d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00
15b56b3598
Updated Engine Version to 5.1
2023-01-23 13:35:24 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
e4709f35e7
Bugfix Collision on Large Section
2023-01-17 06:34:22 +00:00
51c7bd6628
Updated Player Start Location in Tutorial
2023-01-17 05:18:44 +00:00
faf37bce52
Bugfix Collisions on Tunnel Pathways Partially Corrected
2023-01-17 05:13:02 +00:00
MH261677
cba221ec82
Merge branch 'Beta-Level' into merchant-system-v3
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# Conflicts:
# Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
KACPER Szelest
74a14f68c7
Added destructable objects
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Added a few things that are able to be destroyed
2023-01-16 17:20:50 +00:00
KACPER Szelest
832efe418b
Created top layer level
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I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
KACPER Szelest
bea8e8c396
Added new tunnels
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Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
5333846266
Added Abyss asset
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Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
KACPER Szelest
d78abda469
Added Sheep model
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I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
KACPER Szelest
1061fb0f84
Added place holder enemy
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I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00
KACPER Szelest
0e643e81ba
Create basic greybox of top layer level
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I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
2023-01-03 14:20:51 +00:00