Added AI Control HUB to Tutorial Hit Level
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8f951c3927
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@ -4,7 +4,7 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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EditorStartupMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=True
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bUseSplitscreen=True
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@ -13,7 +13,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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GameDefaultMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
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GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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BIN
EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset
(Stored with Git LFS)
Binary file not shown.
@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:3ffb6c31ffcde26ae8a0f677a27ced553a7f10e9a7a41786f4c7a319f02205bc
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oid sha256:1c712cf9883033d3111fd9d1caf88fe4ea56784215d573436cf8e0752f3cae2f
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size 411380
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size 413690
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@ -19,7 +19,7 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow
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{
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{
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FVector const Origin = AIController->GetPawn()->GetActorLocation();
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FVector const Origin = AIController->GetPawn()->GetActorLocation();
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FVector const PlayerLocation = Blackboard->GetValueAsVector("TargetLocation");
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FVector const PlayerLocation = Blackboard->GetValueAsVector("TargetLocation");
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DrawDebugLine(GetWorld(), Origin, PlayerLocation, FColor::Green, false, 1.f, 0, 1.f);
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//DrawDebugLine(GetWorld(), Origin, PlayerLocation, FColor::Green, false, 1.f, 0, 1.f);
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FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded);
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FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded);
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return EBTNodeResult::Succeeded;
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return EBTNodeResult::Succeeded;
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