Update AI Navmesh to Generate Navigation Mesh on Runtime

This commit is contained in:
Philip W 2024-02-27 19:04:50 +00:00
parent af41745dbe
commit 80eec7267c
2 changed files with 3 additions and 2 deletions

View File

@ -153,6 +153,7 @@ ManualIPAddress=
AgentMaxStepHeight=73.434059 AgentMaxStepHeight=73.434059
AgentMaxSlope=64.648003 AgentMaxSlope=64.648003
CellSize=10.000000 CellSize=10.000000
RuntimeGeneration=Dynamic
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=/Script/CoreUObject.Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=/Script/CoreUObject.Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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