Merge branch 'dev' into PuaseMenuTabs
# Conflicts: # EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset # EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset
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EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
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EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset
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EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset
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EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
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@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree)
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void UAC_PlayerDialogueInterpreter::NextDialogue()
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{
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if (!IsValid(CurrentTextNode)) return;
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if (IsValid(CurrentChoiceNode)) return;
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if (CurrentTextNode->ChildrenNodes.Num() == 0)
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{
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EndDialogue();
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@ -116,7 +117,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue()
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if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController())
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{
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const FInputModeGameAndUI InputModeData;
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const FInputModeGameOnly InputModeData;
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PlayerController->SetInputMode(InputModeData);
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PlayerController->bShowMouseCursor = false;
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}
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