-31 00:32:03 +00:00 |
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0de2753dff
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Bugfix Clicking Instantly Activates Combat
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2023-01-31 00:30:45 +00:00 |
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e91d059c56
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Bugfix Enemy Runs Away when User Init Combat
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2023-01-31 00:30:14 +00:00 |
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6092c22a2b
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Updated TurnBasedCombat to Link Enemy Health
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2023-01-31 00:04:24 +00:00 |
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8b2b9d56cb
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Updated HoldToInitCombat for Unreal Naming Conventions
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2023-01-30 23:03:50 +00:00 |
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cd17363421
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Removed Legacy Source Code to Reduce Compilation
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2023-01-30 23:03:20 +00:00 |
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KACPER Szelest
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beb110a901
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Added Red Jelly Asset
I added a red Jelly asset to be used in the merchant system as a placeholder asset
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2023-01-30 22:39:29 +00:00 |
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KACPER Szelest
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f4134c478f
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Added Blue Jelly asset
I added a blue jelly asset to be used in the merchant system
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2023-01-30 22:37:15 +00:00 |
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MH261677
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f33c43689b
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Updated Interaction,TempCharacter.cpp
Fixed being able to open the text widget while the selector is open so merchant is fully working now.
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2023-01-30 21:07:36 +00:00 |
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george taylor
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7644f56dd2
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Added modular planks for Rope Bridges into Assets Objects
Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
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2023-01-30 18:01:07 +00:00 |
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KACPER SZELEST
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883567b250
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Update readme.md
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2023-01-30 17:36:13 +00:00 |
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Rowland Rowland
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1d02d5b3a3
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Updated Level-Design. Hub Town 'finished'
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
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2023-01-30 17:29:28 +00:00 |
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