Sound
Addjusted sound for ship sinking
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BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta
generated
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22
Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 74e1a44570d681f45822562dd23d0510
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3220,9 +3220,9 @@ AudioSource:
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 50393e1fc45b0974b838b67fc552c2c9, type: 3}
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m_audioClip: {fileID: 8300000, guid: 74e1a44570d681f45822562dd23d0510, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 0.5
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m_Volume: 0.8
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m_Pitch: 1
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Loop: 0
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Mute: 0
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