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f7ab9a2cfb
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Reorganised Build Level for Easy Searchability
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2023-04-30 21:25:10 +01:00 |
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393eea2250
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Updated Map to Remove Rope on Model as Impossible to Align
Rope is curved
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2023-04-30 20:11:16 +01:00 |
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9ecbd9c52d
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Updated GoatAI to Trigger Attack Animations
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2023-04-28 03:40:41 +01:00 |
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825e2a7631
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Added Movement Animation to Goats
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2023-04-28 02:40:18 +01:00 |
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9199db00df
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Bugfix Merchant Unable to Interact
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2023-04-28 01:40:49 +01:00 |
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bc171eba80
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Added Idle Merchant Animations
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2023-04-28 01:23:18 +01:00 |
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Phoebe Harris-Wilson
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e666ed28fb
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Rope and talisman and textures
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2023-04-27 18:00:30 +01:00 |
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Rowland Rowland
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c61d8ed9e3
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Merge branch 'dev' into Collisions
# Conflicts:
# Content/Assets/Objects/Updated_level_map/Level_1_Blockout_improvement_textured_Cube_004.uasset
# Content/Levels/Build.umap
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2023-04-27 17:51:21 +01:00 |
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Rowland Rowland
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4579c73929
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Fixed collision issues
Had an issue on Monday, seems to be fixed and pushed now
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2023-04-27 17:20:07 +01:00 |
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Kacper Szelest
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6c3e358460
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Updated tunnels
I added the improved tunnels which werent in already
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2023-04-27 16:21:21 +01:00 |
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Kacper Szelest
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97d0cb2505
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Created collisions for level
Added collisions for certain objects which didnt have any
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2023-04-27 16:15:31 +01:00 |
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2df31aa719
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Bugfix Camera Clipping and Render Depth On Book & Gun
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2023-04-27 03:47:24 +01:00 |
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MH261677
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a90fccd72e
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Updated Gun Effects to add smoke and sparks
added smoke and spark effects to the gun upon firing
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2023-04-26 12:12:50 +01:00 |
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EMILY TAYLOR
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795732d147
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
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2023-04-24 16:07:45 +01:00 |
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EMILY TAYLOR
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58730a8573
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Added Civilian Material in content drawer
Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
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2023-04-24 16:06:45 +01:00 |
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George Taylor
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e97ee6a9c7
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Imported new beams into unreal
I updated the beams asset too have smoother edges
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2023-04-24 15:54:24 +01:00 |
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3e34ab4c5c
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Bugfix Bridge Massive Gap
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2023-04-24 12:18:04 +01:00 |
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2987ac3bb1
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Merge remote-tracking branch 'origin/Animations' into dev
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2023-04-21 14:46:12 +01:00 |
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94f45d99c3
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Added Combat UI Asset for World Space
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2023-04-21 02:57:18 +01:00 |
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Kacper Szelest
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b50e9dc161
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Added UI elements and collisions
I added ui elements and collisions
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2023-04-20 16:46:27 +01:00 |
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Kacper Szelest
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e3c83ba4ff
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Added collisions to assets
I added collisions to assets
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2023-04-20 16:07:17 +01:00 |
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KACPER Szelest
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9db6138385
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Added river to level
I added a little river to our level
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2023-04-19 22:39:51 +01:00 |
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KACPER Szelest
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6c59905e9b
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Created Water marterial
I created a water material to use for a little river we have in the level
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2023-04-19 22:39:32 +01:00 |
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KACPER Szelest
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9c5f607b83
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Updated cave level 1 objects with temp textures
I added temporary textures to the assets to have a decent looking level
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2023-04-19 22:25:44 +01:00 |
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KACPER Szelest
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b88cc9dfe8
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Added Temporary texture
I added a temporary texture to use for the level for testing purposes
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2023-04-19 21:31:32 +01:00 |
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KACPER Szelest
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0616e21fbc
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Added temporary level assets
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2023-04-19 21:30:10 +01:00 |
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EMILY TAYLOR
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7150d69759
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Added Tutorial Assets in engine
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2023-04-17 18:07:22 +01:00 |
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985fdfa3af
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Updated Goat Textures
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2023-04-17 17:21:45 +01:00 |
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MARCEL HARA
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fd64b18f61
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Updated LOD to all crystals
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2023-03-29 17:16:50 +01:00 |
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MARCEL HARA
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5e534b3af9
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Updated Flashlight brightness
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2023-03-29 17:16:11 +01:00 |
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MARCEL HARA
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95f81d3a10
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Merge branch 'UI_implementation' into lighting-updates
# Conflicts:
# Content/Levels/Build.umap
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2023-03-29 17:08:57 +01:00 |
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MARCEL HARA
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00677164b3
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Updated all lighting to whole scene
Changed the lighting and crystal placements in the starter place and the hub world
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2023-03-29 17:03:00 +01:00 |
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EMILY TAYLOR
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25e20d53f7
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Added Lamp Asset for Tutorial Level
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2023-03-29 16:22:00 +01:00 |
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c0ff4f6b9f
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Bugfix Origin on Ropebridge
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2023-03-29 13:10:14 +01:00 |
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e8c29d8004
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Updated Build Map to Include Rope Bridge & More Direction
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2023-03-28 04:53:13 +01:00 |
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24d0f2b334
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Added Wooden Sign to Direct Players
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2023-03-28 03:11:41 +01:00 |
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Marcel Hara
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0779e31c75
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Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
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2023-03-16 17:18:01 +00:00 |
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Marcel Hara
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6f9f95ab9d
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Attempted fix widget to merchant system
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2023-03-14 13:04:33 +00:00 |
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acbbed522b
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Cooked New Materials for Build
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2023-03-14 04:47:53 +00:00 |
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c5409fcaa7
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Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
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2023-03-14 04:01:09 +00:00 |
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b7a5d974ac
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Updated Build Map to Stop Goats from Colliding
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2023-03-13 22:17:44 +00:00 |
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bef31d5738
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Merge branch 'environment_assets' into dev
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2023-03-13 18:12:50 +00:00 |
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George Taylor
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d7f98039c0
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Imported Rock Assets too General Dressing Folder
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2023-03-13 15:57:35 +00:00 |
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Charlie Seymour
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2f2ecc2d76
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Change AIBruh to actual model
Mesh and material changed.
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2023-03-13 15:54:30 +00:00 |
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Kacper Szelest
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a67482c6d7
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Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
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2023-03-13 15:45:56 +00:00 |
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Kacper Szelest
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0146e89f88
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Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-03-13 15:35:46 +00:00 |
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Kacper Szelest
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6c3b6b1ad2
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Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
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2023-03-13 15:29:04 +00:00 |
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Kacper Szelest
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271f0163ff
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Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
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2023-03-06 17:19:38 +00:00 |
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GEORGE TAYLOR
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144d4ab3da
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Imported Assets for Town Dressing into Unreal
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2023-03-06 16:53:38 +00:00 |
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Kacper Szelest
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22402626a3
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Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
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2023-03-06 16:33:57 +00:00 |
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