Added empty base remove all attachment function class

This commit is contained in:
MH261677 2024-03-19 16:39:08 +00:00
parent ef4ce07b39
commit 4500562577
2 changed files with 10 additions and 0 deletions

View File

@ -354,3 +354,8 @@ void ABaseWeaponClass::SetupGripAttachment(UStaticMesh* GripMesh)
{ {
} }
void ABaseWeaponClass::RemoveAllAttachments()
{
}

View File

@ -172,6 +172,7 @@ public:
//void GetOutHit(FHitResult OutHit); //void GetOutHit(FHitResult OutHit);
//ATTACHMENTS
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetupSilencerAttachment(UStaticMesh* SilencerMesh); void SetupSilencerAttachment(UStaticMesh* SilencerMesh);
@ -181,6 +182,10 @@ public:
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetupGripAttachment(UStaticMesh* GripMesh); void SetupGripAttachment(UStaticMesh* GripMesh);
UFUNCTION(BlueprintCallable)
void RemoveAllAttachments();
//
UFUNCTION(BlueprintImplementableEvent) UFUNCTION(BlueprintImplementableEvent)
void ShowReloadingWidget(); void ShowReloadingWidget();