b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
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Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
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Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
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Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
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Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
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I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
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Mesh and material changed.
2023-03-13 15:54:30 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
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Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
06deee7b0b
Merge branch 'dev' into Hub-level-blockout
2023-02-28 15:34:49 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
Kacper Szelest
70d0c545ed
Moddeled hub level blockout
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I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86
Created platform blockout asset
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I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
76043108b1
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
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Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603
Merge branch 'dev' into Level-1-bloackout
2023-02-23 15:49:45 +00:00
fb0bd09bb2
Merge remote-tracking branch 'origin/dev' into Level-Design
2023-02-23 15:06:57 +00:00
56b61bd1d2
Added Temp Status Icons and Font for Status Testing
2023-02-23 03:02:49 +00:00
3b1f33006a
Added Combat Test Level for New Combat Features
2023-02-23 01:29:01 +00:00
Charlie Seymour
f378d4a4fd
Added modular kit test for tutorial
2023-02-20 15:16:26 +00:00
Kacper Szelest
a67d96943c
Added file level
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I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9
Cleaning Level
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Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
MH261677
324f062cc7
Updated EatableItems for AmmoFunctionality
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Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7
Updated Level
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Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2
Updated TempCharacter for sneaking vignette effect
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Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
d36fe6fed0
Added Breakable Walls BP
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Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
326e64e7ed
Merge remote-tracking branch 'origin/Level-Design' into dev
2023-01-31 02:19:42 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
Rowland Rowland
1d02d5b3a3
Updated Level-Design. Hub Town 'finished'
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Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba
Updated world space
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I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
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Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
Kacper Szelest
8e71181328
Added outline shader
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I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
Rowland Rowland
914b7cbc96
Forgot to save
2023-01-23 17:25:24 +00:00