Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
Charlie Seymour
f378d4a4fd
Added modular kit test for tutorial
2023-02-20 15:16:26 +00:00
MARCEL HARA
36c18382a2
Updated TempCharacter for sneaking vignette effect
...
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
d36fe6fed0
Added Breakable Walls BP
...
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
...
# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba
Updated world space
...
I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
Kacper Szelest
8e71181328
Added outline shader
...
I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
15b56b3598
Updated Engine Version to 5.1
2023-01-23 13:35:24 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
e4709f35e7
Bugfix Collision on Large Section
2023-01-17 06:34:22 +00:00
51c7bd6628
Updated Player Start Location in Tutorial
2023-01-17 05:18:44 +00:00
faf37bce52
Bugfix Collisions on Tunnel Pathways Partially Corrected
2023-01-17 05:13:02 +00:00
MH261677
cba221ec82
Merge branch 'Beta-Level' into merchant-system-v3
...
# Conflicts:
# Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
KACPER Szelest
74a14f68c7
Added destructable objects
...
Added a few things that are able to be destroyed
2023-01-16 17:20:50 +00:00
KACPER Szelest
832efe418b
Created top layer level
...
I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
KACPER Szelest
bea8e8c396
Added new tunnels
...
Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
5333846266
Added Abyss asset
...
Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
KACPER Szelest
d78abda469
Added Sheep model
...
I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
KACPER Szelest
1061fb0f84
Added place holder enemy
...
I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00
KACPER Szelest
0e643e81ba
Create basic greybox of top layer level
...
I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
2023-01-03 14:20:51 +00:00