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								 MARCEL HARA | e3af853bdd | Re-Worked Workbench code to use sockets instead of mesh loc | 2024-01-26 18:35:44 +00:00 |  | 
			
				
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								 MARCEL HARA | 57c55fb762 | Fixed Bench Not recognizing secondary weapon only | 2024-01-26 18:35:24 +00:00 |  | 
			
				
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								 MARCEL HARA | 1edfa037a1 | Changed Actor Tags & Removed Manual Mesh Attachment | 2024-01-26 18:35:03 +00:00 |  | 
			
				
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								 MARCEL HARA | f402fde148 | Created Temp Silencer Mesh | 2024-01-26 18:34:14 +00:00 |  | 
			
				
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								 REBECCA WYNN | 8de17be88e | added all boiler room assets everything for the boiler room (incl. textures) placed into new scene | 2024-01-26 14:41:08 +00:00 |  | 
			
				
					|  | dd9156e1fc | Update Dialogue to Validate Choice Structure | 2024-01-26 11:37:21 +00:00 |  | 
			
				
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								 Rafal Swierczek | 50650aa796 | Implemented Working Save System without Gameplay Functionality | 2024-01-26 02:22:54 +00:00 |  | 
			
				
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								 Rafal Swierczek | 75a2b43ef2 | Created BP Version of EVGameMode | 2024-01-25 17:50:17 +00:00 |  | 
			
				
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								 LOUIS HORNE | a2a8e53df4 | Added wardrobe and scaled some assets | 2024-01-25 16:02:16 +00:00 |  | 
			
				
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								 Rafal Swierczek | 1e5afffcd8 | Implemented MainSaveGameClass into Main Menu Buttons | 2024-01-25 04:24:10 +00:00 |  | 
			
				
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								 Rafal Swierczek | fd5b82693a | Created TempOpenWorld Level for Testing Save System | 2024-01-25 03:56:29 +00:00 |  | 
			
				
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								 Rafal Swierczek | c72eb74123 | Added Buttons and Audio to Main Menu | 2024-01-25 03:19:44 +00:00 |  | 
			
				
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								 Rafal Swierczek | 999460c3e1 | Implemented Main Menu Level with a Cinematic Level Sequence | 2024-01-25 02:43:28 +00:00 |  | 
			
				
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								 Rafal Swierczek | 3558936f86 | WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System | 2024-01-24 20:52:44 +00:00 |  | 
			
				
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								 Rafal Swierczek | 9c48ae9465 | Seperated Tutorial Facility from Open World | 2024-01-24 20:51:56 +00:00 |  | 
			
				
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								 MH261677 | c3c1eee87d | Fixed sniper model being gone | 2024-01-24 16:03:03 +00:00 |  | 
			
				
					|  | 773c69a99b | Update Dialogue System for Unlimited Choices | 2024-01-23 22:03:06 +00:00 |  | 
			
				
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								 Rafal Swierczek | c0e942ef7f | Created a Template for Bounty Hunter Character basic Bounty Directing Functionality | 2024-01-23 21:39:20 +00:00 |  | 
			
				
					|  | 2f1fe1c0ca | Update Dialogue System for Changing Speaker | 2024-01-23 21:21:56 +00:00 |  | 
			
				
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								 Rafal Swierczek | 075aecf82a | Created BountyHunterCharacter Class Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase | 2024-01-23 20:29:56 +00:00 |  | 
			
				
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								 Rafal Swierczek | 0f4950135b | Fixed Target Material on Walls | 2024-01-23 20:23:54 +00:00 |  | 
			
				
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								 Rafal Swierczek | 5072095e65 | Added Characters Directory | 2024-01-23 19:54:30 +00:00 |  | 
			
				
					|  | ad94db81c7 | Merge branch 'dev' into Dialogue-System # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h | 2024-01-22 23:11:39 +00:00 |  | 
			
				
					|  | 649c364c27 | Update Dialogue UI for Interact Events | 2024-01-22 23:04:56 +00:00 |  | 
			
				
					|  | e6b7edcf8c | Update Character Interact to Include Dialogue | 2024-01-22 23:04:39 +00:00 |  | 
			
				
					|  | d30425d6e5 | Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System | 2024-01-22 18:30:39 +00:00 |  | 
			
				
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								 MH261677 | 27b27699d6 | Edited and changed pistol to have art asset | 2024-01-22 17:47:43 +00:00 |  | 
			
				
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								 MH261677 | 086c187ca5 | Created a new pistol socket on character skeleton | 2024-01-22 17:46:39 +00:00 |  | 
			
				
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								 MH261677 | 7a68f52979 | Added all weapons to test level for testing | 2024-01-22 17:46:24 +00:00 |  | 
			
				
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								 MH261677 | 091b60cbe9 | Imported Pistol asset from artist | 2024-01-22 17:46:14 +00:00 |  | 
			
				
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								 MH261677 | fb003af73f | Added FOV Changes back for proper zooming | 2024-01-22 17:46:04 +00:00 |  | 
			
				
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								 MH261677 | 31e492e026 | Added Un-ADS for all Primary Weapons | 2024-01-22 17:14:48 +00:00 |  | 
			
				
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								 MH261677 | 81a3fe895f | Added Weapon Aiming for all primary and secondary weapons | 2024-01-22 17:10:53 +00:00 |  | 
			
				
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								 LOUIS HORNE | 9f6607d31a | Added more Modular Wall Textures | 2024-01-22 14:28:34 +00:00 |  | 
			
				
					|  | 701e42bcf5 | Update Tutorial Target Material for Targets | 2024-01-22 09:16:01 +00:00 |  | 
			
				
					|  | fd980c7e96 | Merge branch 'dev' into Dialogue-System | 2024-01-22 08:58:02 +00:00 |  | 
			
				
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								 Rafal Swierczek | 82261b8c44 | Testing Random Guns Spawning at World Center Turns out, when a weapon is dropped it goes to world center | 2024-01-22 01:46:14 +00:00 |  | 
			
				
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								 Rafal Swierczek | 46cb303b6a | Updated First Tutorial Checkpoint to Include Game Intro | 2024-01-22 01:19:58 +00:00 |  | 
			
				
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								 Rafal Swierczek | fe7b253233 | Updated Waypoint Icons | 2024-01-22 00:49:37 +00:00 |  | 
			
				
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								 KACPER Szelest | 3f1a33b2fc | Added music track and made it loop on ship. I added the chill music track onto the small spaceship and made it loop. | 2024-01-21 23:31:42 +00:00 |  | 
			
				
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								 KACPER Szelest | 18ade4a57a | Added chill music track Added chill music track to play off of the boombox in the space ship | 2024-01-21 23:24:41 +00:00 |  | 
			
				
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								 KACPER Szelest | 6f3d1cc47e | Added Boombox to ship I added the boombox to the ship | 2024-01-21 23:16:33 +00:00 |  | 
			
				
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								 KACPER Szelest | ebbc558f3b | Added BoomBox I added the boombox asset into the game files | 2024-01-21 23:08:23 +00:00 |  | 
			
				
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								 KACPER Szelest | ff36db7f9e | Merge branch 'dev' into Sound-and-music # Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 2024-01-21 22:57:13 +00:00 |  | 
			
				
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								 Rafal Swierczek | 1e0dc49e5a | Bugfix Landing Zone Interaction Range | 2024-01-21 17:56:01 +00:00 |  | 
			
				
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								 Rafal Swierczek | b167dcca01 | Optimised LandingZone Waypoint Transform Update from BP to C++ | 2024-01-20 14:23:05 +00:00 |  | 
			
				
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								 Rafal Swierczek | 542b09012b | Implemented Sensitivity Settings for Devs | 2024-01-20 14:21:46 +00:00 |  | 
			
				
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								 Rafal Swierczek | a84391c377 | Disabled Motion Blur | 2024-01-20 13:33:48 +00:00 |  | 
			
				
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								 Rafal Swierczek | d203b89320 | Bugfix Head Bobbing Merge Conflicts | 2024-01-19 18:01:13 +00:00 |  | 
			
				
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								 Rafal Swierczek | d5f98d5d39 | Merge branch 'head-bobbing' into dev # Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap | 2024-01-19 15:55:14 +00:00 |  |