MarcelHara
098aa0bb74
Gave buttons functionality
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Play and quit works and gave settings placeholders
2023-05-04 13:56:42 +01:00
MarcelHara
c5990be70c
Updated MainMenu buttons to be more spaced out
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Built lighting and updated mainmenu to be more spaced out
2023-04-30 15:18:58 +01:00
MarcelHara
fab7a72b84
Updated MainMenu Scene to have a background
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Added new assets to the mainmenu to make it look better behind the book
2023-04-30 15:14:59 +01:00
MARCEL HARA
dd1ab03357
Changed UI to 2D to make it look 3D on the book
2023-04-27 17:18:46 +01:00
MarcelHara
3b725f53bb
Started to work on main menu
2023-04-27 12:31:32 +01:00
MarcelHara
1a039023ed
Updated SmokeParticles to breaking walls
2023-04-27 11:57:03 +01:00
9fd372ed9d
Updated Combat to Include Camera Shake on Shoot & Wall Break
2023-04-27 05:13:41 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
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Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
56b61bd1d2
Added Temp Status Icons and Font for Status Testing
2023-02-23 03:02:49 +00:00
3b1f33006a
Added Combat Test Level for New Combat Features
2023-02-23 01:29:01 +00:00
d36fe6fed0
Added Breakable Walls BP
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Using Particles at the moment
2023-02-01 23:37:17 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00