Marcel Hara
|
6f9f95ab9d
|
Attempted fix widget to merchant system
|
2023-03-14 13:04:33 +00:00 |
|
|
363623a315
|
Updated Build Map for Goat Tweaks
|
2023-03-14 05:05:20 +00:00 |
|
|
acbbed522b
|
Cooked New Materials for Build
|
2023-03-14 04:47:53 +00:00 |
|
|
7d078cbb4c
|
Added Sprint using Left Shift
|
2023-03-14 04:40:13 +00:00 |
|
|
7585520586
|
Added Death Screen
|
2023-03-14 04:17:29 +00:00 |
|
|
c5409fcaa7
|
Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
|
2023-03-14 04:01:09 +00:00 |
|
|
5b6461224a
|
Updated Build Map for Organisation of Objects
|
2023-03-14 00:44:57 +00:00 |
|
|
b27f6ef064
|
Added Flashlight Tutorial
|
2023-03-14 00:34:06 +00:00 |
|
|
63b6c20c13
|
Updated Combat Character to Toggle Flashlight
|
2023-03-14 00:31:06 +00:00 |
|
|
576c8fc2a5
|
Baked Atlas for Break Particle Effect
|
2023-03-14 00:22:57 +00:00 |
|
|
a12aedde9d
|
Added Breathing Effect on Breakable Walls
|
2023-03-13 23:59:40 +00:00 |
|
|
78382d7b97
|
Updated Build Level to Re-Add Science Buildings
|
2023-03-13 23:18:43 +00:00 |
|
|
fd99e87d77
|
Updated Science Buildings to Fix Origins & Scales
|
2023-03-13 23:18:13 +00:00 |
|
|
b7a5d974ac
|
Updated Build Map to Stop Goats from Colliding
|
2023-03-13 22:17:44 +00:00 |
|
|
4d77431338
|
Merge branch 'Quest-&-Dialogue-System' into dev
|
2023-03-13 22:02:36 +00:00 |
|
|
17afc60c22
|
Merge branch 'houes-modles' into dev
# Conflicts:
# Content/Levels/Build.umap
|
2023-03-13 18:20:17 +00:00 |
|
|
bef31d5738
|
Merge branch 'environment_assets' into dev
|
2023-03-13 18:12:50 +00:00 |
|
|
af86084f3e
|
Updated Quest UI to Display Tasks
|
2023-03-13 18:11:42 +00:00 |
|
|
bfa6c24ee9
|
Bugfix New UI Not Displaying
|
2023-03-13 18:10:02 +00:00 |
|
Rowland Rowland
|
23985317a2
|
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
|
2023-03-13 17:23:18 +00:00 |
|
Rowland Rowland
|
0b9c01189e
|
Working on Lighting
Removed current point lights will replace and decorate envrionment
|
2023-03-13 17:22:15 +00:00 |
|
Alicia
|
d7ad370c99
|
build with two background buildings
|
2023-03-13 18:16:55 +01:00 |
|
Marcel Hara
|
688a724a62
|
Merge branch 'dev' into UI-Implementation
# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
|
2023-03-13 17:13:56 +00:00 |
|
|
f82e8a892e
|
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
|
2023-03-13 17:11:33 +00:00 |
|
Rowland Rowland
|
b7924578be
|
Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
|
2023-03-13 17:02:22 +00:00 |
|
Marcel Hara
|
7e8ded362a
|
Added All Item ammo types
Added every item ammo type to the game
|
2023-03-13 17:00:08 +00:00 |
|
Kacper Szelest
|
141ee97312
|
implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
|
2023-03-13 16:16:50 +00:00 |
|
Marcel Hara
|
7343484038
|
Updated MainWidget to fix scaling issues
|
2023-03-13 16:13:27 +00:00 |
|
Charlie Seymour
|
e0f7a2682a
|
Bugfix Old Version of the Character with Missing References
|
2023-03-13 16:11:44 +00:00 |
|
Marcel Hara
|
e8000eb823
|
Updated GameUI to Rounded buttons and optimisation
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
|
2023-03-13 16:06:41 +00:00 |
|
Charlie Seymour
|
6ff315dfe7
|
Changed AIBruh hitbox
Moved hitbox
|
2023-03-13 15:57:48 +00:00 |
|
George Taylor
|
d7f98039c0
|
Imported Rock Assets too General Dressing Folder
|
2023-03-13 15:57:35 +00:00 |
|
Marcel Hara
|
cffbe29981
|
Imported Font to replace all ui fonts
Replaced all the ui fonts with the new imported font
|
2023-03-13 15:55:34 +00:00 |
|
Charlie Seymour
|
2f2ecc2d76
|
Change AIBruh to actual model
Mesh and material changed.
|
2023-03-13 15:54:30 +00:00 |
|
Kacper Szelest
|
a67482c6d7
|
Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
|
2023-03-13 15:45:56 +00:00 |
|
Kacper Szelest
|
0146e89f88
|
Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-03-13 15:35:46 +00:00 |
|
Kacper Szelest
|
6c3b6b1ad2
|
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
|
2023-03-13 15:29:04 +00:00 |
|
|
3a99e71bde
|
Added Base Stub for Quest System
|
2023-03-13 05:19:13 +00:00 |
|
|
76b2d78f0e
|
Updated Dialogue for Choices
|
2023-03-13 04:49:09 +00:00 |
|
MH261677
|
93ed73e678
|
Changed Inventory_UI to Game_UI folder
Changed folder names and added a Quit button to the settings menu
|
2023-03-07 14:25:08 +00:00 |
|
MH261677
|
f90a75f599
|
Added Icons to replace MainWidg text
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
|
2023-03-07 14:18:48 +00:00 |
|
MH261677
|
b88f787315
|
Updated MainWidg to change hover colour
Added a hovor colour to make it more obvious what the user is clicking on
|
2023-03-07 14:09:09 +00:00 |
|
MH261677
|
0c2dc067da
|
Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
|
2023-03-07 13:36:04 +00:00 |
|
MH261677
|
72d6ac39fc
|
Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
|
2023-03-07 13:18:45 +00:00 |
|
MH261677
|
3cac587f30
|
Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
|
2023-03-07 13:00:24 +00:00 |
|
Marcel Hara
|
17df5728d9
|
Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
|
2023-03-06 17:27:16 +00:00 |
|
Kacper Szelest
|
271f0163ff
|
Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
|
2023-03-06 17:19:38 +00:00 |
|
GEORGE TAYLOR
|
144d4ab3da
|
Imported Assets for Town Dressing into Unreal
|
2023-03-06 16:53:38 +00:00 |
|
Kacper Szelest
|
22402626a3
|
Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
|
2023-03-06 16:33:57 +00:00 |
|
Emily Taylor
|
3982712189
|
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
|
2023-03-06 16:28:04 +00:00 |
|
Kacper Szelest
|
eab68734e1
|
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
|
2023-03-06 16:17:18 +00:00 |
|
GEORGE TAYLOR
|
57c97bfaa5
|
Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
|
2023-03-06 16:17:15 +00:00 |
|
|
b532eaaa4e
|
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
|
2023-03-06 16:11:37 +00:00 |
|
Kacper Szelest
|
1f9e1c3f93
|
Updated build level
I added a collision to one object in the build level
|
2023-03-06 16:08:35 +00:00 |
|
GEORGE TAYLOR
|
f4f8edb6eb
|
Imported the crystal assets to Unreal
|
2023-03-06 15:42:52 +00:00 |
|
Emily Taylor
|
c4a668c2e9
|
Added Merchant Shop assets
Added Merchant shop FBX
|
2023-03-06 15:31:55 +00:00 |
|
Marcel Hara
|
0da833f0f7
|
Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
|
2023-03-06 15:12:06 +00:00 |
|
|
b16f632537
|
Updated Combat to Hide Gold & Health Text
|
2023-03-06 05:25:36 +00:00 |
|
|
d100a85a0d
|
Updated Combat to Set Camera to Face Enemy
|
2023-03-06 04:28:13 +00:00 |
|
|
b5048e4be3
|
Updated Project Settings for Build
|
2023-03-06 00:22:09 +00:00 |
|
|
1cf40d1c05
|
Merge branch 'Hub-level-blockout' into dev
|
2023-03-06 00:20:01 +00:00 |
|
|
704ba824e6
|
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
|
2023-03-05 18:47:08 +00:00 |
|
MH261677
|
34f6d6451b
|
Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
|
2023-03-05 17:42:21 +00:00 |
|
MH261677
|
4357537009
|
Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
|
2023-03-05 17:41:39 +00:00 |
|
KACPER Szelest
|
a0d3a1a34b
|
Updated build level
I just added textures to a few untextured objects with temp rock textures
|
2023-03-04 20:43:00 +00:00 |
|
KACPER Szelest
|
71c6e641c1
|
Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
|
2023-03-04 20:41:46 +00:00 |
|
KACPER Szelest
|
c67bdf6c9c
|
Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
|
2023-03-04 19:10:12 +00:00 |
|
KACPER Szelest
|
ffac8b483f
|
Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
|
2023-03-03 21:10:47 +00:00 |
|
|
be7af7e6a5
|
Updated Build Map for Merchant
|
2023-03-03 20:18:15 +00:00 |
|
Rowland Rowland
|
74a6e239e8
|
Added enemies and fixed asset collision
|
2023-03-03 18:51:29 +00:00 |
|
|
69b235030a
|
Updated Combat Character to Add a Flashlight
|
2023-03-03 18:39:59 +00:00 |
|
Kacper Szelest
|
f1e775dfa1
|
Updated build level
Fixed up the tutorial level so it looks a bit better
|
2023-03-03 18:32:42 +00:00 |
|
Kacper Szelest
|
87c2833381
|
Added a crystal asset
Added a crystal asset to use for level dressing
|
2023-03-03 18:25:52 +00:00 |
|
Kacper Szelest
|
26c93284d0
|
Updated build level
Added a few dressing assets and dressed the level
|
2023-03-03 18:13:30 +00:00 |
|
Rowland Rowland
|
e335e039fd
|
Updated Build Scene
Ordered levels for build
|
2023-03-03 16:23:20 +00:00 |
|
Kacper Szelest
|
f0e13d9522
|
Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
|
2023-03-03 16:02:34 +00:00 |
|
Kacper Szelest
|
2b0567ab6e
|
Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
|
2023-03-03 15:47:45 +00:00 |
|
|
c742abfce4
|
Added DamageOverTime Status Effect for Combat
|
2023-03-02 15:06:31 +00:00 |
|
|
0be235f6b1
|
Updated Thorns Status Effect to Trigger OnPlayerDamage
|
2023-03-02 03:25:00 +00:00 |
|
|
06deee7b0b
|
Merge branch 'dev' into Hub-level-blockout
|
2023-02-28 15:34:49 +00:00 |
|
|
e8c20e2d67
|
Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:29:35 +00:00 |
|
|
9845639e8c
|
Merge branch 'dev' into ui-art-replacement
|
2023-02-28 15:26:27 +00:00 |
|
|
8e5416e3a9
|
Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:25:47 +00:00 |
|
Emily Taylor
|
2a4300066c
|
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
|
2023-02-28 13:18:35 +00:00 |
|
Emily Taylor
|
1958eabc3d
|
Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
|
2023-02-28 13:18:14 +00:00 |
|
Charlie Seymour
|
216275cb53
|
Implemented modular kit for tutorial level
|
2023-02-28 11:43:42 +00:00 |
|
Charlie Seymour
|
7a36b200ca
|
Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit
|
2023-02-27 18:15:11 +00:00 |
|
Charlie Seymour
|
4e11a3a63f
|
Added tutorial modular kit for first level
|
2023-02-27 18:14:51 +00:00 |
|
MARCEL HARA
|
1ead32f0c8
|
Added InventoryImage to Inventory UI
|
2023-02-27 17:45:58 +00:00 |
|
George Taylor
|
37dad4c873
|
Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
|
2023-02-27 16:12:18 +00:00 |
|
George Taylor
|
f2c69dfe3a
|
Added the assets for the Tutorial Level to Unreal
|
2023-02-27 15:44:19 +00:00 |
|
George Taylor
|
a43ed3a626
|
Added the Wooden Texture for the Tutorial Assets
|
2023-02-27 15:43:18 +00:00 |
|
Kacper Szelest
|
70d0c545ed
|
Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
|
2023-02-27 15:31:06 +00:00 |
|
Kacper Szelest
|
26c6885e86
|
Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
|
2023-02-27 15:28:53 +00:00 |
|
|
fb697f3588
|
Added Thorns Status Effect for Combat
|
2023-02-27 04:55:12 +00:00 |
|
|
9b0ef82e7c
|
Updated TurnBasedCombat to Include New Combos
|
2023-02-27 04:07:19 +00:00 |
|
|
e96c3411c0
|
Updated StatusSystem for Seconds Countdown
|
2023-02-27 03:46:06 +00:00 |
|
|
a6ef9f76cd
|
Merge branch 'Dialogue-System' into dev
|
2023-02-25 02:27:38 +00:00 |
|
|
2f47693608
|
Bugfix Expiry Timers Not Getting Invalidated
|
2023-02-25 01:25:32 +00:00 |
|
|
939d1e8b92
|
Bugfix StatusEffects Not Being Added to Player
|
2023-02-25 00:20:49 +00:00 |
|
|
88323e4ea6
|
Updated EatableItems to Add Status Effects
|
2023-02-23 17:48:20 +00:00 |
|
George Taylor
|
4b886518fd
|
Imported Modular Planks into Unreal
Imported the Modular Planks for the Tutorial Level into Unreal from Maya
|
2023-02-23 17:40:57 +00:00 |
|
|
76043108b1
|
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
|
2023-02-23 16:04:33 +00:00 |
|
MARCEL HARA
|
ce4f3aff1f
|
Added SneakMechanicTesting level
Added new level for sneak mechanic testing
|
2023-02-23 16:03:10 +00:00 |
|
ROWLAND ROWLAND
|
69f4b8e603
|
Merge branch 'dev' into Level-1-bloackout
|
2023-02-23 15:49:45 +00:00 |
|
MARCEL HARA
|
119b5a141a
|
Updated TempCharacter to remove unused Ulogs
|
2023-02-23 15:19:32 +00:00 |
|
|
fb0bd09bb2
|
Merge remote-tracking branch 'origin/dev' into Level-Design
|
2023-02-23 15:06:57 +00:00 |
|
|
56b61bd1d2
|
Added Temp Status Icons and Font for Status Testing
|
2023-02-23 03:02:49 +00:00 |
|
|
2eae4b6c0e
|
Added Status Indicator Widget for HUD Indication
|
2023-02-23 03:01:21 +00:00 |
|
|
3b1f33006a
|
Added Combat Test Level for New Combat Features
|
2023-02-23 01:29:01 +00:00 |
|
|
31a6a5d98e
|
Added StatusEffect Stub for Multiple Status Effects
|
2023-02-20 17:58:32 +00:00 |
|
MARCEL HARA
|
5e448c897d
|
Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
|
2023-02-20 16:03:25 +00:00 |
|
Charlie Seymour
|
f378d4a4fd
|
Added modular kit test for tutorial
|
2023-02-20 15:16:26 +00:00 |
|
Kacper Szelest
|
177a4f685f
|
Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
|
2023-02-20 14:48:45 +00:00 |
|
Kacper Szelest
|
a67d96943c
|
Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
|
2023-02-20 14:47:52 +00:00 |
|
|
26f21a9136
|
Updated DialogueNPC to use Ranged For Loops
|
2023-02-20 09:50:09 +00:00 |
|
MH261677
|
618a9509ca
|
Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
|
2023-02-19 15:29:16 +00:00 |
|
MH261677
|
43ef8e2110
|
Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
|
2023-02-17 13:12:28 +00:00 |
|
MARCEL HARA
|
77c43ab3d1
|
Updated TempCharacter to find AI Sphere
|
2023-02-16 15:02:58 +00:00 |
|
Rowland Rowland
|
f032ac91c9
|
Cleaning Level
Using booleans to remove excess assets
|
2023-02-09 17:02:47 +00:00 |
|
|
d1fab9f9a1
|
Updated DialogueNPC for Structs and Dialogue Paths
|
2023-02-09 03:12:27 +00:00 |
|
MH261677
|
a6436c9110
|
Added BP_AmmoItem
Added Ammo into the game for the player to find
|
2023-02-07 00:11:19 +00:00 |
|
MH261677
|
324f062cc7
|
Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
|
2023-02-07 00:11:00 +00:00 |
|
MH261677
|
797c447d47
|
Added Ammo Icon to Images
|
2023-02-06 23:51:45 +00:00 |
|
Rowland Rowland
|
30d22975b7
|
Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
|
2023-02-06 17:24:41 +00:00 |
|
MARCEL HARA
|
36c18382a2
|
Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
|
2023-02-06 15:55:12 +00:00 |
|
MARCEL HARA
|
5b4da1f02e
|
Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
|
2023-02-06 15:26:22 +00:00 |
|
MARCEL HARA
|
0cf4ace43a
|
Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
|
2023-02-06 14:30:13 +00:00 |
|
|
a16de31aa2
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Merge remote-tracking branch 'origin/merchant-system-v4' into dev
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2023-02-06 13:53:22 +00:00 |
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d21486797d
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Merge branch 'Dialogue-System' into dev
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-02-06 13:53:15 +00:00 |
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dc7e9c8c15
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Merge branch 'Interactable-Environment' into dev
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2023-02-06 13:52:20 +00:00 |
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7f3e3cbb52
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Updated DialogueNPC to Add Dialogue via Blueprints
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2023-02-06 03:28:53 +00:00 |
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e5b624411d
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Updated TextPrompt for Choices
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2023-02-06 03:27:49 +00:00 |
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MH261677
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5364f92edb
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Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
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2023-02-04 17:49:17 +00:00 |
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MH261677
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f4e0511f5c
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Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
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2023-02-04 17:41:09 +00:00 |
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acefce8bbc
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Added InteractNPC to Line Trace for Interact
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2023-02-02 03:15:50 +00:00 |
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9e451d4539
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Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:19:59 +00:00 |
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3433254463
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Added DialogueNPC Actor Component with Text Animation
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2023-02-02 01:59:33 +00:00 |
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5988272890
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Added Base Text Prompt Widget Blueprint
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2023-02-01 23:47:59 +00:00 |
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42ce95b84e
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Added Dialogue Testing Map with Temp NPC
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2023-02-01 23:47:22 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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e2f91a11b5
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Bugfix Platform Too High to Get Across
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2023-01-31 03:29:35 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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326e64e7ed
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Merge remote-tracking branch 'origin/Level-Design' into dev
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2023-01-31 02:19:42 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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afb0429003
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Merge remote-tracking branch 'origin/Beta-Level' into dev
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2023-01-31 01:53:37 +00:00 |
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ed0bcc7c76
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Updated CombatCharacter to Spawn GunEffect onClick
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2023-01-31 01:48:35 +00:00 |
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