MH261677
7199ee76a3
Updated Items
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Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1
Updated BP_BuffJelly
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Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
f52ea5efb8
Overhauled Items
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Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031
Updated TempCharacter,TempCharacter.cpp
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Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
07e7f8c70f
Added NiagaraSystem for Gun Particle Effect
2022-11-29 01:54:45 +00:00
be0766cf0c
Added EscapeToMenu Component for Escaping to Menu
2022-11-29 00:42:03 +00:00
fdfe4a660c
Bugfix Movement Not being Reenabled on Combat End
2022-11-29 00:34:47 +00:00
1300c99a3f
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
MH261677
26da472db8
Updated MerchantPrototype
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Added an 8 second wait timer to the dialouge in engine
2022-11-28 23:20:55 +00:00
MH261677
8c69f58a97
Updated BP_OPENDIAL, Interaction.cpp
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Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
2022-11-28 23:15:41 +00:00
MH261677
b5772a024c
Updated Interaction.cpp
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Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
99f1f0c5af
Added C2Plane in Prototype Level
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Restarts level when player falls of the map
2022-11-28 22:30:35 +00:00
06492d69d5
Updated TurnBaseCombat for Keyboard Hotkeys
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Crit Feedback
2022-11-24 02:49:37 +00:00
MH261677
5dce4dc603
Updated InventoryComponent
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Added comment
2022-11-24 00:13:20 +00:00
MH261677
57b532c256
Updated WBP_PlayerInventory
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Cleaned up the inventory UI and removed unused Blueprint code
2022-11-23 19:20:32 +00:00
MH261677
9357806178
Updated WBP_ItemDisplay
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Made the item display larger and cleaner, Also added a background to the item
2022-11-23 18:16:14 +00:00
MH261677
26bbe083df
Updated WBP_ItemDisplay, WBP_PlayerInventory
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Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
2022-11-23 18:13:13 +00:00
MH261677
09adfcad27
Updated WBP_PlayerInventory
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Started to work on Inventory UI and re-sized it to be 1920x1080
2022-11-23 17:45:32 +00:00
MH261677
b7dd592d2c
Created Player folder
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Organized the blueprints into more folders and cleaned up unreal project
2022-11-23 17:30:38 +00:00
MH261677
45369c4dc7
Created Inventory_UI Folder
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Moved all inventory UI to the folder and removed Shop UI as not used anymore
2022-11-23 17:29:14 +00:00
MH261677
77b32edde4
Organized Content Browser
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Organized the content browser to make it easier to know where everything is
2022-11-23 17:26:35 +00:00
MH261677
36bb1a2265
Updated PlayerInventory
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Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7430029db2
BugFix WBP_PlayerInventory
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Fixed cursor still showing up when closing and re-opening the inventory.
2022-11-23 01:45:24 +00:00
MH261677
7dc6f677d4
Updated WBP_PlayerInventory
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Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
MH261677
168a43d751
Updated BaseItem and ItemBPS
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Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
22c13a8c25
Bugfix Movement Enabled During Combat in TBCv2
2022-11-21 22:34:33 +00:00
6a041e4621
Updated RTCombat for Shooting Accuracy via LineTrace
2022-11-21 20:59:29 +00:00
1751ffd163
Added Main Menu for Test Levels
2022-11-21 12:50:59 +00:00
7184e19dce
Bugfix GunProtoype Handle Subject to Backface Culling
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Flipped Normals on Handle
2022-11-21 00:15:37 +00:00
MH261677
49a24325ea
Updated TempCharacter, WBPHealth
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Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
e64b4057ac
Created Health_Gold UI
2022-11-18 20:05:33 +00:00
MH261677
ba2b6b599c
Merge branch 'dev' into merchant-system
2022-11-18 19:20:20 +00:00
MH261677
c835567fac
Updated Item Assets
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Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
220b21f2ca
Added BuffItem Placeholder
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Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
900feee5a9
Updated InventoryComponent and Shop
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Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
9780242271
Added RealTimeCombat Map, Character & GameModeBase
2022-11-17 04:51:33 +00:00
09ec1cb181
Added BP HUD Combat_UI_RT for RealTimeCombat
2022-11-17 04:15:50 +00:00
0b18bcc5c9
Updated CombatCharacter and AI for Tagging
2022-11-17 03:42:35 +00:00
57e8b76e89
Added Chase Blueprint AI
2022-11-17 03:39:12 +00:00
e6fa31ef04
Added TurnBaseSystemV2 Test Level
2022-11-17 03:03:54 +00:00
9a2835f54c
Added Rock Megascan Temp Mesh
2022-11-17 03:03:32 +00:00
e5e24c848a
Updated Prototype Environment for Inventory
2022-11-15 03:40:59 +00:00
9b9cc6f02b
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b
Updated Inventory System
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Added BuffJelly
2022-11-15 03:27:44 +00:00
96273d16d9
Updated Prototype Environment for TurnBaseCombat
2022-11-15 01:45:52 +00:00
dab9182814
Merge remote-tracking branch 'origin/Level' into Turn-Base-System
2022-11-15 01:35:02 +00:00
KACPER Szelest
dbe213ef77
Updated Prototype level
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I have updated the prototype level to include the environment assets and added a small material to a big rock
2022-11-15 01:34:32 +00:00
KACPER Szelest
f6c59adda0
Added empty level "prototype"
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I added an empty level called prototype to wel.. prototype on
2022-11-15 01:20:37 +00:00
KACPER Szelest
181fcd0103
Added Environment assets
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I added some assets that could be used for the tutorial level
2022-11-15 01:18:26 +00:00
9d72f60208
Updated TurnBaseCombat for ResourceBar Functionality
2022-11-15 01:12:45 +00:00
189b6d25b8
Updated Combat UI for Resource Bars
2022-11-15 00:43:15 +00:00
MH261677
91667f89b2
Updated MerchantGameMode
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Added a print string to tell the player to press TAB to open the inventory
2022-11-15 00:16:26 +00:00
bc090192f3
Bugfix Player Inventory for Items Rendering
2022-11-15 00:12:14 +00:00
MH261677
e602d83a31
Updated Inventory system for Items in UI
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The Inventory System is working fully with the healing jelly working
2022-11-15 00:04:46 +00:00
a976775e61
Updated TurnBaseCombat for Enemy Death onHealthZero
2022-11-14 23:41:55 +00:00
b20004e599
Updated TurnBaseCombat to Start Combat onCollision
2022-11-14 23:24:37 +00:00
c6e7dbca62
Added Prototype Gun to Player Character
2022-11-14 23:05:35 +00:00
02c14525a5
Added BungeeMan for Temp Enemy
2022-11-14 23:01:06 +00:00
d8dcef64e8
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
MH261677
593badeca9
Updated AllInventory BP's
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Updated all the blueprints
2022-11-14 22:40:09 +00:00
f2857b3c57
Updated Combat_UI for Battle Log
2022-11-14 22:30:31 +00:00
MH261677
7a8dead59b
Added Default Item to test
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Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
fe75a8c388
Created Inventory BP
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Created the Inventory UI
2022-11-14 19:50:57 +00:00
MH261677
5ebf6a3431
Updated PlayerInventory->ItemDisplay
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Added a placeholder jelly image to the first item and finished blueprinting and creating the itemdisplay
2022-11-14 19:47:17 +00:00
MH261677
83da7265d5
Added HealingJelly Item, Added PlayerInventory
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Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70
Added all BP Items in the game and updated scripts
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All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
MH261677
e070b32f0e
Created BaseItem and InventoryComponent for Items
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Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
3b627518ca
Updated Blueprint Combat UI for Prototype Buttons
2022-11-14 03:04:11 +00:00
19d43413ef
Updated Combat UI for Progress Bars
2022-11-14 00:03:24 +00:00
c23bbb4f08
Added Test Combat Player Character
2022-11-14 00:02:46 +00:00
MH261677
d29bb501c7
Updated Interaction,TempCharacter to cleanup
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I cleaned up and removed unused functions in both interaction and tempcharacter scripts.
2022-11-13 22:21:51 +00:00
58db9e7459
Updated TurnBaseCombat to Reference HUD Blueprint
2022-11-13 21:41:09 +00:00
c085aae130
Refactored Variable Naming Conventions to Unreal
2022-11-13 21:41:08 +00:00
bf3b2e3837
Added Combat Test Game Mode Base
2022-11-13 21:41:07 +00:00
0ce1fd4a1d
Added Combat Test Map
2022-11-13 19:19:45 +00:00
MH261677
846b21e4e9
Fixed Interaction Pop-Ups
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Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89
Attempted to reference UserWidget
2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda
Cant even get a widget to open after 4 hours
2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf
Added Dialouge box for Shop
2022-11-11 23:33:37 +00:00
MH261677
f632a010a4
Refactored TempCharacter code
2022-11-11 22:21:10 +00:00
MH261677
2c7a717617
Interaction between player and merchant works.
2022-11-11 20:35:41 +00:00
MH261677
8ee792226c
LineTrace works and is detecting objects.
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LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e
Cleaned up scripts
2022-11-10 12:57:31 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
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Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
25fa3d3414
Started working on Merchant Logic
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Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
MH261677
bfe2de2d5d
Added interact input key E
2022-11-10 00:03:09 +00:00
MH261677
94574da7c4
Added enemy test player
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created a simple object which will act as the test collision for enemy player.
2022-11-07 17:41:34 +00:00
MH261677
d6b1a1d0c2
Started working on basic enemy collision
2022-11-07 01:07:41 +00:00
MH261677
4fa8f85a17
Fixed some personal engine issues
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Had a problem where things were not appearing.
2022-11-07 00:56:51 +00:00
Marcel Hara
bc96dc4556
Added a plane to the main level
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added a plane to stop the character just falling into the void
2022-10-24 00:54:12 +01:00
MARCEL HARA
d655109a82
Cleaned Unreal Project
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Deleted the starter content and made Main the default level
2022-10-18 10:53:22 +01:00
84a326be22
Added Blank Unreal 5 Project
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In c++ mode
2022-10-18 10:10:40 +01:00