Update Base Item for Rotated Properties

This commit is contained in:
Philip W 2023-10-13 20:45:24 +01:00
parent 17ecf7a3e6
commit 9bd3b0c4e8

View File

@ -52,9 +52,13 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
FItemSize ItemSize = FItemSize();
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
TArray<UTexture2D*> ItemTextures;
UTexture2D* ItemTexture;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
UTexture2D* ItemTextureRotated;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
TEnumAsByte<EItemRotation> CurrentItemRotation = Horizontal;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
TSubclassOf<AActor> ItemActor;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
bool bIsRotated = false;
};