Commit Graph

131 Commits

Author SHA1 Message Date
b5048e4be3 Updated Project Settings for Build 2023-03-06 00:22:09 +00:00
1cf40d1c05 Merge branch 'Hub-level-blockout' into dev 2023-03-06 00:20:01 +00:00
MH261677
4357537009 Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b Updated build level
I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1 Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5 Updated Build Map for Merchant 2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8 Added enemies and fixed asset collision 2023-03-03 18:51:29 +00:00
Kacper Szelest
f1e775dfa1 Updated build level
Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381 Added a crystal asset
Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Rowland Rowland
e335e039fd Updated Build Scene
Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522 Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
06deee7b0b Merge branch 'dev' into Hub-level-blockout 2023-02-28 15:34:49 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Charlie Seymour
216275cb53 Implemented modular kit for tutorial level 2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f Added tutorial modular kit for first level 2023-02-27 18:14:51 +00:00
Kacper Szelest
70d0c545ed Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86 Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
76043108b1 Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f Added SneakMechanicTesting level
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603 Merge branch 'dev' into Level-1-bloackout 2023-02-23 15:49:45 +00:00
fb0bd09bb2 Merge remote-tracking branch 'origin/dev' into Level-Design 2023-02-23 15:06:57 +00:00
56b61bd1d2 Added Temp Status Icons and Font for Status Testing 2023-02-23 03:02:49 +00:00
3b1f33006a Added Combat Test Level for New Combat Features 2023-02-23 01:29:01 +00:00
Charlie Seymour
f378d4a4fd Added modular kit test for tutorial 2023-02-20 15:16:26 +00:00
Kacper Szelest
a67d96943c Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110 Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9 Cleaning Level
Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
MH261677
324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7 Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2 Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
d36fe6fed0 Added Breakable Walls BP
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5 Bugfix Platform Too High to Get Across 2023-01-31 03:29:35 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
326e64e7ed Merge remote-tracking branch 'origin/Level-Design' into dev 2023-01-31 02:19:42 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
d18c547632 Bugfix Cursor Not Hiding After Combat 2023-01-31 00:56:53 +00:00
7e81387247 Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff Bugfix Clicking Instantly Activates Combat 2023-01-31 00:30:45 +00:00
cd17363421 Removed Legacy Source Code to Reduce Compilation 2023-01-30 23:03:20 +00:00
Rowland Rowland
1d02d5b3a3 Updated Level-Design. Hub Town 'finished'
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
ecae96081d Added Geometry Collection for Destructable Components 2023-01-26 17:54:56 +00:00