Commit Graph

167 Commits

Author SHA1 Message Date
41bee1b0bd Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception 2023-01-17 04:20:15 +00:00
3efc36344b Added Stop Behaviour in AI When in Combat 2023-01-17 04:20:07 +00:00
MH261677
cba221ec82 Merge branch 'Beta-Level' into merchant-system-v3
# Conflicts:
#	Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
MH261677
77328aa887 Created WBP_BuyHealing
Created the buy healing jelly promt and gave it functionality to trigger buyitem which triggers linetrace logic
2023-01-16 20:42:16 +00:00
KACPER Szelest
74a14f68c7 Added destructable objects
Added a few things that are able to be destroyed
2023-01-16 17:20:50 +00:00
KACPER Szelest
832efe418b Created top layer level
I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
MH261677
58243e8ccc Updated BP_ShopSelector, BP_MerchantInteraction
Added interactivity for the buttons to activate functions in the interaction.cpp
2023-01-16 17:01:04 +00:00
KACPER Szelest
bea8e8c396 Added new tunnels
Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
5333846266 Added Abyss asset
Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
MH261677
e7fa8f4c63 Updated BP_ShopSelector
Added a close button which re-enables all the input again by calling a function in TempChar
2023-01-15 16:14:03 +00:00
MH261677
a582a05a59 Changed BP_Interaction name to BP_MerchantInteract
Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
c107c9a490 Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
KACPER Szelest
d78abda469 Added Sheep model
I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
KACPER Szelest
1061fb0f84 Added place holder enemy
I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00
KACPER Szelest
0e643e81ba Create basic greybox of top layer level
I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
2023-01-03 14:20:51 +00:00
KACPER Szelest
78651b1ce4 Created new level
I have created the Top_layer level which is where the beta level will be created and housed
2023-01-03 12:50:33 +00:00
KACPER Szelest
5d9b0b80e5 Implamented Soft wind
I have implamented the soft wind sound cue to play when a player reaches a certain area
2022-12-01 18:02:09 +00:00
KACPER Szelest
15ad639b84 Added Wind and Rope sound into the level
I've added the Wind and Rope sound into the prototype level and made it play based on player characters distance from the noise object.
2022-12-01 17:38:16 +00:00
KACPER Szelest
e2cfb63ff9 Added background ambience
I've added the background ambience into the game and made it loop.
2022-12-01 17:23:32 +00:00
MARCEL HARA
c7d1394e98 Updated Action Mapping from Right to Left Click 2022-11-29 17:38:39 +00:00
af1813fd9a Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
#	Config/DefaultEngine.ini
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3 Updated Items
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
be0766cf0c Added EscapeToMenu Component for Escaping to Menu 2022-11-29 00:42:03 +00:00
1300c99a3f Added HoldToInitCombat Actor Component for Manual Combat Init 2022-11-29 00:23:15 +00:00
MH261677
26da472db8 Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
2022-11-28 23:20:55 +00:00
MH261677
b5772a024c Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
99f1f0c5af Added C2Plane in Prototype Level
Restarts level when player falls of the map
2022-11-28 22:30:35 +00:00
MH261677
5dce4dc603 Updated InventoryComponent
Added comment
2022-11-24 00:13:20 +00:00
MH261677
36bb1a2265 Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7dc6f677d4 Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
1751ffd163 Added Main Menu for Test Levels 2022-11-21 12:50:59 +00:00
MH261677
ba2b6b599c Merge branch 'dev' into merchant-system 2022-11-18 19:20:20 +00:00
MH261677
c835567fac Updated Item Assets
Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
220b21f2ca Added BuffItem Placeholder
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
900feee5a9 Updated InventoryComponent and Shop
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
9780242271 Added RealTimeCombat Map, Character & GameModeBase 2022-11-17 04:51:33 +00:00
0b18bcc5c9 Updated CombatCharacter and AI for Tagging 2022-11-17 03:42:35 +00:00
e6fa31ef04 Added TurnBaseSystemV2 Test Level 2022-11-17 03:03:54 +00:00
e5e24c848a Updated Prototype Environment for Inventory 2022-11-15 03:40:59 +00:00
9b9cc6f02b Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
#	Content/Blueprints/WBP_PlayerInventory.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b Updated Inventory System
Added BuffJelly
2022-11-15 03:27:44 +00:00
96273d16d9 Updated Prototype Environment for TurnBaseCombat 2022-11-15 01:45:52 +00:00
KACPER Szelest
dbe213ef77 Updated Prototype level
I have updated the prototype level to include the environment assets and added a small material to a big rock
2022-11-15 01:34:32 +00:00
KACPER Szelest
f6c59adda0 Added empty level "prototype"
I added an empty level called prototype to wel.. prototype on
2022-11-15 01:20:37 +00:00
c6e7dbca62 Added Prototype Gun to Player Character 2022-11-14 23:05:35 +00:00
d8dcef64e8 Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
MH261677
e070b32f0e Created BaseItem and InventoryComponent for Items
Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
19d43413ef Updated Combat UI for Progress Bars 2022-11-14 00:03:24 +00:00
c085aae130 Refactored Variable Naming Conventions to Unreal 2022-11-13 21:41:08 +00:00
0ce1fd4a1d Added Combat Test Map 2022-11-13 19:19:45 +00:00
MH261677
846b21e4e9 Fixed Interaction Pop-Ups
Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89 Attempted to reference UserWidget 2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda Cant even get a widget to open after 4 hours 2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf Added Dialouge box for Shop 2022-11-11 23:33:37 +00:00
MH261677
f632a010a4 Refactored TempCharacter code 2022-11-11 22:21:10 +00:00
MH261677
2c7a717617 Interaction between player and merchant works. 2022-11-11 20:35:41 +00:00
MH261677
8ee792226c LineTrace works and is detecting objects.
LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e Working on TraceChannel for merchant hit detect 2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e Cleaned up scripts 2022-11-10 12:57:31 +00:00
MH261677
fb981ce2d6 Created Custom FP Character with custom Interact
Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
25fa3d3414 Started working on Merchant Logic
Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
MH261677
bfe2de2d5d Added interact input key E 2022-11-10 00:03:09 +00:00
MH261677
94574da7c4 Added enemy test player
created a simple object which will act as the test collision for enemy player.
2022-11-07 17:41:34 +00:00
MH261677
d6b1a1d0c2 Started working on basic enemy collision 2022-11-07 01:07:41 +00:00
MH261677
4fa8f85a17 Fixed some personal engine issues
Had a problem where things were not appearing.
2022-11-07 00:56:51 +00:00
Marcel Hara
bc96dc4556 Added a plane to the main level
added a plane to stop the character just falling into the void
2022-10-24 00:54:12 +01:00
84a326be22 Added Blank Unreal 5 Project
In c++ mode
2022-10-18 10:10:40 +01:00