Update Project to Update Team Name
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parent
605b54c746
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@ -2,6 +2,7 @@
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ProjectID=E877E02D488651FAFC658794FDFE9D6A
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ProjectID=E877E02D488651FAFC658794FDFE9D6A
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ProjectName=FatJohnsLifter
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ProjectName=FatJohnsLifter
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ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "BA4B1CB74C60C81AEC61C1B1DE83962B", "FatJohnsLifter")
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ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "BA4B1CB74C60C81AEC61C1B1DE83962B", "FatJohnsLifter")
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CompanyName=Fat John
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[/Script/SeagullGame.SeagullGameCharacter]
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[/Script/SeagullGame.SeagullGameCharacter]
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FixedCameraPitch=-45.0
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FixedCameraPitch=-45.0
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@ -14,7 +15,7 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/UnrealEd.ProjectPackagingSettings]
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildConfiguration=PPBC_Development
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BuildTarget=FatJohnsLifter
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BuildTarget=
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LaunchOnTarget=
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LaunchOnTarget=
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StagingDirectory=(Path="")
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StagingDirectory=(Path="")
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FullRebuild=False
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FullRebuild=False
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@ -136,6 +136,7 @@ void ASeagullGameCharacter::HealPlayer(float HealAmount)
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void ASeagullGameCharacter::StartGame()
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void ASeagullGameCharacter::StartGame()
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{
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{
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CurrentHealth = MaxHealth;
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JohnsCurrentHunger = JohnsDefaultHunger;
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JohnsCurrentHunger = JohnsDefaultHunger;
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if (GetWorld()->GetTimerManager().IsTimerActive(GameTimerHandle))
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if (GetWorld()->GetTimerManager().IsTimerActive(GameTimerHandle))
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{
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{
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