MH261677
93ed73e678
Changed Inventory_UI to Game_UI folder
...
Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599
Added Icons to replace MainWidg text
...
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315
Updated MainWidg to change hover colour
...
Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da
Updated PlayerInv,TempChar to enable hotkeys
...
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc
Created WBP_Gear,WBP_Lore and fixed scaling issues
...
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30
Updated MainWidget, TempCharacter to menu opening
...
Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
...
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Marcel Hara
0da833f0f7
Created Combos,MainWidget to allow widget switch
...
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537
Updated Combat to Hide Gold & Health Text
2023-03-06 05:25:36 +00:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
1cf40d1c05
Merge branch 'Hub-level-blockout' into dev
2023-03-06 00:20:01 +00:00
704ba824e6
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
2023-03-05 18:47:08 +00:00
MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
...
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
...
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
69b235030a
Updated Combat Character to Add a Flashlight
2023-03-03 18:39:59 +00:00
Kacper Szelest
26c93284d0
Updated build level
...
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
2eae4b6c0e
Added Status Indicator Widget for HUD Indication
2023-02-23 03:01:21 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
...
Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
...
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
MH261677
a6436c9110
Added BP_AmmoItem
...
Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
...
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
...
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
MH261677
5364f92edb
Updated WBP_ItemDisplay
...
Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c
Updated TempCharacter blueprint
...
Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
...
# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
...
Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00