ReAdded back old values. Finished Shotgun Class
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@ -28,7 +28,7 @@ void AShotgunClass::Fire()
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FVector newStartTrace = UKismetMathLibrary::RandomPointInBoundingBox(traceStart, ShotgunBulletSpread);
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traceEnd = newStartTrace + (GunStartArrow->GetForwardVector() * BulletDistance);
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GetWorld()->LineTraceSingleByChannel(outHit, newStartTrace, traceEnd, ECC_Visibility, collisionParams);
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DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Red , false, 100.f, 0U, 1.f);
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DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f);
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currentAmmoCount --;
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}
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playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);
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