|
363623a315
|
Updated Build Map for Goat Tweaks
|
2023-03-14 05:05:20 +00:00 |
|
|
acbbed522b
|
Cooked New Materials for Build
|
2023-03-14 04:47:53 +00:00 |
|
|
7d078cbb4c
|
Added Sprint using Left Shift
|
2023-03-14 04:40:13 +00:00 |
|
|
7585520586
|
Added Death Screen
|
2023-03-14 04:17:29 +00:00 |
|
|
c5409fcaa7
|
Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
|
2023-03-14 04:01:09 +00:00 |
|
|
5b6461224a
|
Updated Build Map for Organisation of Objects
|
2023-03-14 00:44:57 +00:00 |
|
|
a12aedde9d
|
Added Breathing Effect on Breakable Walls
|
2023-03-13 23:59:40 +00:00 |
|
|
78382d7b97
|
Updated Build Level to Re-Add Science Buildings
|
2023-03-13 23:18:43 +00:00 |
|
|
b7a5d974ac
|
Updated Build Map to Stop Goats from Colliding
|
2023-03-13 22:17:44 +00:00 |
|
Rowland Rowland
|
23985317a2
|
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
|
2023-03-13 17:23:18 +00:00 |
|
Rowland Rowland
|
0b9c01189e
|
Working on Lighting
Removed current point lights will replace and decorate envrionment
|
2023-03-13 17:22:15 +00:00 |
|
|
f82e8a892e
|
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
|
2023-03-13 17:11:33 +00:00 |
|
Rowland Rowland
|
b7924578be
|
Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
|
2023-03-13 17:02:22 +00:00 |
|
Marcel Hara
|
7e8ded362a
|
Added All Item ammo types
Added every item ammo type to the game
|
2023-03-13 17:00:08 +00:00 |
|
Kacper Szelest
|
141ee97312
|
implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
|
2023-03-13 16:16:50 +00:00 |
|
Charlie Seymour
|
2f2ecc2d76
|
Change AIBruh to actual model
Mesh and material changed.
|
2023-03-13 15:54:30 +00:00 |
|
Emily Taylor
|
3982712189
|
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
|
2023-03-06 16:28:04 +00:00 |
|
Emily Taylor
|
c4a668c2e9
|
Added Merchant Shop assets
Added Merchant shop FBX
|
2023-03-06 15:31:55 +00:00 |
|
|
06deee7b0b
|
Merge branch 'dev' into Hub-level-blockout
|
2023-02-28 15:34:49 +00:00 |
|
|
e8c20e2d67
|
Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:29:35 +00:00 |
|
|
8e5416e3a9
|
Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:25:47 +00:00 |
|
Charlie Seymour
|
216275cb53
|
Implemented modular kit for tutorial level
|
2023-02-28 11:43:42 +00:00 |
|
Charlie Seymour
|
4e11a3a63f
|
Added tutorial modular kit for first level
|
2023-02-27 18:14:51 +00:00 |
|
Kacper Szelest
|
70d0c545ed
|
Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
|
2023-02-27 15:31:06 +00:00 |
|
Kacper Szelest
|
26c6885e86
|
Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
|
2023-02-27 15:28:53 +00:00 |
|
|
76043108b1
|
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
|
2023-02-23 16:04:33 +00:00 |
|
MARCEL HARA
|
ce4f3aff1f
|
Added SneakMechanicTesting level
Added new level for sneak mechanic testing
|
2023-02-23 16:03:10 +00:00 |
|
ROWLAND ROWLAND
|
69f4b8e603
|
Merge branch 'dev' into Level-1-bloackout
|
2023-02-23 15:49:45 +00:00 |
|
|
fb0bd09bb2
|
Merge remote-tracking branch 'origin/dev' into Level-Design
|
2023-02-23 15:06:57 +00:00 |
|
|
56b61bd1d2
|
Added Temp Status Icons and Font for Status Testing
|
2023-02-23 03:02:49 +00:00 |
|
|
3b1f33006a
|
Added Combat Test Level for New Combat Features
|
2023-02-23 01:29:01 +00:00 |
|
Charlie Seymour
|
f378d4a4fd
|
Added modular kit test for tutorial
|
2023-02-20 15:16:26 +00:00 |
|
Kacper Szelest
|
a67d96943c
|
Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
|
2023-02-20 14:47:52 +00:00 |
|
MH261677
|
618a9509ca
|
Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
|
2023-02-19 15:29:16 +00:00 |
|
MH261677
|
43ef8e2110
|
Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
|
2023-02-17 13:12:28 +00:00 |
|
MARCEL HARA
|
77c43ab3d1
|
Updated TempCharacter to find AI Sphere
|
2023-02-16 15:02:58 +00:00 |
|
Rowland Rowland
|
f032ac91c9
|
Cleaning Level
Using booleans to remove excess assets
|
2023-02-09 17:02:47 +00:00 |
|
MH261677
|
324f062cc7
|
Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
|
2023-02-07 00:11:00 +00:00 |
|
MH261677
|
797c447d47
|
Added Ammo Icon to Images
|
2023-02-06 23:51:45 +00:00 |
|
Rowland Rowland
|
30d22975b7
|
Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
|
2023-02-06 17:24:41 +00:00 |
|
MARCEL HARA
|
36c18382a2
|
Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
|
2023-02-06 15:55:12 +00:00 |
|
|
d36fe6fed0
|
Added Breakable Walls BP
Using Particles at the moment
|
2023-02-01 23:37:17 +00:00 |
|
|
e2f91a11b5
|
Bugfix Platform Too High to Get Across
|
2023-01-31 03:29:35 +00:00 |
|
|
8cf4d1d52e
|
Built Lighting for Build
|
2023-01-31 02:45:23 +00:00 |
|
|
326e64e7ed
|
Merge remote-tracking branch 'origin/Level-Design' into dev
|
2023-01-31 02:19:42 +00:00 |
|
|
64f5d652ff
|
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
|
2023-01-31 02:19:30 +00:00 |
|
|
75f373e0c4
|
Updated Beta Level Map for Temp Jelly Assets
|
2023-01-31 02:15:07 +00:00 |
|
|
a15054656e
|
Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
|
2023-01-31 02:04:48 +00:00 |
|
|
d18c547632
|
Bugfix Cursor Not Hiding After Combat
|
2023-01-31 00:56:53 +00:00 |
|
|
7e81387247
|
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
|
2023-01-31 00:50:59 +00:00 |
|