KACPER Szelest
|
bea8e8c396
|
Added new tunnels
Added a new tunnel asset
|
2023-01-16 16:16:54 +00:00 |
|
KACPER Szelest
|
16972db8c5
|
Fixed Rope Bridge asset
I fixed the rope bridge assets as the textures and models themselves were not looking right
|
2023-01-16 14:25:38 +00:00 |
|
KACPER Szelest
|
5333846266
|
Added Abyss asset
Added the abyss asset to be used in level creation
|
2023-01-16 13:52:15 +00:00 |
|
KACPER Szelest
|
8aa6529f8a
|
Added rope and metal beam
Added a few items to be used in level creation
|
2023-01-16 12:38:41 +00:00 |
|
KACPER Szelest
|
27d51210ec
|
Added new cave tunnel
|
2023-01-16 12:03:29 +00:00 |
|
KACPER Szelest
|
4a14dbe384
|
Added countertop asset
Added a countertop asset to be used with the merchant system
|
2023-01-16 11:52:50 +00:00 |
|
KACPER Szelest
|
db170e9ff5
|
Added Shelf Object
Added a shelf object to be paired with the merchant system
|
2023-01-16 11:46:32 +00:00 |
|
KACPER Szelest
|
a3de58b063
|
Added Stalegtite asset
Added stalegtite asset to be used to build our level
|
2023-01-16 11:38:50 +00:00 |
|
KACPER Szelest
|
55ebd7d779
|
Added Glass material
I added a new glass material into unreal because the one from blender didn't work
|
2023-01-16 11:36:08 +00:00 |
|
KACPER Szelest
|
6319ab9f8a
|
Added science buildings
Added a few science buildings in order to build our level
|
2023-01-16 11:27:16 +00:00 |
|
KACPER Szelest
|
c5ce519fae
|
Added rope bridge modular pack
I added the rope bridge modular pack to allow us to create long rope bridges and connect them wherever we want
|
2023-01-16 11:24:18 +00:00 |
|
KACPER Szelest
|
45eae63b76
|
Added Cave tunnel modular assets
I added multiple cave tunnels to allow us to create a level placing parts of tunnels down to make it
|
2023-01-16 11:23:43 +00:00 |
|
|
fdd9c5debe
|
Updated AI for Hearing Perception
|
2023-01-15 19:50:39 +00:00 |
|
MH261677
|
e7fa8f4c63
|
Updated BP_ShopSelector
Added a close button which re-enables all the input again by calling a function in TempChar
|
2023-01-15 16:14:03 +00:00 |
|
MH261677
|
808b567d6f
|
Created BP_ShopSelector
Created the widget for the item selector when you are in the shop
|
2023-01-15 15:06:30 +00:00 |
|
MH261677
|
b4e741bfd8
|
Changed BP_GoldCount to BP_ImportantStats
|
2023-01-14 22:11:15 +00:00 |
|
MH261677
|
f25b0b970d
|
Updated BP_GoldCount
Added health value and made it reflect the players health variable
|
2023-01-14 22:10:29 +00:00 |
|
MH261677
|
43db88c107
|
Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
|
2023-01-14 22:05:20 +00:00 |
|
MH261677
|
1d6e0171c4
|
Created BP_GoldCount in Blueprints/Display_UI
Started to create the GoldCounter to display the players gold
|
2023-01-14 20:38:02 +00:00 |
|
MH261677
|
a582a05a59
|
Changed BP_Interaction name to BP_MerchantInteract
Changed BP_Interaction name to BP_MerchantInteraction
|
2023-01-14 20:34:38 +00:00 |
|
MH261677
|
9878f0f370
|
Updated ItemDisplay WBP
Added an item stack to the number to start creating stackable items
|
2023-01-12 13:56:02 +00:00 |
|
MH261677
|
c107c9a490
|
Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
|
2023-01-12 13:05:43 +00:00 |
|
KACPER Szelest
|
d78abda469
|
Added Sheep model
I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
|
2023-01-10 16:02:43 +00:00 |
|
KACPER Szelest
|
1061fb0f84
|
Added place holder enemy
I created some new folders to organize assets, whilst also adding the enemy placeholder character
|
2023-01-03 14:38:26 +00:00 |
|
KACPER Szelest
|
0e643e81ba
|
Create basic greybox of top layer level
I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
|
2023-01-03 14:20:51 +00:00 |
|
KACPER Szelest
|
78651b1ce4
|
Created new level
I have created the Top_layer level which is where the beta level will be created and housed
|
2023-01-03 12:50:33 +00:00 |
|
KACPER Szelest
|
5d9b0b80e5
|
Implamented Soft wind
I have implamented the soft wind sound cue to play when a player reaches a certain area
|
2022-12-01 18:02:09 +00:00 |
|
KACPER Szelest
|
28bdc5b3f9
|
Added soft wind sound effect and cue
Added a soft wind sound effect and cue into the files
|
2022-12-01 17:52:24 +00:00 |
|
KACPER Szelest
|
15ad639b84
|
Added Wind and Rope sound into the level
I've added the Wind and Rope sound into the prototype level and made it play based on player characters distance from the noise object.
|
2022-12-01 17:38:16 +00:00 |
|
KACPER Szelest
|
ad1aa0c50b
|
Added Wind and rope sound effect
I have added the wind and rope sound effect into the game files and created a sound cue for them.
|
2022-12-01 17:26:37 +00:00 |
|
KACPER Szelest
|
e2cfb63ff9
|
Added background ambience
I've added the background ambience into the game and made it loop.
|
2022-12-01 17:23:32 +00:00 |
|
KACPER Szelest
|
ee339fc71b
|
Added cave ambience asset
I have added a file that I can loop to create a sense of dread and horror. It is loopable.
|
2022-12-01 17:15:02 +00:00 |
|
MARCEL HARA
|
c7d1394e98
|
Updated Action Mapping from Right to Left Click
|
2022-11-29 17:38:39 +00:00 |
|
|
3e93e686dd
|
Updated Main Menu for Merchant
|
2022-11-29 16:13:30 +00:00 |
|
|
af1813fd9a
|
Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
|
2022-11-29 15:53:39 +00:00 |
|
MH261677
|
7199ee76a3
|
Updated Items
Started to create item stacks and fix item not dissapearing bug
|
2022-11-29 15:44:00 +00:00 |
|
MH261677
|
cc9384a9c1
|
Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
|
2022-11-29 14:19:43 +00:00 |
|
MH261677
|
f52ea5efb8
|
Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
|
2022-11-29 14:15:20 +00:00 |
|
MH261677
|
3360ea2031
|
Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
|
2022-11-29 12:55:46 +00:00 |
|
|
07e7f8c70f
|
Added NiagaraSystem for Gun Particle Effect
|
2022-11-29 01:54:45 +00:00 |
|
|
be0766cf0c
|
Added EscapeToMenu Component for Escaping to Menu
|
2022-11-29 00:42:03 +00:00 |
|
|
fdfe4a660c
|
Bugfix Movement Not being Reenabled on Combat End
|
2022-11-29 00:34:47 +00:00 |
|
|
1300c99a3f
|
Added HoldToInitCombat Actor Component for Manual Combat Init
|
2022-11-29 00:23:15 +00:00 |
|
MH261677
|
26da472db8
|
Updated MerchantPrototype
Added an 8 second wait timer to the dialouge in engine
|
2022-11-28 23:20:55 +00:00 |
|
MH261677
|
8c69f58a97
|
Updated BP_OPENDIAL, Interaction.cpp
Changed the text in the widget and gave it a little animation. Made the Wait timer in interaction changeable in the editor.
|
2022-11-28 23:15:41 +00:00 |
|
MH261677
|
b5772a024c
|
Updated Interaction.cpp
Added a wait timer to close the widget once open automatically
|
2022-11-28 22:52:51 +00:00 |
|
|
99f1f0c5af
|
Added C2Plane in Prototype Level
Restarts level when player falls of the map
|
2022-11-28 22:30:35 +00:00 |
|
|
06492d69d5
|
Updated TurnBaseCombat for Keyboard Hotkeys
Crit Feedback
|
2022-11-24 02:49:37 +00:00 |
|
MH261677
|
5dce4dc603
|
Updated InventoryComponent
Added comment
|
2022-11-24 00:13:20 +00:00 |
|
MH261677
|
57b532c256
|
Updated WBP_PlayerInventory
Cleaned up the inventory UI and removed unused Blueprint code
|
2022-11-23 19:20:32 +00:00 |
|
MH261677
|
9357806178
|
Updated WBP_ItemDisplay
Made the item display larger and cleaner, Also added a background to the item
|
2022-11-23 18:16:14 +00:00 |
|
MH261677
|
26bbe083df
|
Updated WBP_ItemDisplay, WBP_PlayerInventory
Changed and resized both the UIS to fit items better and make the whole inventory look a lot cleaner
|
2022-11-23 18:13:13 +00:00 |
|
MH261677
|
09adfcad27
|
Updated WBP_PlayerInventory
Started to work on Inventory UI and re-sized it to be 1920x1080
|
2022-11-23 17:45:32 +00:00 |
|
MH261677
|
b7dd592d2c
|
Created Player folder
Organized the blueprints into more folders and cleaned up unreal project
|
2022-11-23 17:30:38 +00:00 |
|
MH261677
|
45369c4dc7
|
Created Inventory_UI Folder
Moved all inventory UI to the folder and removed Shop UI as not used anymore
|
2022-11-23 17:29:14 +00:00 |
|
MH261677
|
77b32edde4
|
Organized Content Browser
Organized the content browser to make it easier to know where everything is
|
2022-11-23 17:26:35 +00:00 |
|
MH261677
|
36bb1a2265
|
Updated PlayerInventory
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
|
2022-11-23 01:56:22 +00:00 |
|
MH261677
|
7430029db2
|
BugFix WBP_PlayerInventory
Fixed cursor still showing up when closing and re-opening the inventory.
|
2022-11-23 01:45:24 +00:00 |
|
MH261677
|
7dc6f677d4
|
Updated WBP_PlayerInventory
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
|
2022-11-23 01:38:45 +00:00 |
|
MH261677
|
168a43d751
|
Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
|
2022-11-23 00:51:00 +00:00 |
|
|
22c13a8c25
|
Bugfix Movement Enabled During Combat in TBCv2
|
2022-11-21 22:34:33 +00:00 |
|
|
6a041e4621
|
Updated RTCombat for Shooting Accuracy via LineTrace
|
2022-11-21 20:59:29 +00:00 |
|
|
1751ffd163
|
Added Main Menu for Test Levels
|
2022-11-21 12:50:59 +00:00 |
|
|
7184e19dce
|
Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
|
2022-11-21 00:15:37 +00:00 |
|
MH261677
|
49a24325ea
|
Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
|
2022-11-19 20:08:00 +00:00 |
|
MH261677
|
e64b4057ac
|
Created Health_Gold UI
|
2022-11-18 20:05:33 +00:00 |
|
MH261677
|
ba2b6b599c
|
Merge branch 'dev' into merchant-system
|
2022-11-18 19:20:20 +00:00 |
|
MH261677
|
c835567fac
|
Updated Item Assets
Added the gold value for each of the item assets
|
2022-11-18 14:54:30 +00:00 |
|
MH261677
|
220b21f2ca
|
Added BuffItem Placeholder
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
|
2022-11-18 13:53:47 +00:00 |
|
MH261677
|
900feee5a9
|
Updated InventoryComponent and Shop
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
|
2022-11-18 13:07:44 +00:00 |
|
|
9780242271
|
Added RealTimeCombat Map, Character & GameModeBase
|
2022-11-17 04:51:33 +00:00 |
|
|
09ec1cb181
|
Added BP HUD Combat_UI_RT for RealTimeCombat
|
2022-11-17 04:15:50 +00:00 |
|
|
0b18bcc5c9
|
Updated CombatCharacter and AI for Tagging
|
2022-11-17 03:42:35 +00:00 |
|
|
57e8b76e89
|
Added Chase Blueprint AI
|
2022-11-17 03:39:12 +00:00 |
|
|
e6fa31ef04
|
Added TurnBaseSystemV2 Test Level
|
2022-11-17 03:03:54 +00:00 |
|
|
9a2835f54c
|
Added Rock Megascan Temp Mesh
|
2022-11-17 03:03:32 +00:00 |
|
|
e5e24c848a
|
Updated Prototype Environment for Inventory
|
2022-11-15 03:40:59 +00:00 |
|
|
9b9cc6f02b
|
Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
|
2022-11-15 03:28:55 +00:00 |
|
MH261677
|
0c0876770b
|
Updated Inventory System
Added BuffJelly
|
2022-11-15 03:27:44 +00:00 |
|
|
96273d16d9
|
Updated Prototype Environment for TurnBaseCombat
|
2022-11-15 01:45:52 +00:00 |
|
|
dab9182814
|
Merge remote-tracking branch 'origin/Level' into Turn-Base-System
|
2022-11-15 01:35:02 +00:00 |
|
KACPER Szelest
|
dbe213ef77
|
Updated Prototype level
I have updated the prototype level to include the environment assets and added a small material to a big rock
|
2022-11-15 01:34:32 +00:00 |
|
KACPER Szelest
|
f6c59adda0
|
Added empty level "prototype"
I added an empty level called prototype to wel.. prototype on
|
2022-11-15 01:20:37 +00:00 |
|
KACPER Szelest
|
181fcd0103
|
Added Environment assets
I added some assets that could be used for the tutorial level
|
2022-11-15 01:18:26 +00:00 |
|
|
9d72f60208
|
Updated TurnBaseCombat for ResourceBar Functionality
|
2022-11-15 01:12:45 +00:00 |
|
|
189b6d25b8
|
Updated Combat UI for Resource Bars
|
2022-11-15 00:43:15 +00:00 |
|
MH261677
|
91667f89b2
|
Updated MerchantGameMode
Added a print string to tell the player to press TAB to open the inventory
|
2022-11-15 00:16:26 +00:00 |
|
|
bc090192f3
|
Bugfix Player Inventory for Items Rendering
|
2022-11-15 00:12:14 +00:00 |
|
MH261677
|
e602d83a31
|
Updated Inventory system for Items in UI
The Inventory System is working fully with the healing jelly working
|
2022-11-15 00:04:46 +00:00 |
|
|
a976775e61
|
Updated TurnBaseCombat for Enemy Death onHealthZero
|
2022-11-14 23:41:55 +00:00 |
|
|
b20004e599
|
Updated TurnBaseCombat to Start Combat onCollision
|
2022-11-14 23:24:37 +00:00 |
|
|
c6e7dbca62
|
Added Prototype Gun to Player Character
|
2022-11-14 23:05:35 +00:00 |
|
|
02c14525a5
|
Added BungeeMan for Temp Enemy
|
2022-11-14 23:01:06 +00:00 |
|
|
d8dcef64e8
|
Merge branch 'merchant-system' into Turn-Base-System
# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2022-11-14 22:41:33 +00:00 |
|
MH261677
|
593badeca9
|
Updated AllInventory BP's
Updated all the blueprints
|
2022-11-14 22:40:09 +00:00 |
|
|
f2857b3c57
|
Updated Combat_UI for Battle Log
|
2022-11-14 22:30:31 +00:00 |
|
MH261677
|
7a8dead59b
|
Added Default Item to test
Added a default item to the inventory BP.
|
2022-11-14 20:28:34 +00:00 |
|
MH261677
|
fe75a8c388
|
Created Inventory BP
Created the Inventory UI
|
2022-11-14 19:50:57 +00:00 |
|
MH261677
|
5ebf6a3431
|
Updated PlayerInventory->ItemDisplay
Added a placeholder jelly image to the first item and finished blueprinting and creating the itemdisplay
|
2022-11-14 19:47:17 +00:00 |
|
MH261677
|
83da7265d5
|
Added HealingJelly Item, Added PlayerInventory
Added healing jelly item blueprint and started working on the playerinventory UI
|
2022-11-14 19:22:50 +00:00 |
|