30 lines
640 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemStash : MonoBehaviour
{
[Header("Dropped Item Amount")]
public int droppedItemAmount = 3;
private void OnTriggerEnter2D(Collider2D other)
{
string objectTag = other.gameObject.tag;
if (objectTag == "Enemy" && droppedItemAmount > 0)
{
droppedItemAmount -= 1;
other.gameObject.GetComponent<EnemyReturn>().toggleHasDroppableObject();
}
}
public void AddDroppedItemAmountByOne()
{
droppedItemAmount += 1;
}
private void Update()
{
}
}