Added empty base remove all attachment function class
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ef4ce07b39
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@ -354,3 +354,8 @@ void ABaseWeaponClass::SetupGripAttachment(UStaticMesh* GripMesh)
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{
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{
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}
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}
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void ABaseWeaponClass::RemoveAllAttachments()
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{
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}
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@ -172,6 +172,7 @@ public:
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//void GetOutHit(FHitResult OutHit);
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//void GetOutHit(FHitResult OutHit);
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//ATTACHMENTS
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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void SetupSilencerAttachment(UStaticMesh* SilencerMesh);
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void SetupSilencerAttachment(UStaticMesh* SilencerMesh);
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@ -181,6 +182,10 @@ public:
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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void SetupGripAttachment(UStaticMesh* GripMesh);
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void SetupGripAttachment(UStaticMesh* GripMesh);
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UFUNCTION(BlueprintCallable)
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void RemoveAllAttachments();
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//
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UFUNCTION(BlueprintImplementableEvent)
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UFUNCTION(BlueprintImplementableEvent)
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void ShowReloadingWidget();
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void ShowReloadingWidget();
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