Bugfix Attack Line Trace Unable to Reach Player
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@ -27,7 +27,7 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow
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}
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FVector const Origin = IsValid(GunSKMesh) ? GunSKMesh->GetComponentLocation() : AIController->GetPawn()->GetActorLocation() + FVector(0.f, 0.f, 30.f);
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FVector const Origin = IsValid(GunSKMesh) ? GunSKMesh->GetComponentLocation() : AIController->GetPawn()->GetActorLocation() + FVector(0.f, 0.f, 30.f);
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FVector const Start = Origin;
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FVector const Start = Origin;
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FVector const End = Origin + AIController->GetPawn()->GetActorForwardVector() * 10000.f;
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FVector const End = Origin + AIController->GetPawn()->GetActorForwardVector() * 100000.f;
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if (AEnemyCharacter* const EnemyCharacter = Cast<AEnemyCharacter>(AIController->GetPawn()))
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if (AEnemyCharacter* const EnemyCharacter = Cast<AEnemyCharacter>(AIController->GetPawn()))
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{
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{
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EnemyCharacter->FireWeapon.Broadcast();
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EnemyCharacter->FireWeapon.Broadcast();
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