49 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemStash : MonoBehaviour
{
[Header("Dropped Item Amount")]
public int droppedItemAmount = 3;
private GameObject[] pasties;
private void OnTriggerEnter2D(Collider2D other)
{
string objectTag = other.gameObject.tag;
if (objectTag == "Enemy" && droppedItemAmount > 0)
{
droppedItemAmount -= 1;
other.gameObject.GetComponent<EnemyReturn>().toggleHasDroppableObject();
}
}
public void AddDroppedItemAmountByOne()
{
droppedItemAmount += 1;
}
private void Start()
{
pasties = GameObject.FindGameObjectsWithTag("Pastie");
}
private void Update()
{
if (droppedItemAmount == 0 && pasties[0].GetComponent<SpriteRenderer>().enabled == true)
{
foreach (GameObject pastie in pasties)
{
pastie.GetComponent<SpriteRenderer>().enabled = false;
}
}
else if (droppedItemAmount != 0 && pasties[0].GetComponent<SpriteRenderer>().enabled == false)
{
foreach (GameObject pastie in pasties)
{
pastie.GetComponent<SpriteRenderer>().enabled = true;
}
}
}
}