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3e93e686dd
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Updated Main Menu for Merchant
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2022-11-29 16:13:30 +00:00 |
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af1813fd9a
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Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
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2022-11-29 15:53:39 +00:00 |
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MH261677
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7199ee76a3
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Updated Items
Started to create item stacks and fix item not dissapearing bug
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2022-11-29 15:44:00 +00:00 |
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MH261677
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cc9384a9c1
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Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
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2022-11-29 14:19:43 +00:00 |
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MH261677
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f52ea5efb8
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Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
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2022-11-29 14:15:20 +00:00 |
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MH261677
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3360ea2031
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Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
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2022-11-29 12:55:46 +00:00 |
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07e7f8c70f
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Added NiagaraSystem for Gun Particle Effect
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2022-11-29 01:54:45 +00:00 |
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be0766cf0c
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Added EscapeToMenu Component for Escaping to Menu
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2022-11-29 00:42:03 +00:00 |
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fdfe4a660c
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Bugfix Movement Not being Reenabled on Combat End
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2022-11-29 00:34:47 +00:00 |
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1300c99a3f
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Added HoldToInitCombat Actor Component for Manual Combat Init
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2022-11-29 00:23:15 +00:00 |
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MH261677
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26da472db8
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Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
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2022-11-28 23:20:55 +00:00 |
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MH261677
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8c69f58a97
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Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
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2022-11-28 23:15:41 +00:00 |
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MH261677
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b5772a024c
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Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
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2022-11-28 22:52:51 +00:00 |
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99f1f0c5af
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Added C2Plane in Prototype Level
Restarts level when player falls of the map
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2022-11-28 22:30:35 +00:00 |
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06492d69d5
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Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
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2022-11-24 02:49:37 +00:00 |
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MH261677
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5dce4dc603
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Updated InventoryComponent
Added comment
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2022-11-24 00:13:20 +00:00 |
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MH261677
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57b532c256
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Updated WBP_PlayerInventory
Cleaned up the inventory UI and removed unused Blueprint code
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2022-11-23 19:20:32 +00:00 |
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MH261677
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9357806178
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Updated WBP_ItemDisplay
Made the item display larger and cleaner, Also added a background to the item
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2022-11-23 18:16:14 +00:00 |
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MH261677
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26bbe083df
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Updated WBP_ItemDisplay, WBP_PlayerInventory
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
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2022-11-23 18:13:13 +00:00 |
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MH261677
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09adfcad27
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Updated WBP_PlayerInventory
Started to work on Inventory UI and re-sized it to be 1920x1080
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2022-11-23 17:45:32 +00:00 |
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MH261677
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b7dd592d2c
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Created Player folder
Organized the blueprints into more folders and cleaned up unreal project
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2022-11-23 17:30:38 +00:00 |
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MH261677
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45369c4dc7
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Created Inventory_UI Folder
Moved all inventory UI to the folder and removed Shop UI as not used anymore
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2022-11-23 17:29:14 +00:00 |
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MH261677
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77b32edde4
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Organized Content Browser
Organized the content browser to make it easier to know where everything is
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2022-11-23 17:26:35 +00:00 |
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MH261677
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36bb1a2265
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Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
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2022-11-23 01:56:22 +00:00 |
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MH261677
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7430029db2
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BugFix WBP_PlayerInventory
Fixed cursor still showing up when closing and re-opening the inventory.
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2022-11-23 01:45:24 +00:00 |
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MH261677
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7dc6f677d4
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Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
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2022-11-23 01:38:45 +00:00 |
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MH261677
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168a43d751
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Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
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2022-11-23 00:51:00 +00:00 |
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22c13a8c25
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Bugfix Movement Enabled During Combat in TBCv2
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2022-11-21 22:34:33 +00:00 |
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6a041e4621
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Updated RTCombat for Shooting Accuracy via LineTrace
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2022-11-21 20:59:29 +00:00 |
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1751ffd163
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Added Main Menu for Test Levels
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2022-11-21 12:50:59 +00:00 |
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7184e19dce
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Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
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2022-11-21 00:15:37 +00:00 |
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MH261677
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49a24325ea
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Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
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2022-11-19 20:08:00 +00:00 |
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MH261677
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e64b4057ac
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Created Health_Gold UI
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2022-11-18 20:05:33 +00:00 |
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MH261677
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ba2b6b599c
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Merge branch 'dev' into merchant-system
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2022-11-18 19:20:20 +00:00 |
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MH261677
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c835567fac
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Updated Item Assets
Added the gold value for each of the item assets
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2022-11-18 14:54:30 +00:00 |
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MH261677
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220b21f2ca
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Added BuffItem Placeholder
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
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2022-11-18 13:53:47 +00:00 |
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MH261677
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900feee5a9
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Updated InventoryComponent and Shop
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
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2022-11-18 13:07:44 +00:00 |
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9780242271
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Added RealTimeCombat Map, Character & GameModeBase
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2022-11-17 04:51:33 +00:00 |
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09ec1cb181
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Added BP HUD Combat_UI_RT for RealTimeCombat
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2022-11-17 04:15:50 +00:00 |
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0b18bcc5c9
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Updated CombatCharacter and AI for Tagging
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2022-11-17 03:42:35 +00:00 |
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57e8b76e89
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Added Chase Blueprint AI
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2022-11-17 03:39:12 +00:00 |
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e6fa31ef04
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Added TurnBaseSystemV2 Test Level
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2022-11-17 03:03:54 +00:00 |
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9a2835f54c
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Added Rock Megascan Temp Mesh
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2022-11-17 03:03:32 +00:00 |
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e5e24c848a
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Updated Prototype Environment for Inventory
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2022-11-15 03:40:59 +00:00 |
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9b9cc6f02b
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Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
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2022-11-15 03:28:55 +00:00 |
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MH261677
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0c0876770b
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Updated Inventory System
Added BuffJelly
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2022-11-15 03:27:44 +00:00 |
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96273d16d9
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Updated Prototype Environment for TurnBaseCombat
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2022-11-15 01:45:52 +00:00 |
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dab9182814
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Merge remote-tracking branch 'origin/Level' into Turn-Base-System
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2022-11-15 01:35:02 +00:00 |
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KACPER Szelest
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dbe213ef77
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Updated Prototype level
I have updated the prototype level to include the environment assets and added a small material to a big rock
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2022-11-15 01:34:32 +00:00 |
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KACPER Szelest
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f6c59adda0
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Added empty level "prototype"
I added an empty level called prototype to wel.. prototype on
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2022-11-15 01:20:37 +00:00 |
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