Fixed Text Formatting Issues for PC_Display Widget
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e2a0411ac8a6f3df1704187cfb5d62a200088e7d4605f05666b65e18645351d7
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oid sha256:69b27343598f650b7535e6394e8f71edd12579339b4bbf6a5530e2058f984463
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size 247653
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7fa3dc6f87da5e22b1363a0276b090306de54d36ac05c86024a47d05c8d92ae3
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size 1088257
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oid sha256:13c33ca82184ce691baedd731c38c0cb26674a52fa498cfeed21268ef352e0c2
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size 1059571
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2c8679edb7c4684bced79a1e13965b2d538b29f62e18877f90a6db950e9a0075
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size 23646
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oid sha256:5ebf04e857c15279c330ed46442aed92c243b554eb5f28b4fc387cca379a866e
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size 23639
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BIN
EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_1.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_1.uasset
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EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_2.uasset
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EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_2.uasset
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EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_3.uasset
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EndlessVendetta/Content/BountySystem/TestBounties/FavourSystemBountyTest/SideBounties/SB_3.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
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EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
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@ -225,11 +225,11 @@ void ABountyDirector::Interact()
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PC_Display->PC_Display_Info.SB_Reward.Reset();
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for (ASideBountyClass* SideBounty : ActiveSideBounties)
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{
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if (!IsValid(SideBounty)) continue;
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if (!IsValid(SideBounty) || SideBounty->IsCompleted()) continue;
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PC_Display->PC_Display_Info.SB_Title.Add(SideBounty->GetBountyTitle());
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PC_Display->PC_Display_Info.SB_Icon.Add(SideBounty->GetActiveWaypointIcon());
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PC_Display->PC_Display_Info.SB_Desc.Add(SideBounty->GetBountyDesc());
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PC_Display->PC_Display_Info.SB_Reward.Add(SideBounty->GetBountyrewardMoney());
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PC_Display->PC_Display_Info.SB_Reward.Add(SideBounty->GetRewardInFavours());
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}
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// Info about main bounty alterations
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@ -65,13 +65,13 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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FString GetCustomBountyAlteration_2_Description()
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{
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return CustomBountyAlteration_Description.Num() < 1 ? FString("") : CustomBountyAlteration_Description[1];
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return CustomBountyAlteration_Description.Num() <= 1 ? FString("") : CustomBountyAlteration_Description[1];
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}
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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FString GetCustomBountyAlteration_3_Description()
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{
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return CustomBountyAlteration_Description.Num() < 2 ? FString("") : CustomBountyAlteration_Description[2];
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return CustomBountyAlteration_Description.Num() <= 2 ? FString("") : CustomBountyAlteration_Description[2];
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}
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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@ -83,13 +83,13 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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int GetCustomBountyAlteration_2_Cost()
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{
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return CustomBountyAlteration_Cost.Num() < 1 ? 0 : CustomBountyAlteration_Cost[1];
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return CustomBountyAlteration_Cost.Num() <= 1 ? 0 : CustomBountyAlteration_Cost[1];
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}
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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int GetCustomBountyAlteration_3_Cost()
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{
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return CustomBountyAlteration_Cost.Num() < 2 ? 0 : CustomBountyAlteration_Cost[2];
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return CustomBountyAlteration_Cost.Num() <= 2 ? 0 : CustomBountyAlteration_Cost[2];
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}
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// ------------- Simple Bounty Alterations -------------
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@ -24,4 +24,8 @@ public:
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virtual void IncrementBountyCheckpoint() override;
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void DestroyCheckpoints();
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int GetRewardInFavours()
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{
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return FavoursEarnedForCompletion;
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}
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};
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