Bug Fix Pastie Ship in Build
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75518622ea
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38
Unity-Files/Assets/Examples/Defender/Defender.unity
generated
38
Unity-Files/Assets/Examples/Defender/Defender.unity
generated
@ -389,7 +389,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -125}
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m_AnchoredPosition: {x: 500, y: -131.58997}
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m_SizeDelta: {x: 0, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &204554430
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@ -516,8 +516,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -430}
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m_SizeDelta: {x: 0, y: 80}
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m_AnchoredPosition: {x: 500, y: -436.58997}
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m_SizeDelta: {x: 81.12676, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &222835919
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MonoBehaviour:
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@ -777,8 +777,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -50}
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m_SizeDelta: {x: 0, y: 100}
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m_AnchoredPosition: {x: 500, y: -56.589966}
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m_SizeDelta: {x: 1000, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &289906080
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MonoBehaviour:
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@ -856,8 +856,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -510}
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m_SizeDelta: {x: 0, y: 80}
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m_AnchoredPosition: {x: 500, y: -516.58997}
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m_SizeDelta: {x: 81.12676, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &303121901
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MonoBehaviour:
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@ -1546,8 +1546,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -350}
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m_SizeDelta: {x: 0, y: 80}
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m_AnchoredPosition: {x: 500, y: -356.58997}
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m_SizeDelta: {x: 81.12676, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &615826098
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MonoBehaviour:
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@ -2440,8 +2440,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -441}
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m_SizeDelta: {x: 1000, y: 468.97998}
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m_AnchoredPosition: {x: 0, y: -532.15}
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m_SizeDelta: {x: 1000, y: 650}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1059183748
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MonoBehaviour:
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@ -2609,10 +2609,10 @@ RectTransform:
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m_Father: {fileID: 1059183747}
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 86.8201}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -600}
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m_SizeDelta: {x: 260, y: 86.8201}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!95 &1066252773
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Animator:
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@ -2950,8 +2950,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -190}
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m_SizeDelta: {x: 0, y: 80}
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m_AnchoredPosition: {x: 500, y: -196.58997}
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m_SizeDelta: {x: 74.88624, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1433312461
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MonoBehaviour:
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@ -4670,8 +4670,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -270}
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m_SizeDelta: {x: 0, y: 80}
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m_AnchoredPosition: {x: 500, y: -276.58997}
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m_SizeDelta: {x: 81.12676, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2084735052
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MonoBehaviour:
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@ -179,6 +179,7 @@ MonoBehaviour:
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type: 3}
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deathEffect: {fileID: 1496494696399852, guid: e61802031429a4e2e8f547dbca07fe84,
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type: 3}
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shipWithPasties: {fileID: 21300000, guid: 1e6561e946c90b94895946b3cfb12f82, type: 3}
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--- !u!114 &114000011533140650
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -16,7 +16,7 @@ public class EnemyReturn : Physics2DObject
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[Header("Death Effect When Shot")]
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public GameObject deathEffect;
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//[Header("Has Droppable Object")]
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private Sprite shipWithPasties;
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public Sprite shipWithPasties;
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private bool hasDroppableObject = false;
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private bool isReturning = false;
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private Vector2 movement = new Vector2(0f, 0f);
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@ -24,7 +24,7 @@ public class EnemyReturn : Physics2DObject
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// Start is called before the first frame update
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void Start()
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{
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Addressables.LoadAssetAsync<Sprite>("pastieShip").Completed += handle => { shipWithPasties = handle.Result; };
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//Addressables.LoadAssetAsync<Sprite>("pastieShip").Completed += handle => { shipWithPasties = handle.Result; };
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}
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// Update is called once per frame
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