CorruptedMemory/CorruptedMemory
2023-12-06 03:45:52 +00:00
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.idea/.idea.CorruptedMemory.dir/.idea Add Source Version of UE5 2023-11-24 14:40:16 +00:00
Config Add Socket.io Plugin for Socket Implementation 2023-12-01 11:31:06 +00:00
Content Update Game Instance for Authenticating Dedicated Server 2023-12-05 03:28:16 +00:00
Platforms/HoloLens/Config Add Source Version of UE5 2023-11-24 14:40:16 +00:00
Plugins/SocketIOClient Bugfix SocketIO Plugin Not Building Correctly for LinuxARM64 2023-12-05 03:27:38 +00:00
Source Update Game Instance for Joining & Leaving Lobbies 2023-12-06 03:45:52 +00:00
.gitattributes Add Base Game Project to Start Development 2023-10-27 07:28:18 +01:00
.gitignore Add Base Game Project to Start Development 2023-10-27 07:28:18 +01:00
CorruptedMemory.uproject Update Game Instance for Authenticating Dedicated Server 2023-12-05 03:28:16 +00:00
CorruptedMemory.uproject.DotSettings.user Add Login, Logout, Register In-Game 2023-12-01 06:47:06 +00:00
readme.md Add Base Game Project to Start Development 2023-10-27 07:28:18 +01:00

Introduction

This is the ROOT folder for the unreal game project.

NOTE - Unreal has blur enabled by default, disable this in project settings if you don't want blur.

Adding UE5 Game Project

  1. Open unreal, select a template, and create the project template anywhere.
  2. Open the ROOT folder of the UE5 project you just created and copy yourgame.uproject, Content, Config, and Source into this folder.
  3. If your yourgame.uproject file and Content, Config, Source folders are in the same directory as the repositories .gitignore file, then your setup is correct.

Once you've completed the above steps you're ready to open the project and start working.

Opening The Project: For Programmers

If you're a programmer and plan on doing work in C++ you should right click the yourgame.uproject file and select the Generate Visual Studio project files option. When this is complete double click the yourgame.sln file and run the game from Visual Studio by clicking Local Windows Debugger. Whenever you code in C++ you should close UE5 and recompile it from VS.

If you are not doing anything in C++, then you can open the project straight from double clicking yourgame.uproject. Make sure you click yes on the prompt asking to compile. UE5 will take awhile to open because it's compiling C++ binaries in the background.

If UE5 is bing weird delete all the cache files/folders & generated files/folders, then lauch it from Visual Studio so it's forced to compile everything correctly and you will catch any compile-time bugs if anything is wrong.