Fixed Workbench being non-accessed when you dont have a weapon equiped
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@ -26,7 +26,6 @@ void AWeaponWorkbenchClass::Tick(float DeltaTime)
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void AWeaponWorkbenchClass::Interact()
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{
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if (!PlayerCharacterRef->bHasRifle) return;
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UE_LOG(LogTemp, Display, TEXT("Opening Workbench"));
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WorkbenchUI();
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}
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