Add 50% of Pickupable Props to Actors for Functionality
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parent
47451a9d6a
commit
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@ -80,3 +80,60 @@ ConnectionType=USBOnly
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="PickupProp",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap)),HelpMessage="For Pickuable Props to No Break Movement")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_CrispsYellow_NP.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_CrispsYellow_NP.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_CrispsYellow_T.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_CrispsYellow_T.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_Domestos.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_Domestos.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_Domestos_NP.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_Domestos_NP.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_FairySpray.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_FairySpray.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/BPI_FairySpray_NP.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/BPI_FairySpray_NP.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/TMaterials/M_PropFood_T.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/TMaterials/M_PropFood_T.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Items/TMaterials/M_PropLiquid_T.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Items/TMaterials/M_PropLiquid_T.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Mart.umap
(Stored with Git LFS)
BIN
SeagullGame/Content/Mart.umap
(Stored with Git LFS)
Binary file not shown.
BIN
SeagullGame/Content/Props/BIN.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Props/BIN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_BaseColor.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_BaseColor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_Normal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Props/Textures/BIN_standardSurface1_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SeagullGame/Content/Props/Textures/M_Bin.uasset
(Stored with Git LFS)
Normal file
BIN
SeagullGame/Content/Props/Textures/M_Bin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -15,6 +15,42 @@ enum class EItemType : uint8
|
|||||||
Bread UMETA(DisplayName = "Bread"),
|
Bread UMETA(DisplayName = "Bread"),
|
||||||
Baguette UMETA(DisplayName = "Baguette"),
|
Baguette UMETA(DisplayName = "Baguette"),
|
||||||
ToiletRoll UMETA(DisplayName = "ToiletRoll"),
|
ToiletRoll UMETA(DisplayName = "ToiletRoll"),
|
||||||
|
ChocolateVegimite UMETA(DisplayName = "ChocolateVegimite"),
|
||||||
|
ChocolateCaramel UMETA(DisplayName = "ChocolateCaramel"),
|
||||||
|
ChocolateMilk UMETA(DisplayName = "ChocolateMilk"),
|
||||||
|
ChocolatePink UMETA(DisplayName = "ChocolatePink"),
|
||||||
|
Coke2L UMETA(DisplayName = "Coke2L"),
|
||||||
|
Coke500ml UMETA(DisplayName = "Coke500ml"),
|
||||||
|
CokeCan UMETA(DisplayName = "CokeCan"),
|
||||||
|
CokeCanTall UMETA(DisplayName = "CokeCanTall"),
|
||||||
|
CokeDiet UMETA(DisplayName = "CokeDiet"),
|
||||||
|
CokeDietTall UMETA(DisplayName = "CokeDietTall"),
|
||||||
|
CrispBlue UMETA(DisplayName = "CrispBlue"),
|
||||||
|
CrispGreen UMETA(DisplayName = "CrispGreen"),
|
||||||
|
CrispRed UMETA(DisplayName = "CrispRed"),
|
||||||
|
CrispYellow UMETA(DisplayName = "CrispYellow"),
|
||||||
|
Domestos UMETA(DisplayName = "Domestos"),
|
||||||
|
FairySpray UMETA(DisplayName = "FairySpray"),
|
||||||
|
Fanta2L UMETA(DisplayName = "Fanta2L"),
|
||||||
|
Fanta500ml UMETA(DisplayName = "Fanta500ml"),
|
||||||
|
FantaCan UMETA(DisplayName = "FantaCan"),
|
||||||
|
FantaCanTall UMETA(DisplayName = "FantaCanTall"),
|
||||||
|
Pepsi2L UMETA(DisplayName = "Pepsi2L"),
|
||||||
|
PepsiCan UMETA(DisplayName = "PepsiCan"),
|
||||||
|
PepsiCanTall UMETA(DisplayName = "PepsiCanTall"),
|
||||||
|
PringlesBlue UMETA(DisplayName = "PringlesBlue"),
|
||||||
|
PringlesGreen UMETA(DisplayName = "PringlesGreen"),
|
||||||
|
PringlesRed UMETA(DisplayName = "PringlesRed"),
|
||||||
|
Sprite2L UMETA(DisplayName = "Sprite2L"),
|
||||||
|
Sprite500ml UMETA(DisplayName = "Sprite500ml"),
|
||||||
|
Toblerone UMETA(DisplayName = "Toblerone"),
|
||||||
|
WineBaileys UMETA(DisplayName = "WineBaileys"),
|
||||||
|
WineBarefoot UMETA(DisplayName = "WineBarefoot"),
|
||||||
|
WineRed UMETA(DisplayName = "WineRed"),
|
||||||
|
WineBarefootTall UMETA(DisplayName = "WineBarefootTall"),
|
||||||
|
WineRedTall UMETA(DisplayName = "WineRedTall"),
|
||||||
|
WineTallRedYellow UMETA(DisplayName = "WineTallRedYellow"),
|
||||||
|
WineTallYellow UMETA(DisplayName = "WineTallYellow"),
|
||||||
};
|
};
|
||||||
|
|
||||||
UCLASS()
|
UCLASS()
|
||||||
|
Loading…
Reference in New Issue
Block a user