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								 MH261677 | 81a3fe895f | Added Weapon Aiming for all primary and secondary weapons | 2024-01-22 17:10:53 +00:00 |  | 
			
				
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								 LOUIS HORNE | 9f6607d31a | Added more Modular Wall Textures | 2024-01-22 14:28:34 +00:00 |  | 
			
				
					|  | 701e42bcf5 | Update Tutorial Target Material for Targets | 2024-01-22 09:16:01 +00:00 |  | 
			
				
					|  | fd980c7e96 | Merge branch 'dev' into Dialogue-System | 2024-01-22 08:58:02 +00:00 |  | 
			
				
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								 Rafal Swierczek | 82261b8c44 | Testing Random Guns Spawning at World Center Turns out, when a weapon is dropped it goes to world center | 2024-01-22 01:46:14 +00:00 |  | 
			
				
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								 Rafal Swierczek | 46cb303b6a | Updated First Tutorial Checkpoint to Include Game Intro | 2024-01-22 01:19:58 +00:00 |  | 
			
				
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								 Rafal Swierczek | fe7b253233 | Updated Waypoint Icons | 2024-01-22 00:49:37 +00:00 |  | 
			
				
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								 KACPER Szelest | 3f1a33b2fc | Added music track and made it loop on ship. I added the chill music track onto the small spaceship and made it loop. | 2024-01-21 23:31:42 +00:00 |  | 
			
				
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								 KACPER Szelest | 18ade4a57a | Added chill music track Added chill music track to play off of the boombox in the space ship | 2024-01-21 23:24:41 +00:00 |  | 
			
				
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								 KACPER Szelest | 6f3d1cc47e | Added Boombox to ship I added the boombox to the ship | 2024-01-21 23:16:33 +00:00 |  | 
			
				
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								 KACPER Szelest | ebbc558f3b | Added BoomBox I added the boombox asset into the game files | 2024-01-21 23:08:23 +00:00 |  | 
			
				
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								 KACPER Szelest | ff36db7f9e | Merge branch 'dev' into Sound-and-music # Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 2024-01-21 22:57:13 +00:00 |  | 
			
				
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								 Rafal Swierczek | 1e0dc49e5a | Bugfix Landing Zone Interaction Range | 2024-01-21 17:56:01 +00:00 |  | 
			
				
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								 Rafal Swierczek | b167dcca01 | Optimised LandingZone Waypoint Transform Update from BP to C++ | 2024-01-20 14:23:05 +00:00 |  | 
			
				
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								 Rafal Swierczek | 542b09012b | Implemented Sensitivity Settings for Devs | 2024-01-20 14:21:46 +00:00 |  | 
			
				
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								 Rafal Swierczek | a84391c377 | Disabled Motion Blur | 2024-01-20 13:33:48 +00:00 |  | 
			
				
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								 Rafal Swierczek | d203b89320 | Bugfix Head Bobbing Merge Conflicts | 2024-01-19 18:01:13 +00:00 |  | 
			
				
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								 Rafal Swierczek | d5f98d5d39 | Merge branch 'head-bobbing' into dev # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap | 2024-01-19 15:55:14 +00:00 |  | 
			
				
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								 Rafal Swierczek | 50f4b46549 | Merge branch 'weapon-workbench' into dev # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp | 2024-01-19 15:10:47 +00:00 |  | 
			
				
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								 Rafal Swierczek | 10fc559eb9 | Deleted Corrupted Arrow Icon | 2024-01-19 15:05:05 +00:00 |  | 
			
				
					|  | 954d0ce7c3 | Merge branch 'dev'
						
						
						
						
						
						
							
 EV-0.2.0-alpha | 2024-01-15 03:48:06 +00:00 |  | 
			
				
					|  | 9458d574e3 | Update Dialogue for Choices UI & Events | 2024-01-15 03:44:31 +00:00 |  | 
			
				
					|  | 5145b69009 | Update Dialogue Tree for Proper Choice Interpretation | 2024-01-15 03:44:09 +00:00 |  | 
			
				
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								 Rafal Swierczek | 521e08d07f | Populated Apartment Hit with Enemies | 2024-01-14 22:31:12 +00:00 |  | 
			
				
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								 Rafal Swierczek | 1b922accb3 | Bugfix Corrupted Arrow | 2024-01-14 22:20:19 +00:00 |  | 
			
				
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								 Rafal Swierczek | 8d0f5534ce | Merge branch 'Tutorial-Enviroment' into dev # Conflicts:
#	EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
#	EndlessVendetta/EndlessVendetta.uproject | 2024-01-14 22:01:42 +00:00 |  | 
			
				
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								 Rafal Swierczek | 7fe18c2e8c | Implemented the rest of the Open World Checkpoints | 2024-01-14 21:57:55 +00:00 |  | 
			
				
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								 Rafal Swierczek | b53bdd2c26 | Merged Open World into Training Facility | 2024-01-14 21:31:16 +00:00 |  | 
			
				
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								 Rafal Swierczek | b1383864a6 | Merge branch 'Open-world-blockout' into dev | 2024-01-14 20:29:39 +00:00 |  | 
			
				
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								 Rafal Swierczek | e4f955744e | Added Enter Space Ship Checkpoint | 2024-01-14 20:28:18 +00:00 |  | 
			
				
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								 Rafal Swierczek | 195ff80dea | Implemented Landing Zone Landing Functionality | 2024-01-14 20:13:17 +00:00 |  | 
			
				
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								 Rafal Swierczek | 1dacb4f130 | Implemented Landing Zone Entering Functionality and Space Ship Controls | 2024-01-14 19:09:17 +00:00 |  | 
			
				
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								 Rafal Swierczek | 7cc605b5e6 | Finished all Interior Checkpoints for Now | 2024-01-14 12:56:20 +00:00 |  | 
			
				
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								 Rafal Swierczek | 6001e2ff1c | Added All Dynamic Gun Range Tutorials | 2024-01-14 07:55:52 +00:00 |  | 
			
				
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								 Rafal Swierczek | ef4e516355 | Implemented Pistol Checkpoints | 2024-01-14 07:17:33 +00:00 |  | 
			
				
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								 Rafal Swierczek | 6a5559adb2 | Bugfix Targets being Randomized out of Array | 2024-01-14 06:58:13 +00:00 |  | 
			
				
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								 Rafal Swierczek | 8b96a67028 | Implemented Shotgun Checkpoints | 2024-01-14 06:39:12 +00:00 |  | 
			
				
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								 Rafal Swierczek | 5146327b2c | Implemented Signing Papers Checkpoint | 2024-01-14 03:58:54 +00:00 |  | 
			
				
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								 Rafal Swierczek | 5d9903ff7e | Added Gun Range | 2024-01-14 03:25:06 +00:00 |  | 
			
				
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								 Rafal Swierczek | 8219bcfda2 | Added Gadget Room | 2024-01-14 01:11:33 +00:00 |  | 
			
				
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								 Rafal Swierczek | 0408cf83e7 | Added Functionality to Parkour Room | 2024-01-13 23:23:05 +00:00 |  | 
			
				
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								 Rafal Swierczek | aba76d43bb | Fixed Issues with both Crouching and Gun Shooting Arrows | 2024-01-13 22:14:19 +00:00 |  | 
			
				
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								 Rafal Swierczek | 0ed56268d4 | Added Parkour Room without Upstairs and Dynamic Obstacles | 2024-01-13 21:35:05 +00:00 |  | 
			
				
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								 Rafal Swierczek | d9e249c153 | Added Mayors Office | 2024-01-13 19:30:52 +00:00 |  | 
			
				
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								 KACPER Szelest | c1ced2983b | Added enemy Ai into 2nd side bounty Added interactable enemy ai into the side bounty to patrol the area and attack the player | 2024-01-13 18:18:12 +00:00 |  | 
			
				
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								 KACPER Szelest | a26e2be208 | Created 2nd side bounty location rough blockout created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be | 2024-01-13 18:03:55 +00:00 |  | 
			
				
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								 KACPER Szelest | 55abb13e29 | Fixed object placement with first side bounty Fixed weird clipping and object placement issues with the first side bounty area | 2024-01-13 16:50:09 +00:00 |  | 
			
				
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								 Rafal Swierczek | f56e3f7877 | Added Reception Area to Training Facility | 2024-01-13 14:22:43 +00:00 |  | 
			
				
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								 Rafal Swierczek | 559977e0cf | Implemented Target Dummy with Getting Shot Functionality | 2024-01-13 03:29:54 +00:00 |  | 
			
				
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								 Rafal Swierczek | dbf5b10953 | Imported Static Mesh into Project | 2024-01-13 03:11:42 +00:00 |  |