Update Sea Animation & Replaced Castle Wall Sprite
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@ -987,7 +987,7 @@ GameObject:
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- component: {fileID: 950081912}
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- component: {fileID: 950081913}
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m_Layer: 0
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m_Name: GroundBlock
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m_Name: CastleWall
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1052,7 +1052,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 2
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m_Size: {x: 14.47987, y: 1.2}
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m_Size: {x: 14.43, y: 2.37}
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m_AdaptiveModeThreshold: 100
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m_SpriteTileMode: 1
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m_WasSpriteAssigned: 1
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BIN
Unity-Files/Assets/Images/Blocks/Castle wall.png
(Stored with Git LFS)
BIN
Unity-Files/Assets/Images/Blocks/Castle wall.png
(Stored with Git LFS)
Binary file not shown.
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