Commit Graph

498 Commits

Author SHA1 Message Date
MH261677
fd16d32de7 Updated TempCharacter to cleanup
Cleaned up unused code/logs
2023-03-05 17:44:58 +00:00
MH261677
34f6d6451b Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
2023-03-05 17:42:21 +00:00
MH261677
4357537009 Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b Updated build level
I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1 Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5 Updated Build Map for Merchant 2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8 Added enemies and fixed asset collision 2023-03-03 18:51:29 +00:00
69b235030a Updated Combat Character to Add a Flashlight 2023-03-03 18:39:59 +00:00
Kacper Szelest
f1e775dfa1 Updated build level
Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381 Added a crystal asset
Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Emily Taylor
26235757f5 Added Merchant Store Assets
Merchant FBX assets ready to be textured
2023-03-03 17:32:18 +00:00
Rowland Rowland
e335e039fd Updated Build Scene
Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522 Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
Kacper Szelest
2b0567ab6e Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
PHOEBE HARRIS-WILSON
b0505fa293 gun elements colour edited
some new colours for the gun elements
2023-03-03 15:25:29 +00:00
PHOEBE HARRIS-WILSON
e2bab074c6 gun elements first colour
the original colouring for the gun element before i alter them
2023-03-03 13:39:30 +00:00
9acc103506 Updated readme.md to Move Links to Root Folder 2023-03-02 16:18:31 +00:00
7491a47cc0 Update Links To Additional Resources.md 2023-03-02 16:15:43 +00:00
fdfd244a29 Updated Link to Resources to Markdown for Readability 2023-03-02 16:14:12 +00:00
0bf0b5a220 Updated StatusSystem to Display Active Turns 2023-03-02 15:37:36 +00:00
c742abfce4 Added DamageOverTime Status Effect for Combat 2023-03-02 15:06:31 +00:00
0be235f6b1 Updated Thorns Status Effect to Trigger OnPlayerDamage 2023-03-02 03:25:00 +00:00
Alicia
6e0d50b926 Final version of the building 2023-03-01 14:16:49 +01:00
Alicia
b796116315 Merge branch 'houes-modles' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into houes-modles 2023-02-28 17:55:44 +01:00
Alicia
f0368f1530 Uploaded previous versions of the steampunk building 2023-02-28 17:51:46 +01:00
6227b4952c Updated StatusSystem to Bind Player/Enemy Turn Events 2023-02-28 16:48:30 +00:00
06deee7b0b Merge branch 'dev' into Hub-level-blockout 2023-02-28 15:34:49 +00:00
98c07aab17 Merge branch 'dev' into houes-modles 2023-02-28 15:33:06 +00:00
d7c3ebfa74 Merge branch 'dev' into UI-designs 2023-02-28 15:30:31 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
9845639e8c Merge branch 'dev' into ui-art-replacement 2023-02-28 15:26:27 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss 2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
Charlie Seymour
216275cb53 Implemented modular kit for tutorial level 2023-02-28 11:43:42 +00:00
02832aee0e Updated TurnBasedCombat for Event Delegation 2023-02-27 20:01:02 +00:00
Charlie Seymour
7a36b200ca Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit 2023-02-27 18:15:11 +00:00
Charlie Seymour
4e11a3a63f Added tutorial modular kit for first level 2023-02-27 18:14:51 +00:00
MARCEL HARA
1ead32f0c8 Added InventoryImage to Inventory UI 2023-02-27 17:45:58 +00:00
KACPER SZELEST
4b1f3538af Updated readme.ne
I added a link to the google drive file of the bestiary lore book so that anyone can access and edit it if need be.
2023-02-27 17:43:46 +00:00
775f3b4945 Added Function Stub for Turn Events 2023-02-27 17:32:34 +00:00
PHOEBE HARRIS-WILSON
0121622ac3 the gun elements in circles
the ui icon designs for the gun elements are updated
2023-02-27 17:11:46 +00:00
MARCEL HARA
73dc65a3d4 Merge remote-tracking branch 'origin/UI-designs' into ui-art-replacement 2023-02-27 16:59:31 +00:00
Emily Taylor
fed1705f91 Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev 2023-02-27 16:31:09 +00:00
PHOEBE HARRIS-WILSON
8c54380e01 The first gun elements
the first ui gun element outlines
2023-02-27 16:12:59 +00:00
George Taylor
37dad4c873 Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
Alicia
a9a2fe1cc0 added maya file
steampunk building
2023-02-27 17:03:36 +01:00