Update Character to Decrease Health Amount
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								EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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							| @ -113,6 +113,7 @@ void AEndlessVendettaCharacter::BeginPlay() | ||||
| 	WalkSpeed = CharacterMovement->MaxWalkSpeed; | ||||
| 	OriginalWalkSpeed = CharacterMovement->MaxWalkSpeed; | ||||
| 	CurrentStamina = MaxStamina; | ||||
| 	CurrentHealth = DefaultHealth; | ||||
| } | ||||
| 
 | ||||
| void AEndlessVendettaCharacter::Tick(float DeltaTime) | ||||
|  | ||||
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