Update ItemStash for Dissapearing Pasties
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@ -566,7 +566,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 353042924}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 4.28, y: 0.71000004, z: 0}
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m_LocalPosition: {x: 7.18, y: 0.71000004, z: 0}
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m_LocalScale: {x: 1.5, y: 1.5, z: 0.5}
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m_Children: []
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m_Father: {fileID: 965912684}
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@ -1624,7 +1624,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1530896880}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -4.58, y: 0.71000004, z: 0}
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m_LocalPosition: {x: -7.14, y: 0.71000004, z: 0}
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m_LocalScale: {x: 1.5, y: 1.5, z: 0.5}
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m_Children: []
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m_Father: {fileID: 965912684}
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@ -7,6 +7,8 @@ public class ItemStash : MonoBehaviour
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[Header("Dropped Item Amount")]
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public int droppedItemAmount = 3;
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private GameObject[] pasties;
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private void OnTriggerEnter2D(Collider2D other)
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{
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string objectTag = other.gameObject.tag;
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@ -22,8 +24,25 @@ public class ItemStash : MonoBehaviour
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droppedItemAmount += 1;
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}
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private void Start()
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{
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pasties = GameObject.FindGameObjectsWithTag("Pastie");
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}
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private void Update()
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{
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if (droppedItemAmount == 0 && pasties[0].GetComponent<SpriteRenderer>().enabled == true)
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{
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foreach (GameObject pastie in pasties)
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{
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pastie.GetComponent<SpriteRenderer>().enabled = false;
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}
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}
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else if (droppedItemAmount != 0 && pasties[0].GetComponent<SpriteRenderer>().enabled == false)
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{
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foreach (GameObject pastie in pasties)
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{
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pastie.GetComponent<SpriteRenderer>().enabled = true;
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}
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}
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}
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}
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