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b5048e4be3
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Updated Project Settings for Build
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2023-03-06 00:22:09 +00:00 |
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1cf40d1c05
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Merge branch 'Hub-level-blockout' into dev
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2023-03-06 00:20:01 +00:00 |
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MH261677
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4357537009
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Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
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2023-03-05 17:41:39 +00:00 |
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KACPER Szelest
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a0d3a1a34b
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Updated build level
I just added textures to a few untextured objects with temp rock textures
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2023-03-04 20:43:00 +00:00 |
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KACPER Szelest
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71c6e641c1
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Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
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2023-03-04 20:41:46 +00:00 |
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KACPER Szelest
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c67bdf6c9c
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Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
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2023-03-04 19:10:12 +00:00 |
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KACPER Szelest
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ffac8b483f
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Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
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2023-03-03 21:10:47 +00:00 |
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be7af7e6a5
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Updated Build Map for Merchant
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2023-03-03 20:18:15 +00:00 |
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Rowland Rowland
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74a6e239e8
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Added enemies and fixed asset collision
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2023-03-03 18:51:29 +00:00 |
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Kacper Szelest
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f1e775dfa1
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Updated build level
Fixed up the tutorial level so it looks a bit better
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2023-03-03 18:32:42 +00:00 |
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Kacper Szelest
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87c2833381
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Added a crystal asset
Added a crystal asset to use for level dressing
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2023-03-03 18:25:52 +00:00 |
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Kacper Szelest
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26c93284d0
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Updated build level
Added a few dressing assets and dressed the level
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2023-03-03 18:13:30 +00:00 |
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Rowland Rowland
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e335e039fd
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Updated Build Scene
Ordered levels for build
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2023-03-03 16:23:20 +00:00 |
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Kacper Szelest
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f0e13d9522
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Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
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2023-03-03 16:02:34 +00:00 |
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06deee7b0b
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Merge branch 'dev' into Hub-level-blockout
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2023-02-28 15:34:49 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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8e5416e3a9
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Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:25:47 +00:00 |
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Charlie Seymour
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216275cb53
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Implemented modular kit for tutorial level
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2023-02-28 11:43:42 +00:00 |
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Charlie Seymour
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4e11a3a63f
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Added tutorial modular kit for first level
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2023-02-27 18:14:51 +00:00 |
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Kacper Szelest
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70d0c545ed
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Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
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2023-02-27 15:31:06 +00:00 |
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Kacper Szelest
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26c6885e86
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Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
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2023-02-27 15:28:53 +00:00 |
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76043108b1
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Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
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2023-02-23 16:04:33 +00:00 |
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MARCEL HARA
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ce4f3aff1f
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Added SneakMechanicTesting level
Added new level for sneak mechanic testing
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2023-02-23 16:03:10 +00:00 |
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ROWLAND ROWLAND
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69f4b8e603
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Merge branch 'dev' into Level-1-bloackout
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2023-02-23 15:49:45 +00:00 |
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fb0bd09bb2
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Merge remote-tracking branch 'origin/dev' into Level-Design
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2023-02-23 15:06:57 +00:00 |
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56b61bd1d2
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Added Temp Status Icons and Font for Status Testing
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2023-02-23 03:02:49 +00:00 |
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3b1f33006a
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Added Combat Test Level for New Combat Features
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2023-02-23 01:29:01 +00:00 |
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Charlie Seymour
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f378d4a4fd
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Added modular kit test for tutorial
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2023-02-20 15:16:26 +00:00 |
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Kacper Szelest
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a67d96943c
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Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
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2023-02-20 14:47:52 +00:00 |
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MH261677
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618a9509ca
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Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
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2023-02-19 15:29:16 +00:00 |
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MH261677
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43ef8e2110
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Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
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2023-02-17 13:12:28 +00:00 |
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MARCEL HARA
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77c43ab3d1
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Updated TempCharacter to find AI Sphere
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2023-02-16 15:02:58 +00:00 |
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Rowland Rowland
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f032ac91c9
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Cleaning Level
Using booleans to remove excess assets
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2023-02-09 17:02:47 +00:00 |
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MH261677
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324f062cc7
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Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
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2023-02-07 00:11:00 +00:00 |
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MH261677
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797c447d47
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Added Ammo Icon to Images
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2023-02-06 23:51:45 +00:00 |
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Rowland Rowland
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30d22975b7
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Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
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2023-02-06 17:24:41 +00:00 |
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MARCEL HARA
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36c18382a2
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Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
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2023-02-06 15:55:12 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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e2f91a11b5
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Bugfix Platform Too High to Get Across
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2023-01-31 03:29:35 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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326e64e7ed
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Merge remote-tracking branch 'origin/Level-Design' into dev
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2023-01-31 02:19:42 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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d18c547632
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Bugfix Cursor Not Hiding After Combat
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2023-01-31 00:56:53 +00:00 |
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7e81387247
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Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-01-31 00:50:59 +00:00 |
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0de2753dff
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Bugfix Clicking Instantly Activates Combat
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2023-01-31 00:30:45 +00:00 |
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cd17363421
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Removed Legacy Source Code to Reduce Compilation
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2023-01-30 23:03:20 +00:00 |
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Rowland Rowland
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1d02d5b3a3
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Updated Level-Design. Hub Town 'finished'
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
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2023-01-30 17:29:28 +00:00 |
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ecae96081d
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Added Geometry Collection for Destructable Components
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2023-01-26 17:54:56 +00:00 |
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