Prepared Scene for Peer Review Backup Build
This commit is contained in:
parent
5e322d35e1
commit
72ef4989c5
@ -88,3 +88,8 @@ ManualIPAddress=
|
||||
|
||||
[CoreRedirects]
|
||||
+PropertyRedirects=(OldName="/Script/EndlessVendetta.BaseWeaponClass.player",NewName="/Script/EndlessVendetta.BaseWeaponClass.playerInWorld")
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
AgentMaxStepHeight=73.434059
|
||||
AgentMaxSlope=64.648003
|
||||
|
||||
|
BIN
EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/Gadgets/GM_GadgetManager.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/Gadgets/GM_GadgetManager.uasset
(Stored with Git LFS)
Binary file not shown.
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:6803883c719b379495a997464dc8de768c0d39bdc4b88309709d1b0e61a8d294
|
||||
size 264200
|
||||
oid sha256:e0a0089064acc8fe731cf17574d83fcef31a1de8e948ba6ac7402ccb0e22ae26
|
||||
size 393527
|
||||
|
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
Binary file not shown.
@ -160,7 +160,7 @@ void ABaseWeaponClass::Fire()
|
||||
}
|
||||
GetWorld()->LineTraceSingleByChannel(outHit, traceStart, traceEnd, ECC_Visibility, collisionParams);
|
||||
//Debug line to see where the trace hit
|
||||
DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, false, 5.0f, 0U, 2.5f);
|
||||
DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, false, 0.2f, 0U, 1);
|
||||
playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);
|
||||
currentAmmoCount -= 1;
|
||||
UE_LOG(LogTemp, Display, TEXT("Ammo Count: %d"), currentAmmoCount);
|
||||
|
Loading…
Reference in New Issue
Block a user