| 
							
							
								 MH261677 | e218a28e22 | Created SilencerImage placeholder for UI | 2024-02-01 18:48:28 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 64fa82b2da | Created Attachment Tag to all attachments | 2024-02-01 18:48:15 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 8aa0b69436 | Added Primary and Secondary weapon meshes to workbench | 2024-02-01 17:26:02 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 9ae158b4e8 | Fixed BaseWeapon Recoil Crash Bug | 2024-02-01 17:24:33 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | da57792207 | Bugfix Accidently Landing at LZ when Pressing F on Other Objects | 2024-02-01 16:40:49 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | eaf5f6ca46 | Added Camera to Workbench for creating better UI | 2024-02-01 16:30:27 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 98bf5288ed | Added Widget Vars and UI State Checks to stop Idle Anims | 2024-02-01 16:30:10 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | cec0b54b1a | Fixed Silencer for Rifles not positioned and rotated properly | 2024-02-01 15:49:52 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 971ed07da9 | Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level | 2024-02-01 15:47:46 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | e205f7522c | Integrated Tutorial Bounty and WIP Apartment Bounty using Save System | 2024-02-01 15:32:43 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 9329454318 | Reworked Attachment spawning code to be more universal | 2024-02-01 14:24:31 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 486753b814 | Reorganised Bounty System File Structure | 2024-02-01 03:59:07 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 3354a804cb | Added Temp Hover Bike and Implemented Lean Functionality | 2024-02-01 03:58:11 +00:00 |  | 
			
				
					| 
							
							
								 LOUIS HORNE | 2b559ff268 | Added Rugs | 2024-01-31 12:59:00 +00:00 |  | 
			
				
					| 
							
							
								 REBECCA WYNN | fa7bf26c93 | Added posters w/ textures not decorated level with them yet | 2024-01-29 12:03:19 +00:00 |  | 
			
				
					| 
							
							
								 LOUIS HORNE | 8c4793a617 | Updated bed textures | 2024-01-26 20:08:23 +00:00 |  | 
			
				
					| 
							
							
								 LOUIS HORNE | 5b63d14d88 | added door frame sttarted replacing walls with modular kit | 2024-01-26 18:52:17 +00:00 |  | 
			
				
					| 
							
							
								 MARCEL HARA | 3990cefbc0 | Added Sockets to weapons for Silencer Attachment | 2024-01-26 18:36:03 +00:00 |  | 
			
				
					| 
							
							
								 MARCEL HARA | e3af853bdd | Re-Worked Workbench code to use sockets instead of mesh loc | 2024-01-26 18:35:44 +00:00 |  | 
			
				
					| 
							
							
								 MARCEL HARA | 57c55fb762 | Fixed Bench Not recognizing secondary weapon only | 2024-01-26 18:35:24 +00:00 |  | 
			
				
					| 
							
							
								 MARCEL HARA | 1edfa037a1 | Changed Actor Tags & Removed Manual Mesh Attachment | 2024-01-26 18:35:03 +00:00 |  | 
			
				
					| 
							
							
								 MARCEL HARA | f402fde148 | Created Temp Silencer Mesh | 2024-01-26 18:34:14 +00:00 |  | 
			
				
					| 
							
							
								 REBECCA WYNN | 8de17be88e | added all boiler room assets everything for the boiler room (incl. textures) placed into new scene | 2024-01-26 14:41:08 +00:00 |  | 
			
				
					|  | dd9156e1fc | Update Dialogue to Validate Choice Structure | 2024-01-26 11:37:21 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 50650aa796 | Implemented Working Save System without Gameplay Functionality | 2024-01-26 02:22:54 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 75a2b43ef2 | Created BP Version of EVGameMode | 2024-01-25 17:50:17 +00:00 |  | 
			
				
					| 
							
							
								 LOUIS HORNE | a2a8e53df4 | Added wardrobe and scaled some assets | 2024-01-25 16:02:16 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 1e5afffcd8 | Implemented MainSaveGameClass into Main Menu Buttons | 2024-01-25 04:24:10 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | fd5b82693a | Created TempOpenWorld Level for Testing Save System | 2024-01-25 03:56:29 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | c72eb74123 | Added Buttons and Audio to Main Menu | 2024-01-25 03:19:44 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 999460c3e1 | Implemented Main Menu Level with a Cinematic Level Sequence | 2024-01-25 02:43:28 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 3558936f86 | WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System | 2024-01-24 20:52:44 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 9c48ae9465 | Seperated Tutorial Facility from Open World | 2024-01-24 20:51:56 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | c3c1eee87d | Fixed sniper model being gone | 2024-01-24 16:03:03 +00:00 |  | 
			
				
					|  | 773c69a99b | Update Dialogue System for Unlimited Choices | 2024-01-23 22:03:06 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | c0e942ef7f | Created a Template for Bounty Hunter Character basic Bounty Directing Functionality | 2024-01-23 21:39:20 +00:00 |  | 
			
				
					|  | 2f1fe1c0ca | Update Dialogue System for Changing Speaker | 2024-01-23 21:21:56 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 075aecf82a | Created BountyHunterCharacter Class Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase | 2024-01-23 20:29:56 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 0f4950135b | Fixed Target Material on Walls | 2024-01-23 20:23:54 +00:00 |  | 
			
				
					| 
							
							
								 Rafal Swierczek | 5072095e65 | Added Characters Directory | 2024-01-23 19:54:30 +00:00 |  | 
			
				
					|  | ad94db81c7 | Merge branch 'dev' into Dialogue-System # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h | 2024-01-22 23:11:39 +00:00 |  | 
			
				
					|  | 649c364c27 | Update Dialogue UI for Interact Events | 2024-01-22 23:04:56 +00:00 |  | 
			
				
					|  | e6b7edcf8c | Update Character Interact to Include Dialogue | 2024-01-22 23:04:39 +00:00 |  | 
			
				
					|  | d30425d6e5 | Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System | 2024-01-22 18:30:39 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 27b27699d6 | Edited and changed pistol to have art asset | 2024-01-22 17:47:43 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 086c187ca5 | Created a new pistol socket on character skeleton | 2024-01-22 17:46:39 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 7a68f52979 | Added all weapons to test level for testing | 2024-01-22 17:46:24 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 091b60cbe9 | Imported Pistol asset from artist | 2024-01-22 17:46:14 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | fb003af73f | Added FOV Changes back for proper zooming | 2024-01-22 17:46:04 +00:00 |  | 
			
				
					| 
							
							
								 MH261677 | 31e492e026 | Added Un-ADS for all Primary Weapons | 2024-01-22 17:14:48 +00:00 |  |