audio and spawn tweak
reduced cannon sound level and increased the time interval for difficulty increase
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parent
69f57d3000
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8653962024
@ -1762,7 +1762,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 6b8e3c84427db0e4583454e3b7fb843a, type: 3}
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m_audioClip: {fileID: 8300000, guid: 6b8e3c84427db0e4583454e3b7fb843a, type: 3}
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m_PlayOnAwake: 0
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.5
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m_Pitch: 1
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m_Pitch: 1
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Loop: 0
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Loop: 0
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Mute: 0
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Mute: 0
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@ -3123,7 +3123,7 @@ MonoBehaviour:
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time: {fileID: 542591968}
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time: {fileID: 542591968}
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difficultyType: 1
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difficultyType: 1
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incrementDifficultyInSeconds: 30
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incrementDifficultyInSeconds: 30
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incrementAmountInSeconds: 25
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incrementAmountInSeconds: 30
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--- !u!1 &1019999843
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--- !u!1 &1019999843
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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