e5b624411d
Updated TextPrompt for Choices
2023-02-06 03:27:49 +00:00
acefce8bbc
Added InteractNPC to Line Trace for Interact
2023-02-02 03:15:50 +00:00
3433254463
Added DialogueNPC Actor Component with Text Animation
2023-02-02 01:59:33 +00:00
5988272890
Added Base Text Prompt Widget Blueprint
2023-02-01 23:47:59 +00:00
42ce95b84e
Added Dialogue Testing Map with Temp NPC
2023-02-01 23:47:22 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
326e64e7ed
Merge remote-tracking branch 'origin/Level-Design' into dev
2023-01-31 02:19:42 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003
Merge remote-tracking branch 'origin/Beta-Level' into dev
2023-01-31 01:53:37 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
KACPER Szelest
beb110a901
Added Red Jelly Asset
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I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f
Added Blue Jelly asset
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I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
george taylor
7644f56dd2
Added modular planks for Rope Bridges into Assets Objects
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Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
Rowland Rowland
1d02d5b3a3
Updated Level-Design. Hub Town 'finished'
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Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
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Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
George Taylor
3011042fbd
Cave Dressing Grey Boxes
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The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba
Updated world space
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I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
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Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
Kacper Szelest
ee0cd6cc39
Updated shader
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I updated and added a new shader that could be better and has a slightly different effect to the original shader
2023-01-26 17:40:08 +00:00
Kacper Szelest
8e71181328
Added outline shader
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I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
MARCEL HARA
c58d5d5592
Updated BP_OPENDIAL
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Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
Rowland Rowland
914b7cbc96
Forgot to save
2023-01-23 17:25:24 +00:00
Rowland Rowland
949607aa23
Hub names
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Named level assets and started wall
2023-01-23 17:24:41 +00:00
Rowland Rowland
469b585bc2
Hub area
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Made most of the basic structure of the hub area, still need to add Town Hall and finalise abyss walls
2023-01-23 17:09:49 +00:00
MARCEL HARA
3f4cdf5bfa
Updated Interaction.cpp
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Optimized some functions and variables by storing them in beginplay
2023-01-23 16:14:15 +00:00
15b56b3598
Updated Engine Version to 5.1
2023-01-23 13:35:24 +00:00
MH261677
b9d87ee07b
Updated Unreal version to 5.1
2023-01-21 14:19:49 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
e4709f35e7
Bugfix Collision on Large Section
2023-01-17 06:34:22 +00:00
51c7bd6628
Updated Player Start Location in Tutorial
2023-01-17 05:18:44 +00:00
79661ce0a3
Merge remote-tracking branch 'origin/Music' into dev
2023-01-17 05:13:59 +00:00
faf37bce52
Bugfix Collisions on Tunnel Pathways Partially Corrected
2023-01-17 05:13:02 +00:00
41bee1b0bd
Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception
2023-01-17 04:20:15 +00:00
3efc36344b
Added Stop Behaviour in AI When in Combat
2023-01-17 04:20:07 +00:00
MH261677
cba221ec82
Merge branch 'Beta-Level' into merchant-system-v3
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# Conflicts:
# Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
MH261677
084ad419c5
Updated TempCharacter.cpp
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Fixed double linetracing issue
2023-01-16 23:41:22 +00:00
MH261677
355dd06aae
Updated BP_ShopSelector,WBP_BuyHealing
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Added it so when you click the arrows it swaps to the different widgets and made the widget remove from viewport
2023-01-16 21:25:18 +00:00