MarcelHara
d538543fbc
Updated Selection,confirmation UI for merchant
2023-05-09 00:00:47 +01:00
Rowland Rowland
8008000522
Merge remote-tracking branch 'origin/dev' into side-area-2nd-gig
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# Conflicts:
# Content/Levels/Build.umap
2023-05-04 18:01:54 +01:00
5b1abf1a70
Merge pull request #31 from Games-Academy-Student-Work-22-23/MainMenu-Creation
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Main menu creation
2023-05-04 18:00:19 +01:00
Rowland Rowland
86f9810685
Fixed collisions. Fixed bug of respawn. Added maze
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Side area and final area collisions fixed. Enemy falling no longer triggers respawn. Added maze for side area.
2023-05-04 17:58:13 +01:00
Phoebe Harris-Wilson
4c68c5e7ee
Elements for probertium, eis, azos and iroquid model and textures
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you can find it in unreal under the assets folder and then the elements folder
2023-05-04 17:42:42 +01:00
MarcelHara
098aa0bb74
Gave buttons functionality
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Play and quit works and gave settings placeholders
2023-05-04 13:56:42 +01:00
c7f7619e09
Bugfix Unknown Characters in Merchant Sisters Dialogue
2023-05-04 06:59:39 +01:00
daaa624dd9
Exposed Quest Flags to Dialogue System
2023-05-04 06:31:59 +01:00
fc9597ed33
Added Starter Quests
2023-05-04 05:12:43 +01:00
23c9c5b07a
Merge branch 'dev' into Quest
2023-05-04 05:05:40 +01:00
f24fcc2d25
Updated Quest System for UI
2023-05-04 05:04:37 +01:00
Rowland Rowland
cb1fcf7258
Added additional skeleton
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Added a skeleton pointing towards side area
2023-05-02 11:47:19 +01:00
Rowland Rowland
d09c108b57
Changed side area and final area
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Removed grey tunnel and blocked off unused area (didn't delete in case we need it later)
2023-05-02 11:21:27 +01:00
Rowland Rowland
b0d0852fbe
Removed grey block
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Minor level clean up
2023-05-02 11:13:48 +01:00
Rowland Rowland
69f53aa61c
Added wooden bridge
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Replaced white bridge with rope bridge
2023-05-02 11:13:05 +01:00
Rowland Rowland
c6669aebdb
Updated 2nd group of grey blocks
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Added Blue_rocks texture and repositioned them so that the player can jump up and get to the top of the level
2023-05-02 10:48:09 +01:00
Rowland Rowland
df11877377
Added textures to grey blocks
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Texture grey blocks with Blue_rocks material. Don't know if this will be permanent but figured it'd be good to do in case they never get addressed.
2023-05-02 10:43:12 +01:00
Rowland Rowland
372acb7302
Changed enemy health
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Lowered enemy health pool to increase pace of combat
2023-05-02 10:25:01 +01:00
Rowland Rowland
6217026ee1
Moved sign onto wall
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Moved shop sign onto wall as opposed to having it float midair
2023-05-02 10:14:34 +01:00
f7ab9a2cfb
Reorganised Build Level for Easy Searchability
2023-04-30 21:25:10 +01:00
393eea2250
Updated Map to Remove Rope on Model as Impossible to Align
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Rope is curved
2023-04-30 20:11:16 +01:00
MarcelHara
c5990be70c
Updated MainMenu buttons to be more spaced out
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Built lighting and updated mainmenu to be more spaced out
2023-04-30 15:18:58 +01:00
MarcelHara
fab7a72b84
Updated MainMenu Scene to have a background
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Added new assets to the mainmenu to make it look better behind the book
2023-04-30 15:14:59 +01:00
MarcelHara
2a35dc1ea1
Fixed Merge issues to dev
2023-04-30 13:14:32 +01:00
MarcelHara
bef17b7f04
Merge branch 'volumetric-fog' into dev
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Levels/Build.umap
2023-04-30 13:06:51 +01:00
MarcelHara
06b9586fd3
Duplicated Build for merge
2023-04-30 13:04:19 +01:00
dcab1c483f
Updated Quest Text for Consistentcy
2023-04-28 05:44:07 +01:00
cf433291a9
Bugfix Larger Health Values Break Health UI
2023-04-28 04:47:34 +01:00
38ffd4f339
Bugfix Force Look Pitch Not Correctly Set
2023-04-28 03:59:03 +01:00
9ecbd9c52d
Updated GoatAI to Trigger Attack Animations
2023-04-28 03:40:41 +01:00
744b24c8c1
Bugfix Cell Shading
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Disabled on some objects
2023-04-28 02:40:46 +01:00
9199db00df
Bugfix Merchant Unable to Interact
2023-04-28 01:40:49 +01:00
bc171eba80
Added Idle Merchant Animations
2023-04-28 01:23:18 +01:00
Phoebe Harris-Wilson
e666ed28fb
Rope and talisman and textures
2023-04-27 18:00:30 +01:00
MARCEL HARA
b0615eafdd
Added Volumetric fog and fine tuned
2023-04-27 17:19:16 +01:00
MARCEL HARA
dd1ab03357
Changed UI to 2D to make it look 3D on the book
2023-04-27 17:18:46 +01:00
Kacper Szelest
f8e130f727
Fixed quest system
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I fixed the quest system and made it interactable
2023-04-27 16:47:26 +01:00
Kacper Szelest
f990cd20c9
Added quest giver mesh
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Added the quest giver mesh into the world space so you can recieve quests from her
2023-04-27 16:40:55 +01:00
Kacper Szelest
e2dd3cfd9c
Added quest giver
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I added the quest giver into the game so we can have quests
2023-04-27 16:25:12 +01:00
Kacper Szelest
6c3e358460
Updated tunnels
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I added the improved tunnels which werent in already
2023-04-27 16:21:21 +01:00
MarcelHara
3b725f53bb
Started to work on main menu
2023-04-27 12:31:32 +01:00
MarcelHara
1a039023ed
Updated SmokeParticles to breaking walls
2023-04-27 11:57:03 +01:00
11c905613a
Updated Combat to Include Red Vignette on Damage Taken
2023-04-27 06:59:52 +01:00
9fd372ed9d
Updated Combat to Include Camera Shake on Shoot & Wall Break
2023-04-27 05:13:41 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
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Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
EMILY TAYLOR
58730a8573
Added Civilian Material in content drawer
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Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
3e34ab4c5c
Bugfix Bridge Massive Gap
2023-04-24 12:18:04 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
793e096ed5
Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
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# Conflicts:
# Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
e3c83ba4ff
Added collisions to assets
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I added collisions to assets
2023-04-20 16:07:17 +01:00
KACPER Szelest
9db6138385
Added river to level
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I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
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I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
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added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
6003b61098
Merge remote-tracking branch 'origin/lighting-updates' into dev
2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf
Forgot to save the last change appropriatley
2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d
Added additonal lighting in front of the Merchant's cave
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The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df
Merge branch 'dev' into Combat-Testing
2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25
Removed remnants of hub
2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b
Updated Merchant position and removed an enemy
2023-03-30 16:03:40 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
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Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
8407c02042
Updated Build Map for Light Build
2023-03-28 05:08:52 +01:00
2c9de7ee58
Bugfix Invisible Plane When Entering Large Room Block
2023-03-28 05:01:07 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
e28da9ab26
Added Lights In Shop
2023-03-28 03:16:39 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
Blue Probert
470c78421b
Added level for enemy testing aswell as made reaction speed public.
2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
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Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
363623a315
Updated Build Map for Goat Tweaks
2023-03-14 05:05:20 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
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Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a
Updated Build Map for Organisation of Objects
2023-03-14 00:44:57 +00:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
78382d7b97
Updated Build Level to Re-Add Science Buildings
2023-03-13 23:18:43 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
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Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
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Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
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Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
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Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
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I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
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Mesh and material changed.
2023-03-13 15:54:30 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
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Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
06deee7b0b
Merge branch 'dev' into Hub-level-blockout
2023-02-28 15:34:49 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
Kacper Szelest
70d0c545ed
Moddeled hub level blockout
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I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86
Created platform blockout asset
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I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
76043108b1
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
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Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00