a6ef9f76cd
Merge branch 'Dialogue-System' into dev
2023-02-25 02:27:38 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
MARCEL HARA
e9af8b713f
Updated EatableItems to fix Ammo Consuming
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Fixed ammo consuming crashing the client
2023-02-20 14:49:05 +00:00
26f21a9136
Updated DialogueNPC to use Ranged For Loops
2023-02-20 09:50:09 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
3c2d057951
Updated TempCharacter to destory ammo ore
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destroys ammo ore when the player presses e on it
2023-02-19 15:28:34 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
9bfb07fbba
Updated DialogueNPC to Add Ids for Dialogue Paths
2023-02-09 17:01:03 +00:00
d1fab9f9a1
Updated DialogueNPC for Structs and Dialogue Paths
2023-02-09 03:12:27 +00:00
MH261677
324f062cc7
Updated EatableItems for AmmoFunctionality
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Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MARCEL HARA
36c18382a2
Updated TempCharacter for sneaking vignette effect
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Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
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Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
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Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
d21486797d
Merge branch 'Dialogue-System' into dev
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-02-06 13:53:15 +00:00
ce78e1d53b
Merge remote-tracking branch 'origin/Turn-Based-Combat' into dev
2023-02-06 13:52:46 +00:00
7f3e3cbb52
Updated DialogueNPC to Add Dialogue via Blueprints
2023-02-06 03:28:53 +00:00
6310050647
Updated DialogueNPC for Text Animation Speed Property
2023-02-06 01:13:17 +00:00
MH261677
14c7d6b6d7
Updated TempCharacter.cpp
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Cached the camera reference isntead of constantly casting for it
2023-02-04 18:34:53 +00:00
MH261677
81d926ffb3
Updated EatableItems.cpp
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Made it so when the players health is above 100 they cant heal anymore. (Removed healing stacking)
2023-02-04 17:56:25 +00:00
MH261677
182f54a3c8
Updated TempCharacter.cpp
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Added boolean to make inventory not open when in shop
2023-02-04 17:39:12 +00:00
acefce8bbc
Added InteractNPC to Line Trace for Interact
2023-02-02 03:15:50 +00:00
5c5b915225
Updated DialogueNPC to Disable Character Movement
2023-02-02 02:39:35 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
014a670ec5
Bugfix Widget Focus Not Correctly Being Set
2023-02-02 02:06:55 +00:00
3433254463
Added DialogueNPC Actor Component with Text Animation
2023-02-02 01:59:33 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
7c3a9e8725
Updated Combat System to Clear Battle Log on Combat Start
2023-01-31 02:19:11 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
5b60412cf9
Updated TurnBaseCombat to Reset Resource Values
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Temp until resource gathering
2023-01-31 01:25:54 +00:00
b84a16e926
Updated TurnBaseCombat to Link Health Values
2023-01-31 01:21:49 +00:00
f80f5f21ef
Bugfix Action Point Count Down
2023-01-31 01:02:03 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
3f8a2266c4
Updated InitCombat to Decrease Combat Range
2023-01-31 00:32:03 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
e91d059c56
Bugfix Enemy Runs Away when User Init Combat
2023-01-31 00:30:14 +00:00
6092c22a2b
Updated TurnBasedCombat to Link Enemy Health
2023-01-31 00:04:24 +00:00
8b2b9d56cb
Updated HoldToInitCombat for Unreal Naming Conventions
2023-01-30 23:03:50 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
MH261677
f33c43689b
Updated Interaction,TempCharacter.cpp
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Fixed being able to open the text widget while the selector is open so merchant is fully working now.
2023-01-30 21:07:36 +00:00
Marcel Hara
63e44f47e8
Changed Interaction.cpp comment change
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Changed the ref comment
2023-01-30 17:23:19 +00:00
Marcel Hara
11e6393726
Updated Interaction,TempCharacter.cpp
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Removed the code from TempCharacter from last commit and created a new function Inside of Interaction that activates the TempCharacter.cpp InputEnabler()
2023-01-30 17:21:10 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
MARCEL HARA
6faa177f96
Updated Interaction.cpp
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Referenced the two buy confirms screen so I can just hide them and cache them upon the start of the game to optimize and fix many bugs such as being able to stack the buy screens.
2023-01-26 17:43:07 +00:00
MARCEL HARA
ddc2ef526d
Updated Interaction.cpp
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Optimized more code by caching more widgets and instead of creating new widgets I am just toggling them on and off.
2023-01-23 17:41:55 +00:00